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KSP2 Release Notes
Everything posted by SpaceFox25
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Did the original Texture Replacer just get updated or is that just me? If so, is there any difference to using TR or TRR? Now I'm getting confused
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You're crazy for continuing this. Best of luck to you. I can't wait to try this out!
- 116 replies
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- realism overhaul
- stock
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I can't get over how awesome this make the game look. Thank you so much for continuing this mod. I have a quick question/concern as well. When there is a lunar eclipse (Kerbin casting shadow on Mun) The Mun appears to get grayed out (I guess because of the glow?) rather than turn completely black without the mod installed. Also during that eclipse, if you look from behind the Mun so that it's Mun, Kerbin, Kerbol lining up, there is this blue cube that appears. I hope these pictures can explain better. https://imgur.com/a/S6gyo
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
SpaceFox25 replied to Galileo's topic in KSP1 Mod Releases
Hey there, I'm trying to add the lightning texture already in SVE to Kerbin and just had a quick question on the SVE_Clouds config file. What do the 3 numbers do/mean where it says "detailSpeed" for each object? I tried to figure it out myself but I couldn't. -
I found this one: https://www.dropbox.com/s/5cq6p93yvb0fgwn/Flatline Death Sound.wav?dl=0 I hope its good enough
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This is exactly the same problem I'm having. My engineer set up and connected the experiments on the mun but my scientist can't interact with any of parts. I also noticed that the SEP icon that displays all the stations on the toolbar is not appearing in the Space Center screen or anywhere else. My KSP and mods are all up to date.
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You should add a heart flatline sound effect when you DO crash
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
SpaceFox25 replied to pizzaoverhead's topic in KSP1 Mod Releases
Yeah, that must be it. I haven't played much these past days but I'm sure that caused the bug I had.- 779 replies
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I'm guessing its a parts mods. Try building a new small craft using parts from each mod one at a time. If the game crashes, then you know that mod is at fault. I hope you get what I mean.
- 31 replies
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- runtime error
- modded
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Yeah, EVA handrails was the one that crashed my game too. Send us a list of mods you are using and I'll try to help you figure out the problem.
- 31 replies
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- runtime error
- modded
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(and 1 more)
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
SpaceFox25 replied to pizzaoverhead's topic in KSP1 Mod Releases
I have a crazy bug. When I load a vessel in space, the music skips very rapidly throughout the playlist and never plays for more than a second. If I press the skip button, the player just stops completely. All other buildings sound fine for the most part. Once again, output log and playlist in the Dropbox. Nevermind, I just reinstalled it and it works fine. It was strange, maybe because I made a new playlist. Either way, I'll get to test this out more during the weekend.- 779 replies
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
SpaceFox25 replied to pizzaoverhead's topic in KSP1 Mod Releases
Hey, I don't want to be a bother but good news: I can hear the stock KSP music again! Bad news: The 'situation' status isn't working properly. If I enter the R&D building, it restarts the space center music. If I exit the R&D building, the R&D music will then play during the Space Center 'situation' (It DOESN'T happen when you enter VAB or SPH). I added a new output log, playlist cfg, and sequential pictures in my Dropbox Link to show what I am seeing with regards to the 'situation'. One other pet peeve: When exiting to the Main Menu, it plays the Main Menu music rather than the Menu Ambiance one, same 'situation' issue. Thanks again though, you really have one of the most essential mods out there.- 779 replies
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
SpaceFox25 replied to pizzaoverhead's topic in KSP1 Mod Releases
Basically, the forest.ogg song plays throughout every scene. I don't know if this works: Dropbox- 779 replies