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JakGamingKSP

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Posts posted by JakGamingKSP

  1. After the VonKermans Landed on the Mun 1 Week before Acapello 11, Panic Ensues. Will the Space Program do enough? Is UKS's Space Program worth it?

    Spoiler

    For all purposes in this universe minmus doesnt exist, like dres also Acapello 11 will be next post

    (story)

    "What the Actual Fu-." Gene says Surprised

    "Meeting in my Office, Gene, Wernher and Deke. You are attending" Thomas Kerman says in Slight Anger, Trying to keep his cool.

    "Acapello 11 can be Rolled out in 2 days." Wernher Explains to Thomas

    "But the Astronauts will be subject to Extreme Training." Deke Adds on

    Deke Kerman was a former Moho 7 Astronaut, After being diagnosed with a Heart Condition he was Put on Management Status.

    "Kixon wants it Launched ASAP, Do your Job." Thomas Says Sternly

    "We will try our best." Gene says in his face.

     

    Reactions in the Astronaut Office wasn't The Best, Jebediah was certainly angry but he had to Hide it from the Press.

    "Alright, Acapello 11, You are due to launch in 5 Days, Other News is Acapello 13 and 14 is Switching Crew, Admin wants Alan's Crew to Improve." Deke Announces

    "I Expect for all of you to Keep a Level of Professionalism during This Crisis."

     

    Spoiler

    sorry am bad at stories, Anyway thats the end of Post 1, Post 2 will be Acapello 11.

     

  2. 9 minutes ago, JakGamingKSP said:

    I actually have HT2, I'll try it without but here are my mods

     

    KSP: 1.9.1 (Win64) - Unity: 2019.2.2f1 - OS: Windows 10  (10.0.0) 64bit
    000_AT_Utils - 1.9.4
    ClickThroughBlocker - 0.1.10.11
    Filter Extensions - 3.2.5
    ToolbarControl - 0.1.9.4
    KSP-Recall - 0.0.4.4
    Animated Decouplers - 1.4.2.2
    B9 Part Switch - 2.16
    BD Animation Modules - 0.6.5.9
    Chatterer Extended - 0.6.2
    Chatterer - 0.9.99.2788
    Community Category Kit - 5.1
    Community Resource Pack - 1.0
    Contract Configurator - 1.30.2
    Contract Pack: Exploration Plus - 2.0.1
    Contract Pack: Tourism Plus - 1.5.2
    Community Terrain Texture Pack - 1.0.4
    AdvancedTextures - 1.8.1
    Decalc'o'mania - 2.0.2
    DeployableEngines - 1.0
    DistantObjectEnhancement - 2.0.2
    Environmental Visual Enhancements - 1.10.1.1
    FMRS (Flight Manager For Reusable Stages) - 1.2.9.1
    FShangarExtender - 3.6
    HullcamVDSContinued - 0.2
    RasterPropMonitor - 0.31.4
    KAS - 1.7.7516.37663
    KerbalChangelog - 1.3
    Kerbal Engineer Redux - 1.1.7.2
    Kerbal Joint Reinforcement - 3.5.1
    KerbalKonstructs - 1.8.1.15
    Kerbal Reusability Expansion - 2.8.6
    Kerbal Inventory System - 1.26.7504.42051
    Kopernicus - 1.9.1.1
    KRASH - 0.5.33.2
    KSC Extended - 2.2
    KSP-AVC Plugin - 1.4.1.5
    KSPWheel - 0.16.14.33
    Mk-33 - 0.8.5
    ModularFlightIntegrator - 1.2.7
    NearFutureExploration - 1.0.10
    NearFutureProps - 0.6.3
    NearFutureSolar - 1.2.3
    OuterPlanetsMod - 2.2.8
    Kerbal Planetary Base Systems - 1.6.12
    Plume Party - 0.6
    Procedural Fairings - 1.8.3
    Recovery Controller - 0.0.4
    RetractableLiftingSurface - 0.2.1.1
    Real Scale Sea Dragon - 0.3.4
    SCANsat - 1.20.4
    StationPartsExpansionRedux - 1.3.6
    TarsierSpaceTechnology - 7.10
    TextureReplacer - 4.1.3
    ThrottleControlledAvionics - 3.7.2
    Trajectories - 2.3.4
    Kerbal Alarm Clock - 3.13
    Tundra Exploration - 2.1
    Tundra Space Center - 2.0.1
    Tundra Technologies - 2.0
    TweakScale - 2.4.3.21
    VesselMover - 1.9
    ZeroMiniAVC - 1.1.0.1

