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septemberWaves

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Everything posted by septemberWaves

  1. Will the SAF expansion include Vostok and Voskhod fairings? Those need a dedicated part much more than most fairings do in order to replicate them properly (for reasons that are obvious if you know what they look like).
  2. Roll jet data sounds ideal. The way the N1 was controlled is highly unique and is one of the things that makes it stand out so much.
  3. I'm liking the new Mars ascent vehicle. It's probably not far off from how I might be inclined to design one, too; I think the Soviet design style is a major influence on my taste in spacecraft aesthetics.
  4. Well, I'm sure someone will land the X-15 on Duna sooner or later. In seriousness though, BDB already has a lot of parts that are perfect for Saturn V Mars mission architecture, and some associated surface excursion infrastructure would be amazing.
  5. My typical approach with solid kick stages starts by ingoring the position of the Moon (since I play KSRSS or RP-1) entirely. I then do some test flights to produce a launch trajectory that is both consistently repeatable and crosses the orbital path of the Moon. Finally, I figure out the correct time to launch so that this trajectory will cross the Moon's trajectory at the right time for the Moon to be there.
  6. Well, I'm not exactly an expert programmer; if I had even the beginning of an understanding of the programming language in use (or of how to tinker with the code at all, given that it seems to be locked away inside a .dll file even on the Github and I have no idea how that file type works), then I probably would've looked into updating the mod last year. That said, if you know how to write and edit code then I'd be happy to help out. I've never been able to develop the core intuition needed to learn how to code conventionally (and not for lack of trying), but I have recently discovered that I can sometimes reverse-engineer a rudimentary understanding of what a program is doing (and how it might be tweaked to do the same thing slightly differently), so long as it is already doing something that I can conceptualize and work backwards from (the context for this is open-source mods written in a different programming language for a different game, but even so). So, if you have the foundational knowledge to get us started, then I might be able to assist.
  7. It's always fun when someone makes a request and the response is basically "I'm already in the middle of it".
  8. I did wonder how it was intended to move. I was starting to get the suspicion it might be like this. It's extremely unique.
  9. Impressive! Intriguing! In...cinerated by re-entry plasma! Lets hope it's not the last one.
  10. I'm liking the visual style of this Mars infrastructure. It really captures what I love about Soviet spacecraft designs, they have an extremely unique aesthetic and character.
  11. Interesting. I wasn't even aware of the existence of a current US plan for Mars. I was under the impression that they still have little more than an outline for returning to the Moon yet.
  12. This landing system is very reminiscent of the Constellation program. It's interesting to see where similar designs show up. I suppose there can't be that many good ways to land on Mars.
  13. Glad to have more Energia payloads. And I'm very curious to see what the Mars lander will be like.
  14. They are indeed. I feel like Tantares can certainly benefit from some additional greebling.
  15. The second image here is what would happen if the LK were designed by the Dark Souls monster artists. I'm liking the new LK greebles.
  16. Does the SLV-3B fairing look right with the new Atlas? I imagine it probably does given how it is a newer part, but I've not played with the new Atlas parts yet so I've not taken a look at it for the sake of comparison.
  17. Gemini really was a deathtrap, as much as it's an iconic spacecraft I'm amazed it never killed anyone.
  18. The stock scale isn't fun if you care about realistic rockets. The stock scale lends itself well to bobblehead rockets and hilariously inefficient chaos devices, because it's designed to be playable for people who start off knowing nothing about rocketry. I feel like people who care enough about the field of rocketry and space exploration to want to use something like BDB are generally also people who care enough about the field of rocketry and space exploration to learn to do things in a somewhat less cartoonish manner than the stock game (and the stock scale solar system) is designed for.
  19. I agree with the fixed part approach for the LES shroud. The advantage of a SAF fairing is that you can get a good amount of detail for the general-purpose payload fairing associated with a particular rocket or group of rockets without losing its generalized utility for a wide variety of payloads, but the Soyuz spacecraft doesn't really need a general-purpose fairing because the entire point of the launch escape shroud is that it is specialized. The Soyuz rocket already has its own fairing for payloads other than the Soyuz spacecraft, so there's no reason to try to make a more general-purpose fairing for such a specialized purpose as this.
  20. This is almost like a NASA version of the UR-700... which I feel like I've spoken into existence as a kitbash now that I've typed it out.
  21. That tricoupler looks like a recipe for explosions of the largely non-propulsive variety. If it was a real concept, how would the skirts have separated? And if it is a concept unique to here, do you have any recommendations for how to separate the skirts?
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