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RavenEchoseven

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    US Midwest, Armpit of America

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  1. Just thought I'd note this for MOLE fans: If you are looking for a good way to integrate MOLE with the new textures, try using Legacy Variants. It adds the old models as variants, making a nice way to switch back to the old MK1 pod MOLE works with. A great way of keeping both the new textures and making @Angel-125's incredible mod textures work in KSP 1.6. Still love this mod and it is a must have for me.
  2. @linuxgurugamer I know this was suggested before, but it would be awesome if these could be moved into their own category. You could call it Decals, Graphics, etc. While I absolutely love this mod, it does clog up the Utility category quite a bit. However, let me be clear- absolutely incredible addition to the game that really adds awesome flavor!
  3. @Angel-125 So I'm curious- with the changes to the Mark One model, will there be a corresponding change to the backseat? Any chance on a shorter, Mercury-esque Flight Control Package for the Mark One in your stock-a-like style?
  4. @Daishi my friend, you scared the snot out of me. I was waiting a couple weeks to see how things went, but I was ready to organize a petition to get Squad to give you some kind of insurance (or hire you) just to make sure this mod was not lost. I couldn't even look at KSP! The new developments are beautiful! I can't wait to see what comes next!
  5. I thought about doing this, but I wanted something that I might be distributable in the future. That + is the bit I was missing. I kept thinking there must be a way and thought for sure I had seen someone do it before. I'm going to run with this. Would you be opposed to me distributing a complete version for users using MOLE? I would, of course, credit you for the code.
  6. I'm trying to find out if a mod is possible via MM or not. I'm not requesting this, as I'm willing to make it myself, but I certainly won't be upset if someone takes up the torch (in fact I'd be very grateful). So to explain: I am a huge fan of Ven's Stock Part Revamp. His textures are gorgeous. However, I'm also a huge fan of WildBlue's M.O.L.E. mod. Unfortunately, because the MOLE mod is designed to fit certain parts from stock (namely the Mk1 pod and heat shield), it is clunky (if not impossible) to use both mods. What I am curious about is if it is possible to use Module Manager to create an "alternate" version of the Mk1 pod and heat shield. Essentially, have a mod that tells the game to create a Mk1A pod and Mk1A heat shield using the vanilla/Squad stats and textures. If someone could tell me if such a mod is possible, I would be most appreciative. If someone could point me to some good resources for figuring out how to make the mod, I would be ecstatic. If someone were to make this mod for me, I would extend my virtual hugs and eternal thanks (since I can't actually hug you on the spot)!
  7. This may be newbish question, but where do I put the Mechtech fixes? In the GameData folder or in the main game folder?
  8. I was so busy watching the thermo behavior I totally missed the sliding animation of the opening doors until now. Very nice on both the behaviors and parts!
  9. @Paul Kingtiger & @Daishi- Thank you guys so much for the update. You know I've lurked around the forums for a while and asked about issues here and there, but I really wanted to take the time today just to say thank you both so much for the time you guys spend not just making and updating this mod, but on the continued development and upcoming version 2. It's people like you that really sell this game and make it so much fun. It is such beautiful work and I hope you guys know you are very much appreciated!
  10. Oh my! I had seen pictures of the textures before but had not noticed the scope of what you were doing. That is absolutely amazing. The only downside to this knowledge is the conundrum it creates... Do I start a new career when US gets updated or wait for US2...
  11. @Paul Kingtiger & @Daishi thank you for the info! I had put US in my 1.2 pre but never got around to testing them. I look forward to the update, and US2. If you don't mind my asking, how will US2 differ from US?
  12. Has anyone tried US out on 1.2 at all? Would the current version work at all?
  13. I finally broke down and did a clean install of KSP and a manual install of the mod before adding in any other mods from CKAN. B9 procedural wings seems to work now. I still get the appearance of that the textures are going to be flipped when deciding placement, but once the part is actually attached the textures are normal.
  14. @jfjohnny5 Thank you, thank you, thank you, thank you for updating this mod. I absolutely love this capsule and KSP just isn't the same without it.
  15. First, I must apologize. The output_log I linked last time was from the 32-bit client (which I don't use intentionally). However, I did go ahead and take out trajectories and am linking the correct 64-bit log. https://www.dropbox.com/s/12vz0a3ei5vsysf/output_log_051216.txt?dl=0 Thanks again.
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