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sal_vager

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Everything posted by sal_vager

  1. Looks like it's the horizontal lines, if you remove those it should work.
  2. Off-topic political discussion removed, stay on topic people
  3. Sorry Queril, probably not, there is a known issue with controllers failing to be detected correctly and settings failing to persist, I'm pushing to get this fixed for 1.0.5 All I can suggest is that you ensure the stick is plugged in before starting KSP, try restarting KSP with it plugged in and don't start KSP without the stick if any axis or buttons are bound.
  4. That's really light on details Darth, it'd help if you checked out the support sticky and provided as much info as you can.
  5. Don't derail the thread please, we know Vals helmet glass is too transparent, endlessly calling attention to it isn't going to get it fixed any sooner. Now stay on topic, thank you.
  6. Oscilloscopes are indeed useful. And there are other displays older than CRT.
  7. It was just the driver? Heh, it's great that you figured it out, and thanks as if I see this graphical effect in the future I can say it's the drivers
  8. It kinda works, if you use the web installer it'll complain that your DirectX is up to date though, so you need the redistributable, it'll only install the components you don't have though.
  9. If KSP started there will be a log as it writes it anew each time, .config is a hidden folder in your /home/yourusernamehere/ folder, there is also the KSP.log in the KSP folder which will do but isn't as detailed, it will at least show what graphics hardware KSP was able to detect. If you're also seeing this effect with SM3 off that is a bit of a worry, as it should work on shader model 2, although it will not look pretty. Please also describe your graphics hardware and driver, if you install System profiler (hardinfo in the software center) you can use it to make a system report and save it as a text file, that would be very helpful.
  10. Automatic moderation is a pain in the behind, sorry, your first 3 posts are auto moderated, you should be fine now
  11. Hi Philipp2499, your issue looks a bit different, I can see the ground is trying to render but it's failing, you can actually see the shape of the mountains in the second pic. Please upload your Player.log (it's in ~/.config/unity3d/Squad/Kerbal\ Space\ Program/) to dropbox or a similar site and post the link here so I can see. You may have to disable the SM3 shaders in the settings screen, graphics tab.
  12. Can confirm, this was frequently posted to Support and Suggestions.
  13. I better just mention that if you do aerobrake retrograde you'll be hitting an atmosphere that is moving towards you at the planets rotational speed, rather than away, this will heat you up more at the same altitude than a prograde entry. I found this out when returning to Kerbin after a retrograde rescue contract (I couldn't reach the rescuee in time before the Mun helpfully inverted the orbit).
  14. That is actually not correct... Unity3D is multithreaded, but PhysX isn't, so all physics is handled in one thread on one core, and guess what KSP uses the most, that's right, physics! Unity3D 5 uses a newer PhysX that can divide the physics of every gameobject into its own task, and redistribute those tasks to your cores, think about that for a minute. And the Squad devs have been optimizing KSP for several versions, there have been optimizations to the terrain, to texture formats, to the editor, to name a few of the more prominent. This claim that "KSP is not very well optimised" is incorrect, it's not helping anyone and people need to stop repeating old out-of-date information. (Ninja'd)
  15. This works, mostly... https://2.sendvid.com/behh2zzs.mp4 One separator, gravityhack for your enjoyment. (May require a fuel line.)
  16. Hi UnCen Please add a license to the thread and your download to tell people what they are allowed to do with your tool, such as redistribute or modify. Also I suggest you use another file host, as filedropper will delete the file after a few days, you will want to use a host that is more stable such as dropbox or mediafire.
  17. There's lots of exacting and sciency criteria, which is painfully researched then fed via magnetic strip on spools into the extremely powerful Amstrad home computer (circa 1984) that crunches these numbers to generate an impressive list of member generated threads! (Buy yours today! (not a link to ebay)) Criteria include, but are not limited to: The time of day. Hunger. New(ish) member. Cosmic rays. Deterioration of magnetic media. Cool factor (Celsius). Not forgetting a TOTM candidate URL. "Well, the neighbor liked it so it has to be good, and they don't even know what a Kerbal is". Random clicking of various PC input buttons. Cheese. The Kraken. Clouds (because every thread has clouds these days). "Is this thread safe? It looks safe, it's in the Science labs though, please be safe and not be a huge fight 30 pages in..." Not a repeat (hopefully). Vanamonde sent me it and the music isn't weird this time. "That is awesome, I better bookmark this one" More cheese (another type). Bats. "Crap crap crap I forgot the date, gotta look for something quick!" Is this funny/thoughtful/new? ls ./kerbalspaceprogram.com/threads/comments/ | grep 'wow' | sort | less Has anyone posted something that pushes Linux adoption this month? Do I understand the thread? (usually returns false) Partridges and pear trees.
  18. Hi firefighter4443, welcome tot he forums The biggest performance hit is from the games physics, which you can adjust to an extent using the delta time slider in the General settings screen, try adjusting that and see what works best for you. The rest is mostly extra graphical stuff such as re-entry FX, terrain complaxity, number of lights, all these can be reduced so the cpu has less to send to the gpu for processing, but physics is the lions share. Edit: Oh and space center crew, that can really lag the editor.
  19. That'll be very much appreciated as I am sure that more DirectX issues will crop up on Windows 10 sooner or later.
  20. On Windows yes, DirectX is used by default by the Unity3D engine on Microsofts operating system. OpenGL is used on Linux and OSX, and can be forced on Windows, though as the Unity engine is not designed to use OpenGL on Windows there can be graphical glitches. Currently KSP only uses features from DirectX 9, and while DirectX 11 can be forced by Unity, it's also plagued with glitches.
  21. If you could verify the registy trick works for Windows 10 it'd be really helpful, dxdiag unfortunately won't fix DirectX on Windows 10, as Jodo42 found recently :/
  22. Nor did you Ferret There is no download for DirectX on Windows 10, it's built-in, the last redistributable available is dated 2010, after that there were only patches. Beginning with Windows 8.1 and DirectX 11.2, there aren't even any separately downloadable patches, all updates are via Windows update only. By the way, this leaves Windows 10 users who have a broken DirectX with no recourse other than to repair their install with an in-place upgrade, or a complete reinstall of the OS.
  23. Let me guess, the duplicating Kerbal bug ?
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