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sal_vager

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Everything posted by sal_vager

  1. Hi Zosma Procyon, the patcher is broken, sorry. There is more info here. If you bought KSP from the Squad store you can download the current release in full from your store account and copy your saves over to it.
  2. Well, as you use Steam I suggest you verify the game cache first, it'll restore any missing or modified Squad files. If that doesn't solve it, open the games folder, then the KSP_Data folder, look for output_log.txt Upload the file to a site like dropbox or the copy and paste the contents of the file to hastebin, save it and post the new addressbar link here and I'll be able to see if KSP has any errors.
  3. Yeah save first, but heat is a tad weak in 1.0.4, you're unlikely to have any trouble. There's more danger of failing to slow down enough to open your parachutes, as the heat shields add lots of drag for returning vessels. Just don't come in too low.
  4. The in-game FPS counter and the dev tools allow you to view the frame rate on all platforms. Linky. Alt + F12 on Windows, Performance tab.
  5. Looks like 'Ol Boom Boom', and RD has a thread on his Orion drive here.
  6. Seems to be up now, try clearing your browser cache and trying again
  7. Gameplay question moved to Gameplay Questions Jets shouldn't suffer much from this as they will draw fuel equally per stage, much like RCS does. If using rockets it's possible to separate fuel tanks with decouplers, and control fuel flow with fuel lines. Fuel tanks can also be arranged around the CoM so they don't affect its position when they drain. Though if you can make your craft stable when both full and empty, it won't matter that the CoM moves.
  8. Hi nightfireadam, can you please provide more information. Which parts are missing? Which version of KSP did you update from? Which version of KSP do you use? (Steam, store, other) What folders are in your GameData folder? What's in your KSP_Data\output_log.txt file ? (upload this to a file site or the contents to Hastebin) Have you tried reinstalling?
  9. No, they can be removed, they are empty. But, KSP will load addons from these folders if any are present, allowing the player to try loading very old addons that pre-date GameData.
  10. Okay, you don't want the Kerbal to be bobbing up and down, that's what happens when you are at the very top of the ladder, trying to climb with W (and pressing F at the same time), if you're too high the Kerbal will try to climb off the top of the ladder, slip off and fall to the ground. If F isn't doing anything it's because clamber/grab isn't available, it only works when the on-screen notification tells you it's an option. Here's a vid of the clamber in action, the Kerbal is much lower on the ladder than in your gif, W wasn't needed, just a tap on F to "climb out" of the ladder. Hope this helps.
  11. I think you're tapping F when the Kerbal is just a little too high up the ladder, the "[F] climb out" actually disappears when you moved upwards. So try putting the Kerbal lower so "[F] climb out" is visible and try again
  12. Heh, repo steps are "I install all these mods and now this happens". Removing FAR actually seems to have broke things further, behold... (gvfs-open:8142): GLib-GObject-CRITICAL **: /usr/src/packages/BUILD/glib2.0-2.32.3/./gobject/gtype.c:2722: You forgot to call g_type_init() (gvfs-open:8142): GLib-GObject-CRITICAL **: g_type_interface_add_prerequisite: assertion `G_TYPE_IS_INTERFACE (interface_type)' failed (gvfs-open:8142): GLib-CRITICAL **: g_once_init_leave: assertion `result != 0' failed (gvfs-open:8142): GLib-GObject-CRITICAL **: /usr/src/packages/BUILD/glib2.0-2.32.3/./gobject/gtype.c:2722: You forgot to call g_type_init() (gvfs-open:8142): GLib-CRITICAL **: g_once_init_leave: assertion `result != 0' failed (gvfs-open:8142): GLib-GObject-CRITICAL **: /usr/src/packages/BUILD/glib2.0-2.32.3/./gobject/gtype.c:2722: You forgot to call g_type_init() (gvfs-open:8142): GLib-CRITICAL **: g_once_init_leave: assertion `result != 0' failed Gvfs-open is just Ubuntu's program to open files with their default program, so something is pretty messed up. And the first problem from the earlier log was not KAS, it was this. The assembly was not found in the Global Assembly Cache, a path listed in the MONO_PATH environment variable, or in the location of the executing assembly (/home/nick/.steam/steam/steamapps/common/Kerbal Space Program/GameData/WildBlueIndustries/DSEV/) Could not load file or assembly 'InfernalRobotics, Version=0.19.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The class SpinHub.HubHelper could not be loaded, used in SpinHub, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null. Which can have a knock on effect or just be a symptom itself. Even the first exception wasn't KAS, it was spinhub. AssemblyLoader: Exception loading 'SpinHub': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'SpinHub.HubHelper' from assembly 'SpinHub, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Even the first nullref wasn't KAS. NullReferenceException: Object reference not set to an instance of an object at ModuleDeployableSolarPanel.AssumeDragCubePosition (System.String name) [0x00000] in <filename unknown>:0 And there are further nullrefs in Realchute and KAS. But removing FAR helped clear up some of the log spam, letting us narrow things down. I thought spinhub was part of IR and removing IR would stop this, it probably just needs reinstalling, but you definitely should test reinstalling spinhub. The gvfs-open error is a worry though, and wasn't happening before, so it won't hurt to reinstall FAR to see if it goes away and could indicate a separate issue with FAR on Linux, or it may be that not all FAR files had been removed. But apart from the log spam, were there any other symptoms of this issue?
