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rolls

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Everything posted by rolls

  1. Love it. Is the phobos hole based on real life or simply a RSS/KSP addition?
  2. I solved my issue. I had my joystick deadband set too low so it was getting user input even though I wasn't pressing anything. It is odd because it worked fine the day before, it just must have been borderline.
  3. I'm having a problem with my craft always spinning clockwise with mechjeb and also the stock SAS, I've tried re-root but it seems the root node is offset for some reason. I've tried removing 90% of the craft but it always spins clockwise. https://dl.dropboxusercontent.com/u/1428435/A%20full%20vehicle.craft This other vehicle crashes KSP immediately upon load that also used to work https://dl.dropboxusercontent.com/u/1428435/Mars%20Lander.craft I'm also having crashes inside the SPH editor however it doesn't make a crash log. Any ideas how to capture this?
  4. Re root your craft, I bet the root node is not central to the craft which is confusing mech jeb.
  5. Sounds like you haven't installed real solar system?
  6. You need a TWR of more like 5 for the first stage.... Recommend reading the RSS guides that have been made.
  7. I've been persisting with 1.0.5 in openGL mode with a crash every few hours when I get impatient and click too early on the black loading screen. Was doing my head in. Can't wait to try this when I get home. Going to donate $20 now as well for all the hard work, everyone else who is a regular player should as well to keep the great work coming. Cheers
  8. Can you do stupid stuff like alt-tab and click wildly on a scene change (eg VAB to Launch pad) without it crashing? If so awesome!
  9. So with 1.1.2 if we run 64 bit we should no longer have any out of memory crashes? How is everyone finding it?
  10. Is there a donate button for Nathan? He deserves some renumeration considering how many people play this.
  11. Yeah if you are using android there is no way to delete a quote. Pretty sure it is a bug
  12. Agreed. I also have shape resizer which lets me resize stock fins etc. It might also work with the stock tanks in which case you could use it instead of procedural parts, however the stock weights are unlikely to be correct once you resize them as I'm not sure what kind of multiplier they use.
  13. How do I activate the mod? I press * when in the vab and nothing happens. If I press it during loading the game crashes.
  14. Apologies. I had installed 3.1.4 via CKAN and then manually installed 3.1.5 at some stage. It appears CKAN only is aware of what it has installed, if I manually update it isn't aware. Hence I thought I had 3.1.4 when I actually had 3.1.5 Thanks for the quick reply, appreciate it.
  15. Ok solved the problem, I installed 3.1.4 of KJR with ckan then manually installed 3.1.5 at some stage (no idea why or when I did this), 3.1.5 only works with 1.1 and fails to load other wise as I found in the logs. Manually installed 3.1.4 again and now rockets swaying dildo tendencys are gone! Thanks guys
  16. FileNotFoundException: Could not load file or assembly 'KSPUtil, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. at KerbalJointReinforcement.KJRManager.Awake () [0x00000] in <filename unknown>:0 UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelWasLoaded(Int32) I'm getting this in my output_log.txt and it appears the the mod is not doing anything at all. I enabled "debug=1" in the script file however I do not see any further log messages regarding it. I tried putting my KSP folder back in the steam folder, and I also tried launching it from another directory however I'm not sure how it is getting the path directory. My other mods correctly load the path correctly. Ideas?
  17. I'm running 1.0.5 with rss/to if the latest version of this mod still the correct version to use? For some reason the mod doesn't seem to activate and everything wobbles like excrements
  18. Are you able to screenshot your mods and versions from ckan for me?
  19. How do I attach it to a surface opposed to thrust plate if I want 5 of them? I can attach 1 no problem, but I need the centre node for the structural fairing floating node, so I couldn't figure out any way to do it other than using a thrust plate and using a minimum of two engines?
  20. I'm using the structural fairing sides however I've tried using all 3 different types with the same results.
  21. I'm using procedural fuel tank for both upper and lower stage. Eg close to an exact copy of the tutorial. I need the thrust plate as I have 5 engines, I don't have enough science for a single engine with enough thrust. Decoupler is mounted to the engine. The rocket wobbles on the launch pad, it wobbles about 1000m off the ground with 90% fuel. It feels like a giant rubber dildo flapping in the wind. The rocket flies quite well if you can get the wobbling under control. I can do a full flip and get it under control again, it just won't make it to orbit due to flopping around constantly wasting all of the fuel.
  22. I'm using the old kerbal joint reinforcement that was meant for 1.0.5 wouldn't the new 1.1 version break RO? The bottom of my rocket is about 230 tonnes the top is about 40, 50% of the top is empty space under a fairing. I tried making the top half the diameter and no fuel in the tank but it still wobbles. Could you try launching the rocket in your install and let me know if it wobbles like hell? I've tried some small 50 tonne rockets and they all wobble like a floppy dildo on the end of a boat. Really struggling to see what I'm doing wrong. Tried a complete reinstall as well with only the ckan recommended mods. edit: https://github.com/KSP-RO/RealismOverhaul/wiki/First-RO-Rocket I've basically tried to copy the tutorial rocket. It looks the same and mine is actually less top heavy than the tut. Is the tutorial outdated? It seems pretty lacking in explanations. Are there any better tutorials for RO that will teach me how to launch a rocket into orbit with RO? Any example rockets I can download to see if they also wobble? It currently seems broken, I'm not really sure how anyone plays it to be honest when it takes 10+ minutes to load a game, crashes if you alt tab, crashes if you click when scene loading and generally everything lags like a poodle with 16gb of ram and a GTX 970.
  23. Ok I've been trying to get a rocket into launch for about 3 days now and I cannot for the life of me figure out how to stop the interstage fairing from wobbling. I've made sure the interstage fairing upper floating node is attached to the thrust plate centre node. I've made sure my fairing is locked. I've enabled auto strut. I've added 5000x struts manually between the two but it always loveing wobbles.No matter how I attach things I end up with this about 3 seconds after launch. I'm running 1.0.5 with all the standard mods. I've also tried changing the root node to the centre of the rocket, I've tried using mechjeb and stability assist, nothing works. Please help, I really want to play RO but the wobbling is doing my head in. I've attached my rocket if anyone could please have a look at it. https://dl.dropboxusercontent.com/u/1428435/orbit.craft
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