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Everything posted by captinjoehenry
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
captinjoehenry replied to Galileo's topic in KSP1 Mod Releases
Are there plans for this mod pack to implement the new features of the Breaking Ground DLC? The surface science stuff?- 7,371 replies
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- gpp
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[1.12.x] Near Future Technologies (September 6)
captinjoehenry replied to Nertea's topic in KSP1 Mod Releases
One thing to bear in mind is if you are docking two large ships together you need to be docking at super low speed and alignment. Rotation isn't that important but you need to have really low closing speeds and good alignment, other than rotation, to dock the really large ships together. -
I would guess it probably has to do with the fact that I use the stutter reduction mod and shove another 4 gigs of heap space into KSP. As it is I do have 32gb of ram but KSP uses like 16 gigs just idle with all the mods I have so I would assume it's a ram issue. And I can have KSP running all day long as long as I close and relaunch it often enough.
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Oh just so you know I still have BSOD when using directx 11 even after updating my graphics card driver and clearing out all old drivers I no longer need. As it is the BSOD only happens after having KSP open for I think over 5 or so hours. If I close and relaunch KSP it’s fine but if I have it on continually for over five hours I get a BSOD
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[ KSP 1.7.x ] Active Cooling Continued
captinjoehenry replied to captinjoehenry's topic in KSP1 Mod Releases
Well... I'm no modeler or anything. But I could fairly easily make a version of this with any stock part you want having the ablator filler and then just have the MM patch only apply the storage and ablator module to the rest of the parts. -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
captinjoehenry replied to JadeOfMaar's topic in KSP1 Mod Releases
@JadeOfMaar Is there anyreason the IVA view of the K space plane cockpit is so busted? I'm asking as when I last used OPT when it was fully supported the K class space plane cockpit was fully functional and everything. Derp I didn't have the IVA mods installed ._. -
[WIP][1.3] Modular Pod Extensions
captinjoehenry replied to TiktaalikDreaming's topic in KSP1 Mod Development
Is this still being developed? As I do rather enjoy it- 150 replies
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- pods
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Ladders - the really long kind
captinjoehenry replied to zer0Kerbal's topic in KSP1 Mods Discussions
Yep it works just fine in 1.7 -
Thanks! As it is though I need to single stack struts and I have bug where only the top right corner of the items in KIS actually show up making it a massive loveing pain in the butt to work with struts so I'll just stick with tresses
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Yeah I just ended up using a truss. As the SEP parts other than the command station I think don't allow surface attachment
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Ah thanks! Could I set it up using the new KAS pipes? So it still looks somewhat like it used to or do I need a physical part connection?
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I'm sorry to hear this mod is no longer being supported. As it is does it still work in 1.7? I have it installed but I can't link the power connectors.
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@Shadowmage Hi for some reason the SSTU mod integration patches are not working. I have the mods they are for and SSTU installed but their changes to the at least the fuel tanks do not show up. Specifcally for Near and Far future mods
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[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
captinjoehenry replied to JadeOfMaar's topic in KSP1 Mod Releases
@JadeOfMaar Just so you know the OPT radiators do not work if KSPIE is installed due to the change in the thermal system. A patch should be fairly simple to make and I could see about doing one if you want.