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Everything posted by JakGamingKSP
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i deleted my ksp install... welp, stock artemis is probably the next step.
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
JakGamingKSP replied to tony48's topic in KSP1 Mod Releases
Any status updates?- 1,958 replies
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After the VonKermans Landed on the Mun 1 Week before Acapello 11, Panic Ensues. Will the Space Program do enough? Is UKS's Space Program worth it? (story) "What the Actual Fu-." Gene says Surprised "Meeting in my Office, Gene, Wernher and Deke. You are attending" Thomas Kerman says in Slight Anger, Trying to keep his cool. "Acapello 11 can be Rolled out in 2 days." Wernher Explains to Thomas "But the Astronauts will be subject to Extreme Training." Deke Adds on Deke Kerman was a former Moho 7 Astronaut, After being diagnosed with a Heart Condition he was Put on Management Status. "Kixon wants it Launched ASAP, Do your Job." Thomas Says Sternly "We will try our best." Gene says in his face. Reactions in the Astronaut Office wasn't The Best, Jebediah was certainly angry but he had to Hide it from the Press. "Alright, Acapello 11, You are due to launch in 5 Days, Other News is Acapello 13 and 14 is Switching Crew, Admin wants Alan's Crew to Improve." Deke Announces "I Expect for all of you to Keep a Level of Professionalism during This Crisis."
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
JakGamingKSP replied to tony48's topic in KSP1 Mod Releases
It's because KSRSS doesnt support 1.9.1- 1,958 replies
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KSP Refuses to Load
JakGamingKSP replied to JakGamingKSP's topic in KSP1 Technical Support (PC, modded installs)
fixed anyway, Thanks for the help @Lisiasand @Commodore_32 -
KSP Refuses to Load
JakGamingKSP replied to JakGamingKSP's topic in KSP1 Technical Support (PC, modded installs)
https://drive.google.com/file/d/1-6KMt_RV7Ra0zSDBfLgNMm3EmGozeugQ/view?usp=sharing -
KSP Refuses to Load
JakGamingKSP replied to JakGamingKSP's topic in KSP1 Technical Support (PC, modded installs)
there are way more, need better list, Can i just screenshot my gamedata? @Commodore_32 -
KSP Refuses to Load
JakGamingKSP replied to JakGamingKSP's topic in KSP1 Technical Support (PC, modded installs)
I actually have HT2, I'll try it without but here are my mods KSP: 1.9.1 (Win64) - Unity: 2019.2.2f1 - OS: Windows 10 (10.0.0) 64bit 000_AT_Utils - 1.9.4 ClickThroughBlocker - 0.1.10.11 Filter Extensions - 3.2.5 ToolbarControl - 0.1.9.4 KSP-Recall - 0.0.4.4 Animated Decouplers - 1.4.2.2 B9 Part Switch - 2.16 BD Animation Modules - 0.6.5.9 Chatterer Extended - 0.6.2 Chatterer - 0.9.99.2788 Community Category Kit - 5.1 Community Resource Pack - 1.0 Contract Configurator - 1.30.2 Contract Pack: Exploration Plus - 2.0.1 Contract Pack: Tourism Plus - 1.5.2 Community Terrain Texture Pack - 1.0.4 AdvancedTextures - 1.8.1 Decalc'o'mania - 2.0.2 DeployableEngines - 1.0 DistantObjectEnhancement - 2.0.2 Environmental Visual Enhancements - 1.10.1.1 FMRS (Flight Manager For Reusable Stages) - 1.2.9.1 FShangarExtender - 3.6 HullcamVDSContinued - 0.2 RasterPropMonitor - 0.31.4 KAS - 1.7.7516.37663 KerbalChangelog - 1.3 Kerbal Engineer Redux - 1.1.7.2 Kerbal Joint Reinforcement - 3.5.1 KerbalKonstructs - 1.8.1.15 Kerbal Reusability Expansion - 2.8.6 Kerbal Inventory System - 1.26.7504.42051 Kopernicus - 1.9.1.1 KRASH - 0.5.33.2 KSC Extended - 2.2 KSP-AVC Plugin - 1.4.1.5 KSPWheel - 0.16.14.33 Mk-33 - 0.8.5 ModularFlightIntegrator - 1.2.7 NearFutureExploration - 1.0.10 NearFutureProps - 0.6.3 NearFutureSolar - 1.2.3 OuterPlanetsMod - 2.2.8 Kerbal Planetary Base Systems - 1.6.12 Plume Party - 0.6 Procedural Fairings - 1.8.3 Recovery Controller - 0.0.4 RetractableLiftingSurface - 0.2.1.1 Real Scale Sea Dragon - 0.3.4 SCANsat - 1.20.4 StationPartsExpansionRedux - 1.3.6 TarsierSpaceTechnology - 7.10 TextureReplacer - 4.1.3 ThrottleControlledAvionics - 3.7.2 Trajectories - 2.3.4 Kerbal Alarm Clock - 3.13 Tundra Exploration - 2.1 Tundra Space Center - 2.0.1 Tundra Technologies - 2.0 TweakScale - 2.4.3.21 VesselMover - 1.9 ZeroMiniAVC - 1.1.0.1 -
