Notsure_jr
Members-
Posts
73 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Notsure_jr
-
Bug Status [10/23]
Notsure_jr replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
No they have not, SAS still over compensates and fights itself. Only temp fix I found is to designate specific surfaces to pitch, roll, and yaw so they only have one axis they affect. Then decrease authority on the surfaces until they stop oscillating. They did say that the new joint system helps due to planes and rockets being less wobbly. I guess we will see how that works. -
Game will not load/start new campaign without crashing
Notsure_jr replied to Notsure_jr's topic in v0.1.2
fixed by nuking drivers with DDU and reinstalling them. -
Eager to try out the new patch I hopped into a new campaign and it was fine until I went into top orthographic view of the craft I was building. That then pulled up the settings menu however I was only able to navigate the bottom corner of the screen. Figuring this was a bug I restarted the game and tried loading back in to which it crashed. verified game files which steam said 2 were unverified and downloaded them same issue. deleted and uninstalled the game twice though the issue still persists, also restarted computer. Something interesting I did notice was that changing to boarderless allowed it not to crash loading a campaign, but it would then be stuck on setup "OAB Part Seed Counter" I do have the latest drivers for my GPU. https://imgur.com/itqfcBZVideo of phenomenon DMP player log
-
[KSP 1.10.1] Destruction Effects v1.12.0 (09/23/20)
Notsure_jr replied to jrodriguez's topic in KSP1 Mod Development
probably because it just a stock craft with no autostuts I'll check out that new version though. -
[KSP 1.10.1] Destruction Effects v1.12.0 (09/23/20)
Notsure_jr replied to jrodriguez's topic in KSP1 Mod Development
https://www.dropbox.com/s/0ozvotzbnuhqy5a/Aeris 4A.craft?dl=0 -
[KSP 1.10.1] Destruction Effects v1.12.0 (09/23/20)
Notsure_jr replied to jrodriguez's topic in KSP1 Mod Development
Here's an Areis 4A I used Editor Extensions Redux I'm used the version you linked above 1.6.0 -
[KSP 1.10.1] Destruction Effects v1.12.0 (09/23/20)
Notsure_jr replied to jrodriguez's topic in KSP1 Mod Development
you mean a stock install? or a stock craft? or both? -
[KSP 1.10.1] Destruction Effects v1.12.0 (09/23/20)
Notsure_jr replied to jrodriguez's topic in KSP1 Mod Development
It doesn't seem this fixes the problem. I still can't autostut without being a burning flame on the launch pad. -
1. download North Kerbin weaponry 2. put into gamedata and delete the version number which is like v0.83 3. Download BDArmory v0.2.1.2 - Armor Update 4. Install BDArmory 5. Profit ???
- 2,035 replies
-
did you remove the version number from NKD?
- 2,035 replies
-
Comprehensive KSP Skybox Creation Tutorial
Notsure_jr replied to Nucleartaxi's topic in KSP1 Tutorials
rx 480 should be good enough right I get good frames it just crashes. Cpu is a i7 4770. -
Comprehensive KSP Skybox Creation Tutorial
Notsure_jr replied to Nucleartaxi's topic in KSP1 Tutorials
space engine crashes too much. -
You must be looking at the 1.1 bd armory thread. BDArmory v0.2.1.2 is the one compatible with 1.3 and this version of NKD.
- 2,035 replies
-
- 1
-
it's compatible just not with the current bd armory and people can't seems to remove the version number.
- 2,035 replies
-
Have you deleted the numbers after Korth Kerbin Weaponry in gamedata? Also bd armory had a new release and I'm notsure how it affects the current NKW.
- 2,035 replies
-
Demonstration Videos Note - parts for these vessels are mainly found in SM Marine and Large Boat Parts There is a new torpedo and sonar parts included in this release also looks like scatter and eve.
-
That link works fine for me. there's no impolite language but it's kinda funny.
-
I think you need remove version number in bigger text.
- 2,035 replies
-
- 1