    there are way more, need better list, Can i just screenshot my gamedata? @Commodore_32

  3. 1 hour ago, Commodore_32 said:

    And we also need a mod list, because some mods are known into crashing KSP in loading, such as HabTech2 and NMB.

    @JakGamingKSP

    I actually have HT2, I'll try it without but here are my mods

     

    KSP: 1.9.1 (Win64) - Unity: 2019.2.2f1 - OS: Windows 10  (10.0.0) 64bit
    000_AT_Utils - 1.9.4
    ClickThroughBlocker - 0.1.10.11
    Filter Extensions - 3.2.5
    ToolbarControl - 0.1.9.4
    KSP-Recall - 0.0.4.4
    Animated Decouplers - 1.4.2.2
    B9 Part Switch - 2.16
    BD Animation Modules - 0.6.5.9
    Chatterer Extended - 0.6.2
    Chatterer - 0.9.99.2788
    Community Category Kit - 5.1
    Community Resource Pack - 1.0
    Contract Configurator - 1.30.2
    Contract Pack: Exploration Plus - 2.0.1
    Contract Pack: Tourism Plus - 1.5.2
    Community Terrain Texture Pack - 1.0.4
    AdvancedTextures - 1.8.1
    Decalc'o'mania - 2.0.2
    DeployableEngines - 1.0
    DistantObjectEnhancement - 2.0.2
    Environmental Visual Enhancements - 1.10.1.1
    FMRS (Flight Manager For Reusable Stages) - 1.2.9.1
    FShangarExtender - 3.6
    HullcamVDSContinued - 0.2
    RasterPropMonitor - 0.31.4
    KAS - 1.7.7516.37663
    KerbalChangelog - 1.3
    Kerbal Engineer Redux - 1.1.7.2
    Kerbal Joint Reinforcement - 3.5.1
    KerbalKonstructs - 1.8.1.15
    Kerbal Reusability Expansion - 2.8.6
    Kerbal Inventory System - 1.26.7504.42051
    Kopernicus - 1.9.1.1
    KRASH - 0.5.33.2
    KSC Extended - 2.2
    KSP-AVC Plugin - 1.4.1.5
    KSPWheel - 0.16.14.33
    Mk-33 - 0.8.5
    ModularFlightIntegrator - 1.2.7
    NearFutureExploration - 1.0.10
    NearFutureProps - 0.6.3
    NearFutureSolar - 1.2.3
    OuterPlanetsMod - 2.2.8
    Kerbal Planetary Base Systems - 1.6.12
    Plume Party - 0.6
    Procedural Fairings - 1.8.3
    Recovery Controller - 0.0.4
    RetractableLiftingSurface - 0.2.1.1
    Real Scale Sea Dragon - 0.3.4
    SCANsat - 1.20.4
    StationPartsExpansionRedux - 1.3.6
    TarsierSpaceTechnology - 7.10
    TextureReplacer - 4.1.3
    ThrottleControlledAvionics - 3.7.2
    Trajectories - 2.3.4
    Kerbal Alarm Clock - 3.13
    Tundra Exploration - 2.1
    Tundra Space Center - 2.0.1
    Tundra Technologies - 2.0
    TweakScale - 2.4.3.21
    VesselMover - 1.9
    ZeroMiniAVC - 1.1.0.1

  4. 4 minutes ago, Commodoregamer118 said:

    Welp, then I will use Stock rockets only, I suck at making stock functional shuttles.

