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qzgy

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Everything posted by qzgy

  1. The Wild Blue industries set of mods is what you're looking for (at least for the main components) Airship is from this mod And some of the parts for the platypus are from here. Not sure about all though.
  2. Lies, Dres is a glorified asteroid!
  3. I'm more amazed that its such a simple bug that wasn't caught....
  4. oh hey didn't know the jet was detachable too!
  5. "proven" after the original didn't even make it >__> In theory it works though.
  6. An hour or two probably on rough trail. Distance wise? Probably about 10 ish miles, or a bit more. Definitely not 75 km though. Is there any particular reason why? Or is it a generational thing?
  7. Well then... Let's try feeding her to one and seeing what she says afterwards *malicious laughter*
  8. I think thats what Triop did. Plane to general place, rover to survey site.
  9. Now see... this is why I RTG spam.
  10. Ok fair enough point. But even beyond that, I mean the infrastructure in the US (roads, paths, etc) are optimized so much for cars. Sure, in a neighborhood you could get around by bike, but its not really such a viable method of going to the shops.
  11. Seems weird to me. As a glasses wearer, glasses don't work like that. not me but still get the point. General straight glasses have no lens or so when viewed from the side It depends a bit on the glasses too. Like in these wraparound sunglasses the eye is fully obscured. But thats more since they wraparound the whole face. Other than that looks quite alright.
  12. I sorta wish I lived in the Netherlands. You can go a lot of places by bike there. Not so much in the US...
  13. The escapement is that stiff? Since thats the only part that would reasonably cause friction, unless the bearings also add friction (Which I guess they would.) What ifyou used something smaller like solar panels or something for the escapement (the swinging thingy of vernors)? Would that help/hinder or no effect? (I'm not sure here, no experience with these.)
  14. So.... BIG GIANT EPIC FIGHT SCENE WITH LOTS OF EXPLOSION TIME? Or more like giant earthshattering revelations of a kraken-y nature? Both would be fun though.
  15. Well since you asked so nicely, I'll have a go. We can make those though. We have the big Kickbacks or so, which can be clustered together (or just used by themselves) and we also have the other fuel tanks we can make into an EFT. Or at the very least an approximation of one, which for me is good enough. Style disparities have always existed. At least they're working on it. And personally, I'm kinda a fan of the older parts. Call it nostalgia, but I like the old ones. But yes, a single consistent style would be nice. Also the parts are 2.5 m, not 3 m. Clip it? Or use 3 1/4 sized tanks to make that middle ground? The nice thing about KSP is that you're not too constrained by the parts - you can mix and match. I disagree. I think we have the parts we need and don't really need a new tank part just for one rocket. Versatility with parts is always good IMO and I don't think a specific engine mount would be good. Maybe some sort of switchable model/tesxture or something like that if you really want a tapered mount. But it can also be approximated in various ways. Well something to figure out first is what to do with stations. They don't really have a purpose other than for the science labs or refueling or looking pretty. This is also common in the rest of space - not much to do once you're there. For the time being then I think its okay. I can make a perfectly reasonable space station without complaining too much. But yes, new parts would be nice if they had a point. Why though? Also, the 5m parts IIRC are a Making History thing, no? I can't really see a point to a revamp of the parts for rescaling to real size, which would be a) insanely large and b) probably overkill for the stock system. Also the cargo variant and what not seems already possible within the game as it is. No need for new parts.... I mean... would be cool. Doesn't seem super necessary though... And fiddly to place and what not. Does clipping/offsetting the part in not work or something? At that point why not just integrate it with the capsule? This would be nice. I can support an inline chute. Can't comment on these. But don't we already have the parts for that? I mean, the 2.5m SAS core is modeled after the actual S-IVB stage (sort of I guess.) and we have the 2.5 m remote guidance unit as well. Alternatively, creative building techniques could be used to make things a bit nicer. So I don't think dedicated parts are necessary in this case. Ok maybe engines don't exist, but it can be approximated well enough already no? Just cluster a set of fuel tanks around a central core. Again seems unnecessary. No stop. I'll explain my comments on multiplayer later, but even having a nwe optimized engine still means though that the CPU has to still process each part if KSP is going to retain individual part based calculations. Making a new engine won't suddenly make KSP run 8 times as many parts on the same machine. Maybe 1.5 or 2, but you will still run into part count limitations. Mods already do 90% of what you suggest there as far as part packs. And the base game could still use work, before going farther into "moar stuff (tm)". Mainly on polishing. More DLCs aren't going to help the base game get more polish. You've seen how buggy 1.4 is and apparently still is, even after two patches. So I think holding off on DLCs is probably good for now. And although it sounds cool to have more species, it kinda takes the focus away from space (which even I admittedly don't visit too much). And it doesn't seem to be a request in high demand. Ok seriously, how often does this come up? Like... really. I don't think super often.... Again. Would be neat but not super necessary. Ok. First - for your station module thing. We assume A adds a module to a station in his own instance, call it Universe-A. So in Universe-A, we have the station with a new module. Now, assume B does the same thing in Universe-B, adding a module to the same docking port. Both then sync with the Master universe (lets call it MasterUni). Now, on the server side thing we have two modules occupying the same docking port. How is this resolved? You have a paradox. Yes shush, I know you say it auto updates once it docks or something, BUT what if B was almost docking and then it suddenly updated, killing his module? You have a problem there then... ALSO, how does timewarp factor into this? Like if B was in his own instance as you say, right? and then comes to the station to dock, but then A docks before hand or afterwards in his own misaligned instance? I see issues.... As for your timewarp "solution" - So...... crafts can suddenly jump in and out of instances? Regardless of Position or something? It doesn't seem like a sound solution..... or actually a working one IMO.... So yeah. Those are my comments.
  16. hehe thanks for the chuckle. I don't really have an opinion on this. I mean, it would be neat, but its not really necessary. Also as Gargamel said, increased physics loading, which would be a horrible thing on lower end systems.
  17. Oh I might be doing it wrong then.... You're probably right though.
  18. I believe you are correct in that klond was the first to use this hinge. In my own experience, even with contrarotating props the issue isn't really gyroscopic effects trying to twist the rotor, its more that it is hard to change the axis of a spinning thing. So actually tilting the entire rotor assembly forward. Kinda like spin stabilization if that makes any sense...
  19. 251: Finding old forum games from 2 years ago.
  20. Given this This is an appropriate response. My complaint of the day - just learned in RSS/RO that AJ-10s are restartable. Not only that but also thatI can't get to the frigging moon. I'm probably super close, but...... eh.
  21. qzgy - July-September 1952 Cephalopod Advanced Research Division - LATE. REGRETFULLY LATE. @Ultimate Steve Yeah thats probably a good idea.
  22. qzgy - July-September 1952 Cephalopod Advanced Research Division - Nervously Worried. And scheming. Since NSEP is on break, the wheel turns for @Ultimate Steve to post.
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