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KSP2 Release Notes
Everything posted by coyotepunk05
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.7.1.0 [2024-09-04]
coyotepunk05 replied to DocNappers's topic in KSP1 Mod Releases
Tried to launch it up to get a log with the lag in it, but unfortunately it is now no longer even launching, getting stuck on some outdated BDArmory addons that I have. I just installed the earlier version that you recommended and it seems to be working in the sense of launching the game, but I am still definitely getting the lag. This is the log that wouldn't allow me to launch the game (1.5.6.2): https://drive.google.com/file/d/10XypKnrb0QMwnjSFgTCKdCbArT5Cjx3M/view?usp=sharing This is the log that is running the older version of BDA+ (1.5.5.1): https://drive.google.com/file/d/16gNSIEzjZYS5L3hbvVrwIGtjiD8c5iX8/view?usp=sharing- 639 replies
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.7.1.0 [2024-09-04]
coyotepunk05 replied to DocNappers's topic in KSP1 Mod Releases
Darn, that sucks to hear. I guess I'll revert to an older build as well.- 639 replies
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[EXC 21:59:54.878] NullReferenceException: Object reference not set to an instance of an object BDArmory.Modules.ModuleWeapon.GetInfo () (at <dadbcdf9b9ad46c1a220dccbea06d76f>:0) PartLoader.CompilePartInfo (AvailablePart newPartInfo, Part part) (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0) PartLoader+<CompileParts>d__56.MoveNext () (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) I am gettting this error, stopping me from getting into the game. Has anyone ever encountered this?
- 237 replies
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.7.1.0 [2024-09-04]
coyotepunk05 replied to DocNappers's topic in KSP1 Mod Releases
When I use the BDA+ build instead of the BDAc build of BDArmory, I get about 10-12 fps instead of around 80. Does this mod have any conflicts that the original version doesn't?- 639 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
coyotepunk05 replied to Gameslinx's topic in KSP1 Mod Releases
I'm trying to get Parallax to work right now but I'm running into issues with the grass textures. It seems that at certain angles they turn a blinding white and I can't seem to find any solution for it. Any ideas what could be causing this?- 3,121 replies
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Just jumped into this thread to search for information about the release of volumetric clouds but I saw this post. The website you are grabbing this information from is UserBenchmark. This website is notoriously unreliable. They fudge a significant amount of their data and partake in very anti-competitive practices. They are a complete joke in the PC building community. There a long videos on YouTube picking this apart. It is unfortunate because it provides a very nice overview of graphics cards and simple comparisons, at least from a surface level perspective. The realities of what this website is forces one to actually go and seek out individual reviews and compare components in a slower more personal level. Also, as much as the 4080 performs well, it is a very significant example of anti-consumer practices and a horrible trend in pricing in graphics cards.
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Hey Spanner I want to thank you for all the great mods you've made and the updating you've done for the many other mods I use but I'm a bit confused with OST. It says that OST has a tiger haul and sherman turret and haul but when I downloaded it and looked at the parts I saw no sheman haul and turret and a slight lack of a tiger haul. Keep up with the great work!
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I have been thinking about doing some world war 2 tank battles once my main mods are updated to 1.2 and I was wondering if you could a m4 Sherman turret to the mod
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[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
coyotepunk05 replied to Eskandare's topic in KSP1 Mod Releases
I'm not sure if i installed it incorrectly or something but i managed to get this thing into the water but i can't control it or do anything i have plenty of crew in it and im not sure whats going on so if anyone knows please tell me (1.2 by the way) Never mind i figured it out -
SM Chute NOW OBSOLETE USE THE NEW VNG
coyotepunk05 replied to SpannerMonkey(smce)'s topic in KSP1 Mod Development
I would like this to happen too because when the kerbal is moving the parachute menu won't open so i can't deploy it -
Problems with KSP 1.1
coyotepunk05 replied to coyotepunk05's topic in KSP1 Suggestions & Development Discussion
For some reason steam wouldn't let me set KSP back to 1.0.5 then a couple days later I found a KSP 1.0.5 directory sitting in my trash so I've been using that for the past month or so -
Problems with KSP 1.1
coyotepunk05 replied to coyotepunk05's topic in KSP1 Suggestions & Development Discussion
Even if they do fix the stock landing gear I still hope adjustable landing gear get's updated considering how useful and convenient they are. -
Problems with KSP 1.1
coyotepunk05 replied to coyotepunk05's topic in KSP1 Suggestions & Development Discussion
Finally a couple of the major mods like bdarmory and other things I use with KSP are getting updated and I am thinking about switching to 1.1 soon. Unfortunately adjustable landing gear is not updated which is kind of annoying. I am having problems with the stock landing gear glitching into the ground. -
So glad this is updated.
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[1.0]Vanguard Technologies | EVA parachutes | still works
coyotepunk05 replied to Kreuzung's topic in KSP1 Mod Releases
Will you update this mod to 1.1 or is it already compatible? -
Problems with KSP 1.1
coyotepunk05 replied to coyotepunk05's topic in KSP1 Suggestions & Development Discussion
You're right there probably is a way to roll back to a previous version. I think I'll do that until new updated mods come out, thanks for the suggestion, and yes KSP is awesome. -
I love KSP but the new 1.1 update has made the UI way too big and the graphics and lighting look really weird sure it added a lot of awesome knew parts but this update is no longer compatible with my favorite mods that I have used for so long and it will probably take a while for knew updated mods to come out. In conclusion this update didn't really add anything necessary and made the graphics really weird