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Notsure_jr

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Everything posted by Notsure_jr

  1. What's the fps people usually get with this mod? I get about 20fps looking at the ground but 60 when looking the sky with just the 2d layer option enabled on clouds on Kerbin. I have a i7-4770 CPU @ 3.40GHz and a GeForce GT 640.
  2. I asked earlier if I could add any custom sticker, how would I do that? Just add images to the flag folder for KSP and edit some file somewhere in gamedata/Blackheart?
  3. Maybe I'm not understanding this right, but where are the big lifter engines for lifting the vehicle into space? Is their a guide on this to better help me?
  4. So does this mean if I want, I can completely change a certain parts texture to a custom one?
  5. http://imgur.com/gallery/rSSxj Here are some screenshots with and without.
  6. It seems with the sve I'm using now it doesn't use the cloud look I thought. I just though it didn't look right.
  7. I tried it again, but still have the eve clouds.What SVE version are you using? What do you're clouds from ground level look like?
  8. http://imgur.com/a/Tqrlo EVE_CLOUDS { OBJECT { name = Kerbin-Aurora body = Kerbin altitude = 6700 speed = 0,500,0 killBodyRotation = True detailSpeed = 50,150,0 settings { _DetailScale = 15 _Color = 255,255,255,325 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } } layer2D { macroCloudMaterial { } } } OBJECT { name = Kerbin-MainClouds body = Kerbin altitude = 4000 speed = 0,20,0 settings { _DetailScale = 5 _DetailDist = 2E-07 _Color = 244,244,244,255 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin1 } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/DetailLow } } layer2D { macroCloudMaterial { _FalloffScale = 10 } shadowMaterial { _ShadowFactor = 0.35 } } } OBJECT { name = Kerbin-CirrusClouds body = Kerbin altitude = 6500 speed = 0,100,0 detailSpeed = 0,6,0 settings { _Color = 222,222,222,225 _DetailScale = 15 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/low } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCirrus } } layer2D { macroCloudMaterial { } } layerVolume { size = 3000,1 area = 36000,4 rotationSpeed = 0 particleMaterial { _Tex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb } } } } OBJECT { name = Kerbin-MainCloudsVolume body = Kerbin altitude = 4000 speed = 0,20,0 settings { _Color = 165,165,165,185 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin1 } } layerVolume { size = 4000,2 rotationSpeed = 0.0002 area = 26000,4 particleMaterial { _Tex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb } } } } OBJECT { name = Duna-Aurora body = Duna altitude = 7200 killBodyRotation = True detailSpeed = 50,150,0 speed = 0,150,0 settings { _Color = 255,255,255,325 _DetailScale = 15 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } } layer2D { macroCloudMaterial { } } } OBJECT { name = Duna-MainClouds body = Duna altitude = 6000 speed = 0,35,0 detailSpeed = 0,0,0 settings { _DetailScale = 20 _Color = 128,108,108,200 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin2 } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/DetailCirrus } } layer2D { macroCloudMaterial { } shadowMaterial { _ShadowFactor = 0.35 } } } OBJECT { name = Eve-Aurora body = Eve altitude = 7000 detailSpeed = 50,150,0 speed = 0,750,0 settings { _Color = 255,255,255,325 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } } layer2D { macroCloudMaterial { } } } OBJECT { name = Eve-MainClouds body = Eve altitude = 6500 speed = 0,45,0 settings { _Color = 245,197,250,230 _DetailScale = 10 _DetailTex = StockVisualEnhancements/EVE/Atmosphere/Textures/detailEve _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/EveClouds } } layer2D { macroCloudMaterial { } } } OBJECT { name = Eve-CloudVolume body = Eve altitude = 6500 speed = 0,45,0 settings { _Color = 245,197,250,185 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/EveClouds } } layerVolume { size = 5000,3 rotationSpeed = 0.000002 particleMaterial { _Tex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb } } } } OBJECT { name = Eve-CloudTint body = Eve altitude = 6500 settings { _Color = 51,163,36,25 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/EveClouds } } layerVolume { size = 5000,2 rotationSpeed = 0.000002 area = 18000,4 particleMaterial { _Tex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb } } } } OBJECT { name = Jool-Aurora body = Jool altitude = 27000 speed = 0,500,0 detailSpeed = 50,150,0 killBodyRotation = True settings { _DetailScale = 15 _Color = 255,255,255,325 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } } layer2D { macroCloudMaterial { } } } OBJECT { name = Jool-WesterlyZones body = Jool altitude = 24000 speed = 0,-1200,0 settings { _Color = 11,51,1,255 _DetailScale = 5 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/JoolWesterlyBelts } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCumulus } } layer2D { macroCloudMaterial { } } } OBJECT { name = Jool-EasterlyZones body = Jool altitude = 19000 speed = 0,500,0 settings { _DetailScale = 5 _Color = 11,61,1,255 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/JoolEasterlyZones } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCumulus } } layer2D { macroCloudMaterial { } } } OBJECT { name = Jool-Base body = Jool altitude = 18500 speed = 0,500,0 settings { _Color = 7,30,1,255 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/atmo } } layer2D { macroCloudMaterial { } } } OBJECT { name = Laythe-Aurora body = Laythe detailSpeed = 50,150,0 altitude = 4500 speed = 0,150,0 settings { _DetailScale = 15 _Color = 255,255,255,325 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } } layer2D { macroCloudMaterial { } } } OBJECT { name = Laythe-CloudsHigh body = Laythe altitude = 4000 speed = 0,50,0 settings { _Color = 255,255,255,125 _DetailScale = 20 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Low } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCirrus } } layer2D { macroCloudMaterial { } shadowMaterial { _ShadowFactor = 0.60 } } layerVolume { area = 18000,4 rotationSpeed = 0.00002 particleMaterial { _Tex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Particle/rgb } } } } OBJECT { name = Laythe-CloudsLow body = Laythe altitude = 3250 settings { _DetailScale = 5 _Color = 255,255,255,210 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin2 } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCumulus } } layer2D { macroCloudMaterial { } } layerVolume { size = 2000,2 area = 18000,4 rotationSpeed = 0.00002 particleMaterial { _Opacity = 0.85 _Tex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Particle/rgb } } } } OBJECT { name = Duna-MainCloudsVolume body = Duna altitude = 6000 speed = 0,35,0 settings { _MainTex = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin2 _Color = 185,146,146,175 } layerVolume { size = 3750,1 rotationSpeed = 0.00002 area = 18000,4 particleMaterial { _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb _Opacity = 0.85 _MinScatter = 1.00 } } } } That's the HR cloud.cfg
  9. When I use SVE with KSPRC the clouds are either too blocky(UR version), or they are not the SVE clouds but EVE clouds from ground view. Is anyone else having similar problems?
  10. Yeah I've seen that and used it. I just like the fuzzy image DennyTX give.
  11. Can you point me to them. I can't seem to find something like this for RPM.
  12. Is there anyway to get this to work on RasterPropMonitor? I really want to be Immersed when docking.
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