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Duski
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Duski replied to sDaZe's topic in KSP1 Mod Development
Nope, but I think you can try out the experimental branch through steam and opt into it. It does look sweet though with the communications network. Atleast i'll have a use for probes, but it'll be a pain setting them all up.- 2,401 replies
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Not entirely sure if this is a bug or not, but disabling something in staging doesn't quite work. For example, the petal adapter, if I say disable bottom payload staging, it still does it anyway upon staging. also if you try to disable it entirely, it doesn't go off the staging list and still does it's normal thing. Just wanted to clear this up.
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Love this game sooo much, glad I picked up on it. Sad to see the people who helped this game ascend to its glory. Sorry if I offend anyone, but is it just me or are all SQUAD staff leaving?
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Duski replied to sDaZe's topic in KSP1 Mod Development
After watching some 1.2 reviews, a communications network has be introduced and it's like an easier SCANsat apparently. I'm taking another guess (i'm pretty eager to find out!) that maybe it's got to do with support for the communications network? Or maybe some radar dishes across Earth to communicate just like on Kerbin in the coming update. Too bad gotta wait at-least a few days or even a week for mod support.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Duski replied to sDaZe's topic in KSP1 Mod Development
Can't wait for the 1.2 release. It's going to actually give probes a proper purpose. Think I already have a satellite network already setup thanks to my GPS satellites.- 2,401 replies
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Hey, Just a question, but will the revamped Dragon 2 be 3.75m? Please do make it that or even make them able to scale in between 2.5m and 3.75m would be great.
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Duski replied to sDaZe's topic in KSP1 Mod Development
I'm guessing it's got to do with the sky. XD- 2,401 replies
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Ok, sweet. I'll experiment with a few tanks and see which fits best. As I badly want this to do rendezvous with my space station. By the way, will solar panels be added to the shuttle like on the cargo bay doors? EDIT: I think I might need the config. Fuel ducts going through parts doesn't seem to work. XD
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@RedParadize, Sad thing is, that the AJ10's will only get me 100 m/s of Delta-V. I could very well keep using the external fuel tank to take me there, but it wouldn't be a proper shuttle mission then. And with placing fuel tanks in the rear of the cargo bay, i'll give that another shot. As I have to put fuel ducts so it stops complaining. I tried to put my fuel tanks at the front to balance my CoM, but it wasn't that much better. Gonna have to do lots of experimentation.
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Hey all, Just a quick question. I'm making a shuttle with the Space shuttle parts in this mod. I chose the no engines version as I had to make adjustments to the engines. But I don't know what to use for OMS engines. I was using the AJ10 engine (which is the one that is on the engines variant) but I could get very little delta-v out of it and it had very little thrust. So out of the engines that come with this mod, what would be the best for OMS? Also, where's a good place on the shuttle to hide your fuel tanks while still having fuel actually go to the engine?
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Duski replied to Galileo's topic in KSP1 Mod Development
It is looking amazing! Gives that little bit extra. And that always makes a big difference. And the volcano erupting would be wicked too! Imagine the KSC just getting turned to solid stone after lava comes crashing into the Space Centre! "Tracking Station team here! We have reports of a uhhhhh, Volcano erupt- AHHH!" RIP KSC.- 1,030 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Duski replied to sDaZe's topic in KSP1 Mod Development
Glad to help. After all, this is a great mod, so you should be able to enjoy it! Might have to get 16GB RAM too as my game gets killed down to 30 FPS when near any clouds. And RAM isn't that expensive, so that's a plus.- 2,401 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Duski replied to Galileo's topic in KSP1 Mod Development
He might be. But just how did he get his hands on it? That is what we don't know. *plays illuminati song*- 1,030 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Duski replied to sDaZe's topic in KSP1 Mod Development
This is because you haven't / properly installed the RSS Textures. It's got no load screen to show Earth because it's all set to show Earth etc. So basically, you haven't installed the RSS correctly or haven't even installed them. Make sure it's the right version too.- 2,401 replies
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Well after learning a few complications and what some things do in this mod, I managed to do my first mission. Starring Orion. Orion's Mission By the way, what engines do people recommend for the lander core landers?
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Hey all, Finally got this mod after eyeing it off for a while and what a great job you've done with it! Just a question, with the lander core descent fuel tank, what happened to the integrated landing gear as shown in the demonstration? I did hear some parts of the mod got broken so is that the case? or have they been removed? Thanks for this mod. Looks like the real things while kinda looking stock-alike in my eye.
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Duski replied to sDaZe's topic in KSP1 Mod Development
Well yea it does work, but as you said engine thrust and tank volumes and all that, there's a mod called RO (Realism Overhaul) which have the raw power to get your things into a low orbit or wherever. I personally like RSS when in low orbit of a body because I just like the view. Not that I have played RSS but I see this kind of perspective from the ISS live feeds across youtube.- 2,401 replies
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Oh. I guess i'm just not used to seeing them. if there are ones on the Mk1-2 pod, they aren't very noticeable.
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Duski replied to sDaZe's topic in KSP1 Mod Development
Yes it does turn all of it into the RSS equivalents. Delta-V size and all that. Contracts get effected too by saying the RSS planets when playing on RSS. And yes this mod is different from RSS, this is RSS turned down into kerbin scale.- 2,401 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Duski replied to Galileo's topic in KSP1 Mod Development
You know, I think I might use this as my solar system when it's done.- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Duski replied to Galileo's topic in KSP1 Mod Development
Gael looks great! How large do you intent making the size of Gael relative to RSS and the kerbol system?- 1,030 replies
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