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KSP2 Release Notes
Everything posted by Anth
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Sure some games end up in development and then die in development. KSP2 isn't one of those games. They are advertising for jobs here: https://careers.take2games.com/jobs/department/69706 I applied for one of those jobs and got a response. Didn't get it but it shows they are still alive and kicking. Also the following Developer Insight was released last month: Its still in development. I have no doubt of that.
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Developer Insights #13 – KSP2 Resource System
Anth replied to Intercept Games's topic in Dev Diaries
Good to know thanks. -
Developer Insights #13 – KSP2 Resource System
Anth replied to Intercept Games's topic in Dev Diaries
@JPLRepoDoes this system also govern heat levels of parts or is that handled by something different? -
Kerbal Space Program 1.12: "On Final Approach" Grand Discussion Thread
Anth replied to UomoCapra's topic in KSP1 Discussion
There is a transfer window planner in 1.12 but if you didn't use it then it wouldn't have caused your issue. Sorry for the extremely long response.- 321 replies
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I remember reporting a bug about rcs that wouldn't work if the mouse was over the tutorial window Or reporting an error in gramma in one of the tutorials Or creating an excel sheet for a bug report that had an issue with longer and longer loading problems the more crafts that existed in a save Or creating a group of 55 tasks (launching/loading/landing/going to tracking station/going to KSC screen/saving) that I repeated exactly the same 10-20 times for a set of graphs to show how the main memory leak is affected by scene changes over multiple versions (a lot of scene changes involves loading the entire universe each time from the persistent file causes it) Or creating a mod that shows parts coordinates to show how exactly robotic drift was affecting crafts (and docking port drift after 1.12.0 was released) Or confirming someone else's bug report by planting lots of flags along biome boundaries to indicate that the biome and the terrain weren't quite right (1.2 prerelease) One I don't remember reporting is how textboxes seem to need the mouse to stay inside of the text box or when typing the text box can act weird. Game testing isn't all about just playing the game like a normal person does. A lot of testing is the small nitty gritty stuff. Then there's the process of figuring out how to replicate a bug consistently Then there's the process of honing in on the root cause of a bug so that the person fixing it doesn't have to waste time doing part of digging it out. I wouldn't call it playing. Its fun for me, but its not playing in the sense a lot of people would think.
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How do i make chopstick arms without the kraken happen on every clikck?
Anth replied to W.V Kerman's topic in KSP1 Discussion
I would attempt to do it with a combination of kraken tech (undocking to create two vehicles) and pistons that are physically strutted together which can help reenforce and combine their strength. But yeah robotics aren't fantastic so I am not sure if its actually able to be done easily or at all -
What will you do for your first ksp2 mission
Anth replied to SSTO Crasher's topic in Prelaunch KSP2 Discussion
I have a small SSTO. I will remake it to compare KSP1 to KSP2. Its the bug hunter in me probably. Just want to see the difference between the two games to start with. -
Below is a quote from above forum post. @linuxgurugamerwas one of group of people that was invited to see Star Theory to discuss the development of KSP2. Even though Star Theory is no longer part of the development, the major players like @Nate Simpson went to Intercept Games so I think the information will still be current.
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I am pretty sure that KSP2 will be released on PC and console at the same time so hopefully that means that whatever updates afterwards will be consistently matched.
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Yeah I think they were already 2 years into development before they went public with it
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Its a joke. There's a joke going on the reddit KSP discord about it.
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The game was designed to save the crafts original part coordinates only. That is evident from the persistent/save file. If the game was supposed to remember the in real time stress of an attachment point location of each part of a craft then the game would need to save the following: The amount of force that is being applied to any given part at the time the game is saved (which KSP1 doesnt) The zero point where the attachment point is at rest. (KSP1 actually does save this) The twisted position of the part at the time the game was saved (knowing that this is NOT the zero point) KSP 1 knows/assumes only the following from the save file: All parts are NOT under any force at all All parts are at rest when loaded into a scene (then physics is applied afterwards) All parts are in their original positions as they were in the editor What happens with drift issues: The stressed position is recorded into the persistent file or save file The zero point of where the attachment point is at rest is moved to the stressed position that is recorded in the persistent file or save file Then on reloading/revisiting the same craft that happens again and again, causing the craft to warp further each time. The main cause of robotic drift has nothing to do with math errors at all. Why do people keep saying it is?
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Kerbal Space Program 1.12: "On Final Approach" Grand Discussion Thread
Anth replied to UomoCapra's topic in KSP1 Discussion
The only time KSP adds an automatic alarm is when the new planner adds a maneuver I think.- 321 replies
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Kerbal Space Program 1.12: "On Final Approach" Grand Discussion Thread
Anth replied to UomoCapra's topic in KSP1 Discussion
I did a little testing. Nothing so far. KAC and the stock alarm don't appear to know about each other.- 321 replies
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Kerbal Space Program 1.12: "On Final Approach" Grand Discussion Thread
Anth replied to UomoCapra's topic in KSP1 Discussion
Weird. I have just installed KAC onto 1.12.3 I will do some testing later on and see what happens.- 321 replies
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Kerbal Space Program 1.12: "On Final Approach" Grand Discussion Thread
Anth replied to UomoCapra's topic in KSP1 Discussion
Screenshot 2 with "entering atmosphere ofKerbin" You didn't add something like that into the Kerbal Alarm Clock at some point? A conflict with KAC? The stock alarm will add an automatic maneuver if you use the transfer window but it wouldn't state as just the name of the craft.- 321 replies
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Yeah I am curious too, @KSPStarDo you have any information on this? Also, congratulate Murshed Choudhury for us? The clouds look amazing.
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Kerbal Space Program 1.12: "On Final Approach" Grand Discussion Thread
Anth replied to UomoCapra's topic in KSP1 Discussion
So alerts without any alarms that have been set? Got a screenshot, and/or a save file?- 321 replies
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Wow, look at those clouds. They look amazing.
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How to do what? see the change log? Open readme.txt in the main KSP folder. All the patches details from the latest to the oldest are in there.
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The Devs are not sharing stuff ON PURPOSE
Anth replied to PlutoISaPlanet's topic in Prelaunch KSP2 Discussion
This is what @The Azizposted it says "Planned Release Date: 2022" for another game called Stray Looking at it...the last change was on the 25th of December and the archive indicates it was still stating a release for 2022, so it might have been automatic. But the Stray game above shows that it might be able to be set to not update to Coming Soon as an option. No way to know. -
The Devs are not sharing stuff ON PURPOSE
Anth replied to PlutoISaPlanet's topic in Prelaunch KSP2 Discussion
From the archive, Coming Soon didn't happen until after the 25th of December 2021 (last Christmas) -
The Devs are not sharing stuff ON PURPOSE
Anth replied to PlutoISaPlanet's topic in Prelaunch KSP2 Discussion
Horizon Forbidden West is the only other new game I am interested in playing this year so if I get to play that first and then Kerbal Space Program 2, I am happy with that