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Duski
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Everything posted by Duski
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Duski replied to Galileo's topic in KSP1 Mod Releases
Well I finally decided to get my head out of a hole and come back to the so called legend named the 'forums.kerbalspaceprogram.com'. Been like ages since I was last active on here, and I wanna play KSP again and downloading the latest version of this planet pack asap. Sad to see that SSRSS is gone atm. But, saw some eye candy on the last 4 pages, and gee, these planets r lookin' lit I say! Well, talk soon hopefully if I lose my thing for KSP again lmao.- 7,372 replies
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Sweet, I did do looking around in the configure containers section though but I couldn't find rocket parts. I'll look around more.
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Hey I can't inflate any of the inflatable habs without having rocket parts. I don't have extraplanetary launchpads for the rocketparts resource so any fix or something? By the way, I think it was that I couldn't see the HAB-A, B, C, D habs.
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Hurray! Finished my missing part visuals by installing the first SSTU version recompiled for 1.2 then installed the next. Now to start tinkering around with some new inventions.
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I'm on Windows 10 Pro, and the game build ID i'm pretty sure is 1.2.0 (WindowsPlayerx64) or something similar to that.
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Don't think there is a pre-assembled one, I'll try have a go at this mod again with 42 separate engines.
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Yep it was, I started my downloading of all my updated mods for 1.2, the day later it was updated! Don't think it made a difference however, I believe it still worked for me even though it was the version supported for 1.1.3.
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Well I did say this in the development thread by accident, by why not use something like Shadowmage has for his SSTU labs mod where you can change the engine layout to whatever amount of engines you want? Will make it all go down to one part. By the way, I'm pretty sure it is the part count, having 42 engines running simultaneously kind of necks my game, however if I use a clustered F1B engine from the SSTU Labs mod, there is no more FPS problems other than the usual performance drop that I usually have. Too bad I need more F1B's to fit in the diameter. :/
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I that might've been because it was only the output_log file, i'll try the KSP log file instead. Here it is. Hope this helps. https://drive.google.com/file/d/0B2KhGWTQNhbNS3o3WEFKNEpnMlU/view?usp=sharing And yes, my MM is running on 2.7.1.
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https://docs.google.com/document/d/1Lm99pMlyEtvk_TexOaewHST0Kmhl3pvUDGMh2_A-rgk/edit Hope that helps.
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Yep, I fixed the stuck on loading screen anyway but the items still not showing on partslist. I'll try the previous version.
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Tried even running the mod on its own, cant even get past the loading screen. And yes I do have MM installed.
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Well did a complete reinstall of KSP now but not currently for this, trying to get the debug menu to work but it's not working. D: Will do this asap. EDIT: Fixed console, now gonna start working my way around this. I think it could be from installing SSTU Nova but not too sure.
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Pretty sure I do, I just put the module manager on that comes with every mod usually. Checking now, but my KSP keeps crashing on startup due to runtime errors. :/
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Just updated to 1.2 for this mod finally after my break of KSP. Anyone else not able to see any of the station core parts and some other parts from this mod? Can't see their preview on the part list and not visible in the VAB.
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Absolutely great work! Been anticipating a mod for this for about... Well, a month now. About making it modular as possible, why not you integrate what the SSTU Labs mod does by making it a single part and you can change the engine layout through right clicking the engine. That would make it have a single part count while being entirely modular. I want to use this ITS so badly but having 42 individual engines kind of necks my game. Would be appreciated if you could do this feature!
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Duski replied to Galileo's topic in KSP1 Mod Releases
Woohoo! Does this mean we'll see glowing aurora on SSRSS and your planet pack? All aboard the Hype Train! -
[1.2] Galileo's Planet Pack (development thread) [v0.9]
Duski replied to Galileo's topic in KSP1 Mod Development
That's very true.- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Duski replied to Galileo's topic in KSP1 Mod Development
Woo-hoo! Got an aerocapture at 28km. haha, keeping those secrets- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Duski replied to Galileo's topic in KSP1 Mod Development
Well i'm guessing Lilli? I got pretty up close with it. I also wasn't able to focus on it via the tracking station too. D:- 1,030 replies
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