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Anth

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Everything posted by Anth

  1. @Davidian1024 Thanks for the information. Sorry I was overseas and didn't log into the forums over that time.
  2. Sorry I haven't responded. Usually I keep up with forum notifications but I didn't have my login while I was overseas. So it has less issues with slower ram? That's weird. If you want to give me that json file, can you please create a new bug report with my name in the title and a link to this bug report?
  3. @DaVincGa There are struts on your craft file which some how ended up connected from a part and then were reconnected to the same part. Once I removed those I was able to launch your craft file properly. I will have to play around to figure out how to make struts connect to the same part because that should be impossible.
  4. @Filed.Teeth The corrupted save file is missing a chunk of information at the end for some reason. This could be a memory issue. Can you please do a memory test? To do this: (according to google) Step 1: Press the Windows key + R to open the Run command. Step 2: Type in “mdsched.exe” and hit Enter. Step 3: Choose between the two options (either to restart and check the RAM now or to check the RAM at the next system startup) and proceed with the diagnostic test.
  5. @oro Merged yours into this one. Yours was submitted first so you are counted as the original poster.
  6. @thegreatgonz The game only shows the next 2 closest approaches from the vessel’s/maneuver node’s position. If the maneuver node is placed further along the orbit than the vessel is currently, it may include the next one.
  7. I wonder is that issue would also happen to other Unity games being run in Linux vs Windows. I am actually on holiday. When I saw this one, it was an easy one to test. Your other ones are still in the waiting room waiting evaluation. The Bug Hunters @The Space Peacock and @Spicat when they have time will take a look at them and after being processed/evaluated will send them to the public area.
  8. @krbvax Its working correctly on my system. (Windows 10) Added that it might be Wine/Linux related to the title.
  9. I was testing a few changes made to the forums, so I made a fake bug report. Moving to the archive.
  10. Reported Version: v0.2.0 (latest) | Mods: You know the one. | Can replicate without mods? Yes OS: Windows 10 | CPU: i9 9900K | GPU: 3070ti | RAM: 32GB Terrible. Included Attachments: 2023-12-1522-46-29.mp4 GlobalFiles.zip Settings.json
  11. Thank you for your input. Is there a point where there are too many? I had a feeling that would be the case.
  12. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i9 9900K | GPU: 3070ti | RAM: 32GB Steps to Reproduce: Start a new science save. Start and finish every mission Observed: There are no non-existing missions in KSP2 0.2.0.0 Expected: Missions that don't exist should just appear out of thin air (or a vacuum). Additional Information: Dataminers most likely will find no missions that don't exist. Even hidden non-existing bugs will be impossible to find. .ipsImage { width: 900px !important; }
  13. @Davidian1024 This bug report is for when the AP/PE/collision/AN/DE markers are still being displayed. You are experiencing the following: If you are using the F2 key a lot then that is a safe bet. What I don't know is if that is the only way it's happening.
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