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QiJian

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Everything posted by QiJian

  1. I don't know if it's appropriate to ask. But is there a way to tweak the high cut speed higher than 12m/s? I go to the save files to change it, it resumes 12 everytime.
  2. Sometime the contract generates kerbin instead of Earth, even the storck one. Maybe you can look into it.
  3. Great mod! Replaced RSS at the first time. Can't see Mars from earth orbit useing telescope from Tarsier Space Technology with Galaxies mod. Moon is ok, no problem in RSS.
  4. Another trque added patch for probes(also command pods) which don't have reactionwheel module. Difference between this one and @Alshain‘s Add Limited Torque to All Probes : This patch supports all mods and SAS module is also added. @PART[*]:HAS[@MODULE[ModuleCommand],@MODULE[ModuleSAS],!MODULE[ModuleReactionWheel]]:FINAL { MODULE { name = ModuleReactionWheel PitchTorque = 3 YawTorque = 3 RollTorque = 3 RESOURCE { name = ElectricCharge rate = 0.01 } } } @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[ModuleSAS],!MODULE[ModuleReactionWheel]]:FINAL { MODULE { name = ModuleSAS SASServiceLevel = 1 } MODULE { name = ModuleReactionWheel PitchTorque = 3 YawTorque = 3 RollTorque = 3 RESOURCE { name = ElectricCharge rate = 0.01 } } } Ispired by @Alshain‘s Add Limited Torque to All Probes.
  5. Why is it not complete? http://i.imgur.com/cOsI0La.png http://i.imgur.com/tHLk7kB.png 56Km isn't close enough? Please help, thanks!
  6. The dark side of the rocket does not have any light, in the daylight on Earth. http://i.imgur.com/MLcGjS4.png?2 http://i.imgur.com/2k8c3Ns.png I've changed the following,same problem. Anyone knows how to fix it? Thanks!
  7. Maybe the command pods need to add KerbalNet compatibility. Some parts(Solar Panel、Chute etc.) need to adjust their category. I've made some adjustment for playing 1.2 before you update it officially and no issues indeed. Great mod and no rush for the update! Ignore my poor English.
  8. Something is not right with “SpaceY R7 "Super-Ratite" Engine Cluster”. I've checked the relevant “mu、dds” files, seems all fine. Reinstall doesn't help. Anyone else has this problem?
  9. Where can I get it?????????????????????????????? If the launch base is tweakable,that would be amazing.
  10. I deleted “force-d3d11”, problem solved. :) Does SSRSS Compatible with d3d11?
  11. Thanks for your great mod! Could you help out? Game crash when loading, dont know why. :( Here is my KSP.LOG.
  12. Can SMURFF change engine atmosphereCurve? I've added these: But it doesn't do the trick. I think “@key = 0 *= #$@SMURFFCONFIG/engineISPfactor$” is not correct. Will you help me with it? Thanks!
  13. Still the same for me. LOG https://drive.google.com/file/d/0B_JwtUgADPooVjJMbzhmeURneDQ/view?usp=sharing
  14. Exception occured while loading contract 'ScanKerbinLoRes': System.ArgumentException: 'Kerbin' is not a valid CelestialBody. at ContractConfigurator.ConfigNodeUtil.ParseCelestialBodyValue (System.String celestialName) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseSingleValue[CelestialBody] (System.String key, System.String stringValue, Boolean allowExpression) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[CelestialBody] (.ConfigNode configNode, System.String key, Boolean allowExpression) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[CelestialBody] (.ConfigNode configNode, System.String key, .CelestialBody defaultValue) [0x00000] in <filename unknown>:0 at ContractConfigurator.ContractRequirement.Load (.ConfigNode configNode) [0x00000] in <filename unknown>:0 at ContractConfigurator.ContractRequirement.LoadRequirement (.ConfigNode configNode) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfiguredContract.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 Exception occured while saving contract parameter 'SCANsatCoverage1' in contract 'ScanKerbinLoRes': System.NullReferenceException: Object reference not set to an instance of an object at ContractConfigurator.SCANsatCoverage.OnParameterSave (.ConfigNode node) [0x00000] in <filename unknown>:0 at ContractConfigurator.Parameters.ContractConfiguratorParameter.OnSave (.ConfigNode node) [0x00000] in <filename unknown>:0
  15. I deleteed B9 part switch, then problem solved. :) I can see the negative dry mass when click the middle buttons in editor , just FYI.
  16. When I tweaked a fuel tank (stocked & SpaceY) smaller, its mass became negative. I cant find out why. Is anyone else having the same problem? Both KSP and TW are the latest version.
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