-
Posts
183 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Bloojay
-
@Pthigrivi Woooooooooo! well they have a symmetry in at least one axis, mine do not!
-
Minimal Part Mega Launch Challenge
Bloojay replied to quasarrgames's topic in KSP1 Challenges & Mission ideas
i can get into orbit with 3 parts -
totm june 2018 Work-in-Progress [WIP] Design Thread
Bloojay replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
profanity amazing. -
I'm trying to make an symmetric challenge thread on the forums, and for that I made a few ships that clearly belong here (tis a shuttle) #TinyNecroThisThreadIsStillKindaRelevantPlsDunBan
- 39 replies
-
- 11
-
-
yanno it would be nice to know what this is all about
-
patch notes ;-;
-
are there any addons for an improved craft file browser? I mean the window that pops-up in the the VAB/SPH when you click "load craft", its a bit of a pain to scroll through it to find your ships when you've got a few year old save file with a couple hundred different ships , maybe an actual file/tab system for storing many versions/marks/generations of the same craft? Maybe I should just bark at the devs to implement as this are likely not the most complex thing to implement from a coding standpoint
-
It didn't. i uh.... may have... completely forgotten landing gear... also i completely missed the part where i was supposed to complete all the previous challenges.... woops
-
Here's my crappy proper submission, I uh... Nailed it. Mods Used: Kerbal Engineer Redux, and Trajectories(-ish it was fiddly I wouldn't really say it really helped)
-
I maded a thing >Craft Thread Link< (if a more accurate album is required i'd be happy to oblige)
-
So what did you name your space program?
Bloojay replied to The Flame Cat's topic in KSP1 Discussion
Bloojays Aeronautic Development And Science reSearch Incorporated (teehee) -
I like birds. I Like misspelling names. Boosh.
-
sorry about the duel post I was expecting them to merge anyway by rocket power i mean propellers with there own fuel supply that use rockets to spin, like that one (iconic?) design from a really long time ago, thinking about it now they are probably the inferior design by a long shot, no real reason to it, just curious
-
whats the difference between Procedural Wings and B9 Procedural wings? From what I understand they're totally separate but near identical mods. You might want to highlight the differences or make things clearer on the front page, also a new screenshot might be in order
-
what mod for those sexy sexy wings?
- 32 replies
-
- far
- craft examples
-
(and 1 more)
Tagged with:
-
Oh stop it, you.
-
Yup! It takes one hole Kerbal into orbit and safely lands at the runway! This is only the 4th Version though, just as a brief history because vanity; The first attempt worked perfectly fine to reach orbit, magically, all it lacked was; a reliable landing method (no gear but enough drogue chutes for water landing) and stable atmospheric flight. So I wanted to clean it up enough to be air worthy and add a safer landing method, thats how we got generation 2. Unfortunately in my haste I added to much weight with a jet engine and 11K D/V worth of liquid fuel, the thing could never reach orbit, even with different boosters in gen3, which, in this latest design as well, admittedly do most of the work and could take us to orbit by themselves given literally just a different fuel line setup, as you might see the top half of the drop tank pipes into the boosters, taking some load off the under-powered twin Twitch radial LF shuttle engines, this is possible because the two halves aren't actually connected, but are both directly and separately attached to the hard-point decoupler. So for this, the 4th generation, I rebuilt everything in nearly the same design to iron out some inefficiencies and aesthetic flaws, dropped the atmospheric engine due to its massive weight plus noting that I always had a few dozen M/S of D/V in the shuttle engine (spark engine) by the time I'm near the Spade Center anyway, swapped the Boosters from 6 Twitch engines per booster to one Thud per booster upgrading the ISP and TWR, something I should have thought of for the 2nd and 3rd generations in heinsight, and then I was finished with the addition of a solar panel to mimic a windscreen and a Command pod to spawn a Brave Kerbal. TL;DR, Pointless/Boring history, many Acronyms, I broke the design in gens 2-3 then reverted most of the design with a few changes.
-
First ever piston engine with a working ignition system!
Bloojay replied to Azimech's topic in KSP1 The Spacecraft Exchange
I remember seeing that radial engine some time ago and thinking "damn." Can't wait to see where this goes Totes make a heli. With gimbling. And Pitch control. With a rear rotor powered by the same engine.