QiJian
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KSP2 Release Notes
Everything posted by QiJian
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[1.12.x] StageRecovery - Recover Funds+ from Dropped Stages
QiJian replied to linuxgurugamer's topic in KSP1 Mod Releases
I don't know if it's appropriate to ask. But is there a way to tweak the high cut speed higher than 12m/s? I go to the save files to change it, it resumes 12 everytime. -
[1.2.2] Quarter Sized Real Solar System (2.5x Stock Scale) Version 1.0
QiJian replied to pap1723's topic in KSP1 Mod Releases
Sometime the contract generates kerbin instead of Earth, even the storck one. Maybe you can look into it. -
[1.2.2] Quarter Sized Real Solar System (2.5x Stock Scale) Version 1.0
QiJian replied to pap1723's topic in KSP1 Mod Releases
Great mod! Replaced RSS at the first time. Can't see Mars from earth orbit useing telescope from Tarsier Space Technology with Galaxies mod. Moon is ok, no problem in RSS. -
[1.2.2] Quarter Sized Real Solar System (2.5x Stock Scale) Version 1.0
QiJian replied to pap1723's topic in KSP1 Mod Releases
Same problem about time-warp on earth. -
Another trque added patch for probes(also command pods) which don't have reactionwheel module. Difference between this one and @Alshain‘s Add Limited Torque to All Probes : This patch supports all mods and SAS module is also added. @PART[*]:HAS[@MODULE[ModuleCommand],@MODULE[ModuleSAS],!MODULE[ModuleReactionWheel]]:FINAL { MODULE { name = ModuleReactionWheel PitchTorque = 3 YawTorque = 3 RollTorque = 3 RESOURCE { name = ElectricCharge rate = 0.01 } } } @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[ModuleSAS],!MODULE[ModuleReactionWheel]]:FINAL { MODULE { name = ModuleSAS SASServiceLevel = 1 } MODULE { name = ModuleReactionWheel PitchTorque = 3 YawTorque = 3 RollTorque = 3 RESOURCE { name = ElectricCharge rate = 0.01 } } } Ispired by @Alshain‘s Add Limited Torque to All Probes.
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
QiJian replied to nightingale's topic in KSP1 Mod Releases
Why is it not complete? http://i.imgur.com/cOsI0La.png http://i.imgur.com/tHLk7kB.png 56Km isn't close enough? Please help, thanks!- 699 replies
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- career
- contract configurator
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[1.2.x] Rocket Factory 1.2x - LeBeau Space Industries
QiJian replied to RaendyLeBeau's topic in KSP1 Mod Releases
Maybe the command pods need to add KerbalNet compatibility. Some parts(Solar Panel、Chute etc.) need to adjust their category. I've made some adjustment for playing 1.2 before you update it officially and no issues indeed. Great mod and no rush for the update! Ignore my poor English.- 183 replies
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- overall revision
- ksp1.2x
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[1.2.x] Rocket Factory 1.2x - LeBeau Space Industries
QiJian replied to RaendyLeBeau's topic in KSP1 Mod Releases
Any chance update to 1.2?- 183 replies
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- overall revision
- ksp1.2x
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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
QiJian replied to NecroBones's topic in KSP1 Mod Releases
Something is not right with “SpaceY R7 "Super-Ratite" Engine Cluster”. I've checked the relevant “mu、dds” files, seems all fine. Reinstall doesn't help. Anyone else has this problem? -
May I ask where can I get this tower? Thanks!
- 22,566 replies
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- totm march 2020
- mod
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Where can I get it?????????????????????????????? If the launch base is tweakable,that would be amazing.
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
QiJian replied to sDaZe's topic in KSP1 Mod Development
You are right!- 2,401 replies
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- rss
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
QiJian replied to sDaZe's topic in KSP1 Mod Development
I deleted “force-d3d11”, problem solved. :) Does SSRSS Compatible with d3d11?- 2,401 replies
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- rss
- real solar system
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
QiJian replied to sDaZe's topic in KSP1 Mod Development
Thanks for your great mod! Could you help out? Game crash when loading, dont know why. :( Here is my KSP.LOG.- 2,401 replies
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- rss
- real solar system
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
QiJian replied to nightingale's topic in KSP1 Mod Releases
Still the same for me. LOG https://drive.google.com/file/d/0B_JwtUgADPooVjJMbzhmeURneDQ/view?usp=sharing- 5,203 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
QiJian replied to nightingale's topic in KSP1 Mod Releases
Exception occured while loading contract 'ScanKerbinLoRes': System.ArgumentException: 'Kerbin' is not a valid CelestialBody. at ContractConfigurator.ConfigNodeUtil.ParseCelestialBodyValue (System.String celestialName) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseSingleValue[CelestialBody] (System.String key, System.String stringValue, Boolean allowExpression) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[CelestialBody] (.ConfigNode configNode, System.String key, Boolean allowExpression) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[CelestialBody] (.ConfigNode configNode, System.String key, .CelestialBody defaultValue) [0x00000] in <filename unknown>:0 at ContractConfigurator.ContractRequirement.Load (.ConfigNode configNode) [0x00000] in <filename unknown>:0 at ContractConfigurator.ContractRequirement.LoadRequirement (.ConfigNode configNode) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfiguredContract.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 Exception occured while saving contract parameter 'SCANsatCoverage1' in contract 'ScanKerbinLoRes': System.NullReferenceException: Object reference not set to an instance of an object at ContractConfigurator.SCANsatCoverage.OnParameterSave (.ConfigNode node) [0x00000] in <filename unknown>:0 at ContractConfigurator.Parameters.ContractConfiguratorParameter.OnSave (.ConfigNode node) [0x00000] in <filename unknown>:0- 5,203 replies
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Bad news, 1.1.2 now. TW isn't working.
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I deleteed B9 part switch, then problem solved. :) I can see the negative dry mass when click the middle buttons in editor , just FYI.
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When I tweaked a fuel tank (stocked & SpaceY) smaller, its mass became negative. I cant find out why. Is anyone else having the same problem? Both KSP and TW are the latest version.