When ever I try to Load KSP, The Loading Bar gets up to a Certain point and stops progressing, So yeah, Help would be Appreciated.
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I Finished the Pre-Missions Supplies for Ares I and Got Hermes Ready!
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Keralia - Australia
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totm feb 2020 Kānāwai: Ares to Mars
JakGamingKSP replied to Jay The Amazing Toaster's topic in KSP1 Mission Reports
When would be the next launch? -
https://imgur.com/gallery/WqYov9C I did this!
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Artemis Circumunar Mission Crew: Jebediah Kerman (CDR), Bill Kerman (PLT), Bob Kerman (MS) Details: FRT Trajectory Around Mun, Crewed, Images: https://imgur.com/gallery/WqYov9C
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You can get only the badge of google and yes.
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sorry just to clarify this means that it will be a modded entry. I can use the Artemis 1 for the Circumunar mission but not until the artemis 3 and 7 patch gets released i can use on for the asset and landing. and dont get me started about ares, still a concept
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Shuttle can be modded and i cant do badges.
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mods will be placed separate from stock, Just no cheat mods (hyperedit) and no mods that uses tech beyond the 2030's at the most
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Artemis Challenge. The Artemis Program uses a "Pre-staging" Technique. This Includes Prelaunching a Lander into a Munar Orbit to dock with a Gateway (Gateway is not mandatory but is preferred) Launching an SLS-type vehicle into Munar Orbit, Docks with Lander/Gateway, Lands Ascends, Docks with Capsule/Gateway Comes Back to Kerbin The Goal is to Simulate this using KSP, There will be 4 Stages. Try your best! Modded Entries @JakGamingKSP Artemis Circumunar Trip Stock Entries
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
JakGamingKSP replied to tony48's topic in KSP1 Mod Releases
how long would that normally take? as i understand KC only just adjusted kopernicus.- 1,958 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
JakGamingKSP replied to tony48's topic in KSP1 Mod Releases
Any Idea when this will be updated for 1.9.1?- 1,958 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
JakGamingKSP replied to tony48's topic in KSP1 Mod Releases
Will this work with Kopernicus Continued?- 1,958 replies
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On Planetary Colonization and Alien Pathogens.
JakGamingKSP replied to DunaManiac's topic in Science & Spaceflight
basic antibiotics work by breaking down the fat lining which all bacteria has by basically obliterating it. so if we find a right antibiotic which literally destroys any bacteria it might work. -
On Planetary Colonization and Alien Pathogens.
JakGamingKSP replied to DunaManiac's topic in Science & Spaceflight
chances are they will be very primitive. at the worst you would need a excrements ton of penicillin or for a virus cold & flu medication