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Everything posted by TwinKerbal
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So... How many Kerbonauts can remember the Apollo missions?
TwinKerbal replied to Bombaatu's topic in The Lounge
Unfortunately, I didn't exist. But when I was little I used to read about everything about the Apollo missions. -
I'm making some starships with stock weapons, but I think it's really time for a new thread.... Wait, we're allowed to have BD armory?
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There's a new command pod?
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Actually, interestingly enough, I played it, ran it for about 30 minutes, then crashed (!). I was not doing anything part or lag heavy, just messing with some stock crafts..... Probably just my computer...
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NOTE: THIS WAS MADE USING THE HYPED RELEASE
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So you go to my account and then scroll down? It's not there. EDIT: NVM i found it
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sorry, it's probably already answered, but where do I find the 1.2 in the store? thanks!
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Duna/General Lander, is this overkill?
TwinKerbal replied to TomDRV's topic in KSP1 The Spacecraft Exchange
The only thing I would recommend is lots of chutes. If you have enough, you can conserve dV, and then have a bit of extra fuel to dock (because if you are anything like me, docking is really hard to set up....). -
If you know how to make transfer burns, you should know how to dock. The way I first landed on the mun and came back was using an Apollo style mission. Using one stage is going to be more efficient but also harder, since you have to balance a stack of fuel tanks. If you take an Apollo style mission you'll want asparagus staging on your lander as well as a two part lander, where one part lands and another part takes off (essentially leaving half of the craft on Mun). Another thing to keep in mind is the size of your engine. A huge Mainsail is not going to be very good for landing simply because you need huge landing gear. A Poodle, Terrier, or multiple Sparks will fare better. Or you may just slap on some radial engines and be done with it. Good luck, and don't forget science!
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Reverting to a world of darkness
TwinKerbal replied to Jas0n's topic in KSP1 Technical Support (PC, modded installs)
Just a bug..... Kinda like Hell Kraken. Reload KSP; I've had it happen a couple of times...... It shouldn't mess with anything.... -
Kerb Angeles Klass Kerbsmarine (Submarine)
TwinKerbal replied to Waseemq1235's topic in KSP1 The Spacecraft Exchange
Really? Because my sub has small cargo bays where one can place a torpedo. Try using Mk 1 cargo bays on the side. -
Wow! Really cool! Those fighters look like gen 4 fighters. I especially like the Stormwind Mk II. It's really cute! On a side note, do you have a BD Armory variant I can duel? It'd be really fun to see if I could destroy it with my fighter.
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This made my day
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Kerb Angeles Klass Kerbsmarine (Submarine)
TwinKerbal replied to Waseemq1235's topic in KSP1 The Spacecraft Exchange
Herro? This stuff seems to be the new hype.... -
..... Do you always build things this insanely big and crazy complicated?
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How do we opt in through the KSP store? Also first!
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Stock Community Space Program [New Thread by Scientia]
TwinKerbal replied to DMSP's topic in KSP1 The Spacecraft Exchange
BTW, how do we get the file to download and change the station? -
Hello, I recently started to make a U-boat. It has 279 parts, but is not completely finished. I haven't completed the interior or the diving mechanism. However, it has a fully operational weapons system. I want you guys to work on it and show off what you did with it. Kinda like a pass-and-play system. Screenies! http://imgur.com/a/Ecm7d Craft File! https://kerbalx.com/crafts/17695 Warning: You will need Tweakscale, FSFuelSwitch, NAS, BD Armory, Vesselmover, B9 Aerospace, and LackLusterLabs.
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totm mechanical things - piston car
TwinKerbal replied to klond's topic in KSP1 The Spacecraft Exchange
actually some cars have steering wheels on the opposite sides -
Stock Community Space Program [New Thread by Scientia]
TwinKerbal replied to DMSP's topic in KSP1 The Spacecraft Exchange
Hi, I've got two modules I would like to send up. Can I send up both in one launch? The modules are Crew Habitation/Docking and Escape Pods.