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KSP2 Release Notes
Everything posted by Lunar Sea
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TLDR - game crashed, saves corrupted, renaming the backups isn't working My PC power supply gave out while I was timewarping around Jool, and once I got it back up and loaded KSP it showed the dreaded "Incompatible Save" for my Career save. No prob, I think, it's happened a few times before, I just grab a backup save, rename it, and replace persistent.sfs in the appropriate saves folder. No dice. I try the other persistent backup file - same deal. Starting to sweat a bit now. Tried a few other save files at random, no luck. Clearly renaming the files isn't working. I'm wondering if something in the files needs to be changed, or maybe something is up with the loadmeta file which I have zero working knowledge of. Any suggestions? My Sandbox save was showing the same, but I was able to restore it with little effort, so there's that. But it wasn't the active save at the time.
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What latitude is that?
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Getting back to the Mun! A Nova-C Lunar Lander Challenge Contest
Lunar Sea replied to StarSlay3r's topic in 2022
Right? Call it what it is then. Gravity assist implies you're coming in from outside SOI. Needlessly confusing.- 123 replies
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Getting back to the Mun! A Nova-C Lunar Lander Challenge Contest
Lunar Sea replied to StarSlay3r's topic in 2022
I'm not understanding why a gravity assist around Kerbin is required to get to the Mün. How does that work?- 123 replies
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[1.12.x] Near Future Technologies (September 6)
Lunar Sea replied to Nertea's topic in KSP1 Mod Releases
Any takers? -
[1.12.x] Near Future Technologies (September 6)
Lunar Sea replied to Nertea's topic in KSP1 Mod Releases
Any tips on how to get the camera views working for the main MFD in IVA? This is using the standard JSI external radial mount camera. As you can see it works fine on the other MFDs, just not the big one. I have ASET props and RPM installed, just not sure why it won't work for that one type of display. -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Lunar Sea replied to Nertea's topic in KSP1 Mod Releases
Quite possibly the issue, I might have to get tweakscale now to resize some wings since I don't particularly want have to snap dozens of structural wing parts together. -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Lunar Sea replied to Nertea's topic in KSP1 Mod Releases
I checked it with the reduced fuel load, and keep it at 10° during descent. Looks like pretty standard aeros so I'm not sure what's up... -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Lunar Sea replied to Nertea's topic in KSP1 Mod Releases
Do y'all have any tips for reentry stability? I've got the CoL fairly close (and behind) the CoM, but it keeps pushing up the nose and the whole craft goes into a vertical tumble. -
[1.12.x] Near Future Technologies (September 6)
Lunar Sea replied to Nertea's topic in KSP1 Mod Releases
Wow how did you get the paint job on the shuttle? -
[1..x, 1.9.x, 1.10.x] Kerbal Research & Development
Lunar Sea replied to linuxgurugamer's topic in KSP1 Mod Releases
Same thing is happening for me, I figure it might be conflicting with another parts pack, but I can't figure out which one. -
[1.8.x-1.12.x] - RasterPropMonitor (adopted)
Lunar Sea replied to JonnyOThan's topic in KSP1 Mod Releases
I'm running ksp 1.9.1 and installed the mod from CKAN but there's no effect, only stock IVAs. Am i missing something? -
Advanced Docking - Moving Parts Around
Lunar Sea replied to Buck Gordon's topic in KSP1 Gameplay Questions and Tutorials
I never use docking mode myself, I just select the part's docking port to 'control from here' use RCS thrusters, up/down, left/right, forward/back to move it around. In that case like I mentioned earlier though, you really need to have those thrusters balanced around the center of mass and hopefully you have some kind of reaction wheel on the part in question or it can be difficult to control. -
I got it to load the planet, but not the moons. But I'm hanging pretty far back version-wise - 1.2.2!
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What's the oldest version of KSP it can work in?
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Advanced Docking - Moving Parts Around
Lunar Sea replied to Buck Gordon's topic in KSP1 Gameplay Questions and Tutorials
What's the specific problem you are having? The main thing with RCS is to make sure the thrusters are balanced around the center of mass to avoid it skewing about. -
Let the base-building begin!
Lunar Sea replied to MPDerksen's topic in KSP1 Gameplay Questions and Tutorials
1. Yes, total seats inside any combination of modules that hold kerbals (command modules, passenger containers, science lab). It could totally be 5 lander cans attached together. 2. No, you can totally dock on the surface, but docking in a g-field is much trickier than in orbit. Definitely advanced kerbaling at that point. Otherwise, yes, you'd have to assemble in orbit and land the whole thing. 3. Definitely, it's nice to be able to manage the station when it's unpopulated. 4. If you get to the point where rovers and other craft can dock to the base it is definitely not useless. -
While roving to the south pole of the Mun I placed a flag on a nice flat area with 0.7 slope (useful for marking landing spots). I even named it .7 Slope, Nice view of Kerbin. When I went back later to check on it, it was sitting on area of 3.0 slope! So I sent a lander to investigate and found it was about 150m away from the original patch of 0.7 slope. What's up with that?
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Interplanetary transfer from the Mun
Lunar Sea replied to Lunar Sea's topic in KSP1 Gameplay Questions and Tutorials
good stuff folks, thanks to all who expounded on this technique. In my case it worked and vessels are on their way. -
Interplanetary transfer from the Mun
Lunar Sea replied to Lunar Sea's topic in KSP1 Gameplay Questions and Tutorials
I set up the nodes and it looks like they'll work. the transit time is somewhat longer than I wanted but I just want to get it done and move on to my next missions! I've been sweating this Jool thing for months. We're talking like 10 separate vessels - I know, kind of got out hand. Thanks for the tips! -
I've got some ships in a 20km by 20km Mun orbit that I want to send to Jool, but I'm struggling to get the maneuver set up right. I've got the eject angles set up with Transfer Window Planner but ejecting along the Mun's prograde is not giving me any Dv savings at all. Can anyone suggest an effective method? Thanks.
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Lunar Sea replied to Galileo's topic in KSP1 Mod Releases
I installed SVT and it seemed to work great at first with new terrain and Jool's rings.... then it just went away. Can you suggest some troubleshooting steps? Pretty sure I installed the latest SVT 2.0.4 (I'll double check). Still running KSP 1.2.2.- 1,019 replies
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- kopernicus
- svt
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Is there a way to clean up the parts list without removing mods? Some have parts I want, but a lot of extra crap, like IR or Near Future for example. Suggestions?
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Lunar Sea replied to Nils277's topic in KSP1 Mod Releases
Y'all have any tips on launching/landing the Planetary Base Hub? Man that thing is bulky.