Notsure_jr
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Notsure_jr replied to Galileo's topic in KSP1 Mod Releases
What's the fps people usually get with this mod? I get about 20fps looking at the ground but 60 when looking the sky with just the 2d layer option enabled on clouds on Kerbin. I have a i7-4770 CPU @ 3.40GHz and a GeForce GT 640. -
I asked earlier if I could add any custom sticker, how would I do that? Just add images to the flag folder for KSP and edit some file somewhere in gamedata/Blackheart?
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thanks, thought it was linked to kerbal stuff...
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- totm march 2020
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Maybe I'm not understanding this right, but where are the big lifter engines for lifting the vehicle into space? Is their a guide on this to better help me?
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So does this mean if I want, I can completely change a certain parts texture to a custom one?
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http://imgur.com/gallery/rSSxj Here are some screenshots with and without.
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[1.6.1] Reentry Particle Effect 1.4 (2019-02-12)
Notsure_jr replied to pizzaoverhead's topic in KSP1 Mod Releases
can confirm it works in 1.1.2. -
[1.6.1] Reentry Particle Effect 1.4 (2019-02-12)
Notsure_jr replied to pizzaoverhead's topic in KSP1 Mod Releases
does this work for 1.1.2? -
It's solved now so.....
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It seems with the sve I'm using now it doesn't use the cloud look I thought. I just though it didn't look right.
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So you just have to live with the eve clouds?
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I tried it again, but still have the eve clouds.What SVE version are you using? What do you're clouds from ground level look like?
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and just delete the cloud.cfg on KSPRC right?
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http://imgur.com/a/Tqrlo EVE_CLOUDS { OBJECT { name = Kerbin-Aurora body = Kerbin altitude = 6700 speed = 0,500,0 killBodyRotation = True detailSpeed = 50,150,0 settings { _DetailScale = 15 _Color = 255,255,255,325 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } } layer2D { macroCloudMaterial { } } } OBJECT { name = Kerbin-MainClouds body = Kerbin altitude = 4000 speed = 0,20,0 settings { _DetailScale = 5 _DetailDist = 2E-07 _Color = 244,244,244,255 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin1 } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/DetailLow } } layer2D { macroCloudMaterial { _FalloffScale = 10 } shadowMaterial { _ShadowFactor = 0.35 } } } OBJECT { name = Kerbin-CirrusClouds body = Kerbin altitude = 6500 speed = 0,100,0 detailSpeed = 0,6,0 settings { _Color = 222,222,222,225 _DetailScale = 15 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/low } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCirrus } } layer2D { macroCloudMaterial { } } layerVolume { size = 3000,1 area = 36000,4 rotationSpeed = 0 particleMaterial { _Tex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb } } } } OBJECT { name = Kerbin-MainCloudsVolume body = Kerbin altitude = 4000 speed = 0,20,0 settings { _Color = 165,165,165,185 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin1 } } layerVolume { size = 4000,2 rotationSpeed = 0.0002 area = 26000,4 particleMaterial { _Tex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb } } } } OBJECT { name = Duna-Aurora body = Duna altitude = 7200 killBodyRotation = True detailSpeed = 50,150,0 speed = 0,150,0 settings { _Color = 255,255,255,325 _DetailScale = 15 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } } layer2D { macroCloudMaterial { } } } OBJECT { name = Duna-MainClouds body = Duna altitude = 6000 speed = 0,35,0 detailSpeed = 0,0,0 settings { _DetailScale = 20 _Color = 128,108,108,200 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin2 } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/DetailCirrus } } layer2D { macroCloudMaterial { } shadowMaterial { _ShadowFactor = 0.35 } } } OBJECT { name = Eve-Aurora body = Eve altitude = 7000 detailSpeed = 50,150,0 speed = 0,750,0 settings { _Color = 255,255,255,325 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } } layer2D { macroCloudMaterial { } } } OBJECT { name = Eve-MainClouds body = Eve altitude = 6500 speed = 0,45,0 settings { _Color = 245,197,250,230 _DetailScale = 10 _DetailTex = StockVisualEnhancements/EVE/Atmosphere/Textures/detailEve _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/EveClouds } } layer2D { macroCloudMaterial { } } } OBJECT { name = Eve-CloudVolume body = Eve altitude = 6500 speed = 0,45,0 settings { _Color = 245,197,250,185 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/EveClouds } } layerVolume { size = 5000,3 rotationSpeed = 0.000002 particleMaterial { _Tex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb } } } } OBJECT { name = Eve-CloudTint body = Eve altitude = 6500 settings { _Color = 51,163,36,25 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/EveClouds } } layerVolume { size = 5000,2 rotationSpeed = 0.000002 area = 18000,4 particleMaterial { _Tex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb } } } } OBJECT { name = Jool-Aurora body = Jool altitude = 27000 speed = 0,500,0 detailSpeed = 50,150,0 killBodyRotation = True settings { _DetailScale = 15 _Color = 255,255,255,325 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } } layer2D { macroCloudMaterial { } } } OBJECT { name = Jool-WesterlyZones body = Jool altitude = 24000 speed = 0,-1200,0 settings { _Color = 11,51,1,255 _DetailScale = 5 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/JoolWesterlyBelts } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCumulus } } layer2D { macroCloudMaterial { } } } OBJECT { name = Jool-EasterlyZones body = Jool altitude = 19000 speed = 0,500,0 settings { _DetailScale = 5 _Color = 11,61,1,255 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/JoolEasterlyZones } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCumulus } } layer2D { macroCloudMaterial { } } } OBJECT { name = Jool-Base body = Jool altitude = 18500 speed = 0,500,0 settings { _Color = 7,30,1,255 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/atmo } } layer2D { macroCloudMaterial { } } } OBJECT { name = Laythe-Aurora body = Laythe detailSpeed = 50,150,0 altitude = 4500 speed = 0,150,0 settings { _DetailScale = 15 _Color = 255,255,255,325 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } } layer2D { macroCloudMaterial { } } } OBJECT { name = Laythe-CloudsHigh body = Laythe altitude = 4000 speed = 0,50,0 settings { _Color = 255,255,255,125 _DetailScale = 20 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Low } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCirrus } } layer2D { macroCloudMaterial { } shadowMaterial { _ShadowFactor = 0.60 } } layerVolume { area = 18000,4 rotationSpeed = 0.00002 particleMaterial { _Tex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Particle/rgb } } } } OBJECT { name = Laythe-CloudsLow body = Laythe altitude = 3250 settings { _DetailScale = 5 _Color = 255,255,255,210 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin2 } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCumulus } } layer2D { macroCloudMaterial { } } layerVolume { size = 2000,2 area = 18000,4 rotationSpeed = 0.00002 particleMaterial { _Opacity = 0.85 _Tex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Particle/rgb } } } } OBJECT { name = Duna-MainCloudsVolume body = Duna altitude = 6000 speed = 0,35,0 settings { _MainTex = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin2 _Color = 185,146,146,175 } layerVolume { size = 3750,1 rotationSpeed = 0.00002 area = 18000,4 particleMaterial { _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb _Opacity = 0.85 _MinScatter = 1.00 } } } } That's the HR cloud.cfg
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That's what I want to know.
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When I use SVE with KSPRC the clouds are either too blocky(UR version), or they are not the SVE clouds but EVE clouds from ground view. Is anyone else having similar problems?
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[1.3.1] Docking camera (KURS) (14.feb.18)
Notsure_jr replied to DennyTX's topic in KSP1 Mod Releases
Yeah I've seen that and used it. I just like the fuzzy image DennyTX give. -
[1.3.1] Docking camera (KURS) (14.feb.18)
Notsure_jr replied to DennyTX's topic in KSP1 Mod Releases
Can you point me to them. I can't seem to find something like this for RPM. -
[1.3.1] Docking camera (KURS) (14.feb.18)
Notsure_jr replied to DennyTX's topic in KSP1 Mod Releases
Is there anyway to get this to work on RasterPropMonitor? I really want to be Immersed when docking. -
Is it possible to just use the planet textures?
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How can I lower the cloud setting to better run ksprc? or is it not the clouds?
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