Jump to content

qzgy

Members
  • Posts

    2,692
  • Joined

  • Last visited

Everything posted by qzgy

  1. Whoops, sorry about that. I did in fact just miss the minus. -31 -
  2. Even with zero wheel friction or whatever? Maybe an approach someone could try is having a fairing housing whatever retro rockets they carry. Deploy the fairing, fire the rockets. No flipping needed. Of course, might take longer and the rockets add excess mass.....
  3. In my experience if you radially attach too many sepratrons (or anything really), KSP physics doesn't like it and tries to let it not exist. For your overheating problem it might be worth doing someting like what I did, pointing them out a bit and offsetting the next bank closer to the attachment part. Sounds about right. I had the same behavior in 1.3.0. I guess its just how it seems to live its life. Ah,, umm... that doesn't sound like what happened in my testing... then again I wasn't really paying attention to the altitude. Dont blame you for reverting out of it though. Yellow clock is from the 300- odd parts so you know, thats normal. Best guess is I tricked the drag model somehow more or something so that the fairings produce more lift. This requires more investigation in 1.6.1..... maybe some tweaking too.
  4. I am.. uhh slightly concerned since I built mine in 1.3.0 where wheels still did wheel things well.... Should be fine though.
×
×
  • Create New...