    And about the badges, whoever uses a Gateway can get this badge?

    3Fk68yqvK7Gq72HLoo3T3i.jpg

    Dont worry about the background, I can editi the badges if necessary

    You can get only the badge of google and yes.

  5. 3 minutes ago, JakGamingKSP said:

    Shuttle can be modded and i cant do badges.

    sorry just to clarify this means that it will be a modded entry.

    Just now, Commodoregamer118 said:

    Oww, then, can we use those?

    unknown.png?width=1025&height=356

    I can use the Artemis 1 for the Circumunar mission but not until the artemis 3 and 7 patch gets released i can use on for the asset and landing.

    and dont get me started about ares, still a concept

  6. Just now, Commodoregamer118 said:

    I already have it in LKO, going to the LMO (Low Mun Orbit) in around 5 to 8 days ( Online school starting Monday )

    I will definetly participate!

    Quick question: If I want to launch a Shuttle with for example, the lander, the Shuttle can be mod but the lander not?

    Yet another question: Badges?

    and proof of my Gateway n LKO:

     

    Shuttle can be modded and i cant do badges.

  7. 59 minutes ago, Astrion said:

    Seems like an interesting challenge. Are there any mods that you know of that would be prohibited?

    mods will be placed separate from stock, Just no cheat mods (hyperedit) and no mods that uses tech beyond the 2030's at the most

  8. Artemis Challenge.

    The Artemis Program uses a "Pre-staging" Technique. This Includes

    • Prelaunching a Lander into a Munar Orbit to dock with a Gateway (Gateway is not mandatory but is preferred)
    • Launching an SLS-type vehicle into Munar Orbit, Docks with Lander/Gateway, Lands
    • Ascends, Docks with Capsule/Gateway
    • Comes Back to Kerbin

    The Goal is to Simulate this using KSP, There will be 4 Stages.

    Spoiler

    Artemis Circumunar Mission

    em1_patch_final.png?itok=9leRS2iu

    Fly a Crewed Circumunar Mission from the SLS/SLS-Type Rocket.

    You must keep the crew ALIVE

    Spoiler

    Artemis Landing

    Land a Crewed Mission on the Mun using Artemis Prestaging, Dont kill kerbals

    Spoiler

    Artemis Surface Asset

    Launch an Uncrewed Habitation Module for 4 Kerbals onto the Mun's South Pole. Then Land an Artemis Landing at Base and occupy it for at least 1/4 of an Ingame Year

    Spoiler

    Ares

    e1ba6f380fa75bec0f03c457c457ba4c.jpg

    Ares is a Crewed Duna Mission using this Method

    • Launch a Habitation Module into Munar Orbit
    • Launch a Nuclear Powered/Xenon Powered Duna Transfer Stage and dock with Hab Module
    • Dock a Duna Designed SSTO to the Duna Transfer Module (Duna Ascent/Descent Vehicle)
    • Land a Duna Habitation Module
    • Launch a Crewed Mission that will dock with the Habitation Module
    • Go to Duna, Land with the SSTO near the Duna Hab Module, Occupy the DHM
    • Ascend, Dock with Duna Transfer Stage go back to Mun
    • Insert into Munar Orbit, Undock Capsule, Go back to Kerbin.

    Try your best!

    Modded Entries

    @JakGamingKSP Artemis Circumunar Trip

     

     

    Stock Entries

  9. 5 minutes ago, KerikBalm said:

    If they are alien, our current drugs are unlikely to work.

    Although an alien rna virus would likely be vulnerable to drugs that are RNA analogues. But as I said, alien viruses infecting us is nearly impossible.

    basic antibiotics work by breaking down the fat lining which all bacteria has by basically obliterating it. so if we find a right antibiotic which literally destroys any bacteria it might work.

     

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