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KSP2 Release Notes
Everything posted by Anth
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@The Space Peacock ?
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the robotics screen does not exist
Anth replied to Gustavinho6768's topic in KSP1 Technical Support (PC, modded installs)
And that is why you have no robotics tab. You need the DLC for it to show up. -
the robotics screen does not exist
Anth replied to Gustavinho6768's topic in KSP1 Technical Support (PC, modded installs)
@Gustavinho6768 Do you have the Breaking Ground DLC installed? -
A few things that might help: 1. Have the mods been removed?: So going into the KSP1 folders what is inside the GameData folder? My path to that is "D:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData" If you have removed all the mods then the only folders in there should be Squad and Squad Expansion (if you have either of the DLCs). 2. The save file might have been changed by the mods you added breaking it and that's why the unknown objects are showing up.
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Ship not taking off despite TWR of 1.70
Anth replied to ridiche's topic in KSP1 Gameplay Questions and Tutorials
Glad I could help. -
Ship not taking off despite TWR of 1.70
Anth replied to ridiche's topic in KSP1 Gameplay Questions and Tutorials
I recommend removing the control surfaces from the bottom to see if that works. My impression of what is happening if your TWR is over 1 is that the thrust is being blocked. -
Oh. Ok cool. By the way the link you supplied doesn't work. It comes up with a 403 error.
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- realism overhaul
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Turbo model?
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- realism overhaul
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A weird bug with asteroids
Anth replied to EuropeanRat's topic in KSP1 Technical Support (PC, modded installs)
Interesting bug, however KSP1 development ended a while ago (2021?) so its unlikely that it will ever be fixed. -
The memory leak I am talking about in my experience overshadows any other memory leaks. The developers of KSP1 at one point had fixed some other memory issues but they weren't even noticeable because of this one. If its happening over corrupted/missing files that would show up in the log file? No idea. Also the developers said it wasn't able to be fixed, so I am not sure what mods could do to counter it. Though, what they might have been meant by it not being fixable, might have been that it would have taken too much time and money to fix it.
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Main issue is that there is a memory leak that was introduced with 1.2, I think relating to the Unity garbage collection. When the game changes between scenes it appears to load the universe every time and it causes the memory to go up and up and also the load times get longer and longer. In addition the bigger the save file the faster the memory leak increases. If this issue was eliminated then most of the memory issues would be gone.
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Bug while going eva of a mobile lab.
Anth replied to RavenCOS's topic in KSP1 Technical Support (PC, unmodded installs)
Its a known bug. Kerbals that are too close to colliders (hitboxes) of the parts of a craft they are attached to can cause force to be applied. It doesn't happen on all parts that a kerbal can EVA for, but from what is happening the science module appears to be one of them.- 1 reply
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This was in KSP2 Mod Discussions. Moved to KSP1 Technical Support (PC, modded installs)
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After KSP2 development stopped the bug reporting subforum is now basically an archive. I have left the 'active' ones in their normal location and the older ones in their archived location, but they are all locked going forward. To make any constructive comments on old bug reports please post in the following areas: KSP2 Gameplay Questions and Tutorials - Kerbal Space Program Forums KSP2 Technical Support (PC, unmodded installs) - Kerbal Space Program Forums Any modded KSP2 installs please post here: KSP2 Technical Support (PC, modded installs) - Kerbal Space Program Forums
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Building vessel Bug KSP 1 ver 1.12.5
Anth replied to WoZz3N's topic in KSP1 Technical Support (PC, modded installs)
I am having no issues. I added restock and restock+ to see if that could cause issues, but nothing unexpected is happening. Do you have any mods that interact with the editor that might affect placement? -
KSP Crashes once finished loading
Anth replied to HeroDoge154's topic in KSP1 Technical Support (PC, modded installs)
Do you have mods? If not I recommend doing the following: Update to the latest graphics drivers and see if it will run. If that doesn't work then back up everything in the "D:\SteamLibrary\steamapps\common\Kerbal Space Program\saves" folder (i.e. copy to a folder perhaps on the desktop) Delete everything in the "D:\SteamLibrary\steamapps\common\Kerbal Space Program\" folder Again verify the files using steam and it will be forced to replace the missing files with brand new ones. Then try again. If you do have mods then I recommend removing them all and see if the game starts running again. -
@Kerbalsaurus This is the official discord (not so official now with what has happened to KSP2 development): https://discord.gg/interceptgames This is the unofficial r/kerbalspaceprogram discord that has been around for a very long time: https://discord.gg/FKSbMUvu
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Kerbal Space Program 2 (not dying and getting a new owner) Hype Train.
Anth replied to AtomicTech's topic in KSP2 Discussion
Yes I was. -
Kerbal Space Program 2 (not dying and getting a new owner) Hype Train.
Anth replied to AtomicTech's topic in KSP2 Discussion
I changed it to 'as far as I know development has stopped.' I am not 100% sure. I wouldn't say its official either. I don't work for Intercept Games anymore. -
@Davdev I don't know if google translated your bug report correctly but I did some testing with disconnecting from the internet and restarting my internet router and there was no problems with the game. As far as I know KSP2 development stopped after the 28th of June so if there is an issue it may never be fixed.