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KSP2 Release Notes
Everything posted by TwinKerbal
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
TwinKerbal replied to bac9's topic in KSP1 Mod Releases
Or you could use HyperEdit- 4,460 replies
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Can't load saves
TwinKerbal replied to MagicFireCaster's topic in KSP1 Technical Support (PC, unmodded installs)
Same thing happening to me too. Even if you aren't using OpenGL and have the saves this will still happen. -
Hello, last night I logged on KSP and I couldn't find my save files. The game wouldn't load any of them. They literally didn't show up. I have all of the persistent and quicksave sfs files. KSP just won't load. I have no mods that should interfere with this save game problem, but I have a lot of mods so if any of you know any mods that cause the problem tell me. Here is a screenshot of my files of my favorite save: asdfjkl. http://imgur.com/a/RMuKP
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SPH/VAB Scenery Synchronization
TwinKerbal replied to qzgy's topic in KSP1 Suggestions & Development Discussion
If you use hangar extension you get to whack a kerbal the buildings outside and they show up at the space center as destroyed. I don't see why it would be too hard, since you can destroy buildings. -
KSP Interstellar - Alcubierre Drive
TwinKerbal replied to TwinKerbal's topic in KSP1 Mods Discussions
Ok so ideally I would be in higher kerbin orbit with a large warp drive. But what about exotic matter, etc -
KSP Interstellar Extended Continued Development Thread
TwinKerbal replied to FreeThinker's topic in KSP1 Mod Development
Hello, How do I use the Warp drive in KSP Interstellar? It seems like it requires way too much electricity to be efficient. -
So I just recently downloaded KSP Interstellar and I wanted to use the warp drive. Problem is I don't quite know how to use it. From what I can tell, it requires an insane amount of electricity, although for some reason you need antimatter and exotic matter? Also I can't even get the ship enough power. My electricity to mass ratio is always not good enough. It always says the ship has too much mass in order to run with this amount of electricity. How do you guys power your Alcubierre drives?
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
TwinKerbal replied to bac9's topic in KSP1 Mod Releases
Well the parts are in either the HX part pack or the B9 aerospace pack.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
TwinKerbal replied to bac9's topic in KSP1 Mod Releases
You have to extract the file into the KSP_win file.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
TwinKerbal replied to bac9's topic in KSP1 Mod Releases
I have. I'll send you the logs when I get back from work.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
TwinKerbal replied to bac9's topic in KSP1 Mod Releases
I have free iva. I also used raster prop in the past but this weird glitch would happen: forum.kerbalspaceprogram.com/index.php?/topic/143334-ksp-cockpit-glitch/ but I just installed free Iva and I've been having problems since 1.1. I don't think I could see crew portraits back until about 1.0.5 EDIT: I reinstalled raster prop and the cockpit glitch didn't appear but I still don't have Iva functionality. These are my graphic settings: m.imgur.com/a/FzNV7- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
TwinKerbal replied to bac9's topic in KSP1 Mod Releases
Hello, I'm having problems with crew portraits. To be more specific I can't see the crew portraits and can't press c to enter the cockpit. This has been going on since 1.1. It really bums me since I wanted to use the free Iva mod I got. Any help?- 4,460 replies
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Crew are Missing from IVA, EVA
TwinKerbal replied to arsenal3185's topic in KSP1 Technical Support (PC, modded installs)
I'm having the same problem. Do any of your ships use B9 Aerospace (because of the improved IVA textures)? That may be the problem, although I'm pretty sure I'm wrong. -
Mission to Laythe and back (Sandbox)
TwinKerbal replied to Firemetal's topic in KSP1 Mission Reports
I would do something like this - if I had the mechanical skill to do so. As is, I can barely survive landing on Mun, much less have an intact engine to fly away. -
Just read the entire thing in one sitting. Pretty good, quite coherent.
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It's under BDArmory, which is inside of Gamedata
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Hello, all of my bombs from North Kerbin Weaponry don't work. Instead of making a big boom (Tsar Bob-a) they explode like any other piece. It looks like a fuel tank exploding. Any help? I have the latest version and BD Armory installed.
- 2,035 replies
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Most impressive... Your training is complete
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First of all, all but the warp, to-orbit and set target buttons are greyed out. There are the normal tooltips or no tooltips depending on whether the buttons work. I can't click on any of the greyed out buttons. I launched a new vessel last night and it still won't work.
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I am playing sandbox, have targeted a space station, using the stock targeting system, and it still doesn't work.