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Everything posted by kiwinanday
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Good, because I have plans for the most ridiculous fighter ever.
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Aside, I think the pusher Tornado looks great!
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Looks great! That's a lot more than I was expecting—I was thinking just flipping the exhaust on each side! Definitely has me considering some minor reworks of some of my aircraft.
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since he's quick at modeling, I figured it might not be too much of a request, as the configs would already be there—it's purely an aesthetic request.
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Most pushers used standard engines, modified for pusher use; the XP-55 Ascender ("Ass-ender") used an Allison V12 ("Whirlwind"), the J7W Shinden used a Mitsubishi HA-43 (based on the Kinsei), and the Saab 21 used a DB605 ("Tornado"). Hence why I was requesting an alternate mesh for pushers.
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Right, but the mesh will still show the exhausts and intakes facing the "wrong" way
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That'll be a good engine for when you need the thrust line below the centerline, as opposed to above (more common than one might expect). Do you think it's possible to do pusher mesh variants of some of the engines? (mainly just flipping the intakes and exhausts around)
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Love this mod, it's been enabling me to design some killer plane builds! The one thing I noticed that I wanted to bring to your attention is that, in the Training Jet cockpit, the IVA HUD's horizon line sits above the actual horizon line: Now, I admittedly don't know much about IVA configs, so I don't know how fixable it is, but I thought it was worth a mention anyway.
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@blackheart612 F'sure, was just providing some empirical support. I recall that Tanner was getting ready to go back-to-school, so I figured things would slow down. I don't know much about the config side of things—just aircraft design and operation as well as real-world performance—otherwise I'd offer to help adjust the engines to match real-world data.
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Not necessarily: Per Wikipedia, the BF 109G weighed 3.4t fully loaded, and could reach a speed of 640km/h (178m/s, 345kts, 400mph) at 6km alt. I think the Tornado weighs 0.65t, which puts my test airframe (which is of a similar shape to most single-engined piston fighters) at 3.5t with the Tornado. As the above chart shows, I've got 4m/s over the BF 109G. The Tornado's good If any engine is in dire need of a buff, it's the Kraken (RR Griffon)
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The DB601 ("Tornado") is about on par with the performance of the real thing. The Bumblebee, on the other hand.... I have a heavy fighter with two of them, and it'll accelerate at 3g off the runway.
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I'm not even sure what the RR Peregrine's role would be—it was a smaller displacement V12 than the Marlin (21l vs 27l), but it wasn't small enough to be a 0.625m engine, so it'd just be a low-powered 1.25m. I can't think of what gaps need filling—NK-12?
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Does this mean we're getting a Rolls-Royce Peregrine?
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[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
kiwinanday replied to Boris-Barboris's topic in KSP1 Mod Releases
I'm mainly looking to keep under 2km radar altitude for ScanSat BTDT mapping. I did some quick reading on terrain-following radar, and it definitely would be tricky for holding under 100m or so, especially in the rough terrain of the Kerbin badlands. But I can't help but wonder if it's possible, since the altitude of the surface is a known and defined amount. That's how the ScanSat mappers work—they're just displaying the surface altitude in 2d visual format.- 977 replies
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I just got a request from my design colleague: Can we get a 0.625 prop, or at least Tweakscale compatibility with some of these? It's a turboprop, but I know the Pratt & Whitney Canada PT6 (as found on the King Air, Dash 7, Pilatus PC-12, and Piaggio Avanti, to name a few) is just under .5m in diameter
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[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
kiwinanday replied to Boris-Barboris's topic in KSP1 Mod Releases
Sweet. On the topic of tweaks/suggestions, and maybe this has been asked already, is it possible to get a "Hold Radar Altitude" mode, similar to terrain-following radar as used by the F-111, Panavia Tornado, and other strike aircraft?- 977 replies
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[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
kiwinanday replied to Boris-Barboris's topic in KSP1 Mod Releases
If PID is made a global change option, can you keep the default setting the same? Or at least, which sub-menu is it under for disabling? I don't have much need of thrust control, as I mostly build "standard-style" crafts—even my flying wing has two ventral rudders.- 977 replies
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Be happy that, like GLaDOS, I like testing and taking measurements. I'm over the mun that the Whirlwind was barely changed in the update; it's definitely the most well-rounded engine of the pack.
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I love FAR so much. I'm about to hit the hay, but DM me, and I'll share some plane design tips that I've picked up over the years.
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I wasn't sure what to expect, so I started with the Merlin (Marlin) at 100m, and I can't even hit 350kts (180m/s)—BIG changes
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My colleague-in-plane-design/friend blames me for having to update everything I'll update the Drive spreadsheet I sent @Tanner Rawlings with the new data, for future referencing.
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Woooo! Now I get to re-test and rebuild all my prop airplanes! I know what I'm going to be spending this week doing
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