Jump to content

Anth

Moderator
  • Posts

    2,185
  • Joined

  • Last visited

Everything posted by Anth

  1. It is no longer coming out on the PS4. Its coming out on the PS5
  2. If I send a probe to eeloo and its engine randomly fails...then its a feature I am not interested in. If it runs out of EC because the solar panel isnt facing the sun, thats my fault but it failing randomly would just irritate me.
  3. New Game Plus with the ability to increase gravity would make for an interesting challenge. Steam achievements. I definitely want that Food and Water might be interesting but random failures probably isn't something I would want to happen. Failures should be from my own stupidity
  4. I do use mods but mostly I use ones that dont break a stock game, though I did add KAS so I could use hoses for fuellines. never used Kerbalism. I know. I am just stating what would keep me playing KSP2 for 1000s of hours. The lack of robotics in KSP2 wont stop me from getting at least a 1000 hours out of KSP2 probably. But Robotics really opened up a lot of possibilities in KSP1
  5. Its a good question. I have over 7000 hours in KSP. What kept me playing in KSP1? Bug Hunting. Engineering Challenges I made for myself which involved robotics. Paddle Boat for Eve, Totally reusable Forklift/Dropship/Shipping Container Base assembling mission, and a crane for rocket integration (outside the VAB/SPH) were my main ones. But also what reduced my motivation to play? Kerbin SOI is all that is needed to unlock the tech tree. I lost a lot of my motivation after that. Barren nature of the planets. Everything looks similar. What could keep me playing for 1000s of hours in KSP2? Robotics with more advanced KAL controllers, logic gates etc. Robotics that actually work well. (eliminate drift entirely and robotics acting more like they would in real life e.g. There's too much spring to the pistons ) KSP2 being reliable and robust in a way that I don't have to find so many workarounds for complicated crafts to work. KSP1 is OK for simple crafts but the more complicated they get the more bugs/issues arise. More interesting places to visit. Techtree still unlocking when well past Kerbin SOI. Don't hurt me please on this one...perhaps a story line of some sort. Well thought out DLCs and updates of varying value. Cheaper ones might be just parts. More expensive might be Robotics for example. A entirely new system with a similar amount of planets to KSP but heavier might be something too. KSP1 was missing surface base parts. Imagine what surface base parts would have looked like in KSP1. Not talking about colony parts (Runway parts for KSP2 look amazing but not what I mean) Colliders that better support Kraken Tech (this is the undocking of a craft into 2 crafts that interact in a way that can make hinges/rotating parts with colliders rubbing against each other to keep them together) Oh. EVA Construction. Please have this in KSP2. It was a massive addition to KSP1 Additional Thought on Multiplayer: The Mission Builder (Making History) wasn't adopted by the KSP1 community. But could something like that be used in KSP2 multiplayer somehow which the community might find compelling? Just throwing it out there.
  6. https://www.interceptgames.com/#jobs There's been quite the increase in available job positions for Intercept Games over the last few months. They have mentioned a new project but I get the feeling a lot of the new positions might be specifically for the early access phase?
  7. Not enough. I am hoping to see a disappointing amount of bugs in KSP2 early access. But I do know where to look to find them if they are there based on my experience with bug hunting in KSP1.
  8. Early Access for me will be comparing past issues with KSP1 and seeing if they exist in KSP2, unless Intercept Games have any suggestions on where to look for possible issues they are having maybe. Bug hunting is fun. But I do hope to be disappointed in how many I find.
  9. @linuxgurugamerDid not make Parallax 1 or 2 @Gameslinxdid Not to take from @linuxgurugamer's contribution to KSP1 which is huge
  10. Why abuse Intercept Games now? They have 4 months to tease us with more things in KSP2 before releasing EA. Of course they aren't going to show us everything. KSP2 EA Launch on the 24th of February 2023 is the time to give feedback. Not right now.
  11. Will there still be a bug tracker? To play for thousands of hours? Robotics.
  12. Hopefully how KSP1 development was handled wont be how KSP2 development is handled so we wont have the same issues. Also remember that the features in the roadmap aren't being developed from scratch. I think they have them working in some way already
  13. T2/DP/Intercept games need our money. Absolutely. You got it in one. If there was no money in making KSP2 then it would never have been made. The KSP community want a high quality KSP2. Nate Simpson said he can deliver but that puts a lot of pressure on him and the Intercept Games employees. Early Access means that KSP2 doesn't need to be perfect on its first release. This is the right choice regardless of if money is the main reason for the Early Access or not.
  14. The video is great and all but what gives me chills is @Nertea "Ohhhh. And there was silence" If you can say something about it. Why did you wait until the interview to tell them who you were?
  15. He has a few links off his about page that you posted including one to reddit. His posts on reddit seem to indicate that hes just a KSP player in the way hes interacting with the people. Hes appears to be quite helpful in the posts that I looked at which is interesting, but nothing points to him being part of the development of KSP1 or KSP2.
  16. I agree with @The Azizon this one. If it was real marketing the shorts would have been done on the official KSP youtube. I don't know why but I had this dumb idea that Docent might have been an actual developer. Pretty sure that's not true.
  17. Thank you. The following official video has Kerbin from that video I saw as a short. I dont remember seeing it. Not new marketing after all.
  18. https://github.com/nullprofile/krpc/releases/tag/v1.0-beta-1 This is a link to a 1.12.1 version of kRPC. I don't use the mod so I have no idea how it works compared to the 1.5.1 version
  19. Nate Simpson in the timing update talks about setting a "high bar of quality" and he's the face of KSP2 right now. I dont think we are going to experience a Cyberpunk 2077 in this case.
  20. I could be wrong because its hear say information but from what I have heard T2 games ramp up with their promotions in the last 6 months before release. But, it would only take a few months of promotion to show off KSP2 right?
  21. Hopefully sooner than later. Late February should be the release in my opinion if they don't delay again. Though if they don't start solidly start promoting KSP2 soon that might be an indicator that there will be another delay
  22. I remember this post but must have completely missed the simulation part of it. I am playing a no revert save for the first time in 7000+ hours of KSP. I could use another save for simulation mode but it would make the no revert save too easy.
  23. Right there are inventory slots for the pod/cockpit. I will have to see how much weight I can add there. Thanks.
×
×
  • Create New...