  13. I think something is wrong with your install... [WRN 21:57:21.022] Config in file '/home/edmund/Desktop/KSP104/GameData/ContractFilter/settings.cfg' contains no data. [ERR 21:57:21.246] Error: Empty part config file [WRN 21:57:21.247] Cannot create config from file '/home/edmund/Desktop/KSP104/GameData EVE is breaking... LOG 21:57:21.798] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/CityLights [LOG 21:57:21.798] AssemblyLoader: Loading assembly at /home/edmund/Desktop/KSP104/GameData/EnvironmentalVisualEnhancements/Plugins/CityLights.dll [ERR 21:57:21.800] Failed to load assembly /home/edmund/Desktop/KSP104/GameData/EnvironmentalVisualEnhancements/Plugins/CityLights.dll: System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid. at Mono.Cecil.PE.ImageReader.ReadImage () [0x00000] in <filename unknown>:0 at Mono.Cecil.PE.ImageReader.ReadImageFrom (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at Mono.Cecil.ModuleDefinition.ReadModule (System.IO.Stream stream, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0 at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0 at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName) [0x00000] in <filename unknown>:0 at AssemblyLoader.ScanForBadTypeRefs (System.String file) [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadExternalAssembly (System.String file) [0x00000] in <filename unknown>:0 So is GC monitor... [ERR 21:57:21.805] Failed to load assembly /home/edmund/Desktop/KSP104/GameData/GCMonitor/getRSS_x86.dll: System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid. at Mono.Cecil.PE.ImageReader.ReadOptionalHeaders (System.UInt16& subsystem, System.UInt16& dll_characteristics) [0x00000] in <filename unknown>:0 at Mono.Cecil.PE.ImageReader.ReadImage () [0x00000] in <filename unknown>:0 at Mono.Cecil.PE.ImageReader.ReadImageFrom (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at Mono.Cecil.ModuleDefinition.ReadModule (System.IO.Stream stream, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0 at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0 at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName) [0x00000] in <filename unknown>:0 at AssemblyLoader.ScanForBadTypeRefs (System.String file) [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadExternalAssembly (System.String file) [0x00000] in <filename unknown>:0 And planetshine... [ERR 22:02:11.504] [PlanetShine] An exception occured reading CelestialBodyColor node: CelestialBodyColor { name = Gilly color = 134,119,103 } The exception was: System.ArgumentNullException: Argument cannot be null. Parameter name: s at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0 at PlanetShine.ConfigManager.LoadBody (.ConfigNode bodySettings) [0x00000] in <filename unknown>:0 I think you need to consider reinstalling KSP, and if you use a link to start KSP, run the KSP.x86_64 directly instead.
  14. Hmm, it's saying infernal robotics wasn't found and couldn't be loaded, then lots of "Spinhub couldn't be loaded" errors. Nullreferences on FAR. Argument nullrefs on FAR! That can't be good. Yeah I think you need to try removing FAR and IR, see what happens.
  15. They are not available, anywhere, they don't exist in KSP yet and are not from any existing addon pack. Duplicate thread merged and closed
  16. These are not in the game yet, they will be stock.
  17. Unfortunately no we can't put files in the posts, they have to be put elsewhere and linked here, it is possible to post just text though, but please put large amounts of text in [noparse] [/noparse] tags."/home/yourusernamehere/.config/unity3d/Squad/Kerbal Space Program/" is the file path and yes, Linux can hide files and folders, open your file manager and press control+h to enable viewing of hidden files and folders, in your main folder you will now see many folders beginning with . these are the hidden folders and one of these is .config Player.log is just a plain text file, and will open in Gedit or any other text editor. Hope this helps.
  18. Don't rely on the aero overlay lines, they don't tell the truth. Please post pics of the craft to imgur and upload the craft file to a file share site and post the links here. If you want to see accurate aero data, open the debug menu with alt+F12 and enable aero data in the action menus, it's in the physics tab.
  19. Please don't use the aero overlay for any testing of aero forces, it's known to be inaccurate, enable "Display aero data in action menu's" via the debug screen instead. The line you see is body lift, and KSP is known to misreport lift and thrust on mirrored parts when using the CoT, CoM, CoL and aero forces displays, as it only uses the original part and not its symmetry clones for some things, this is easily seen in the editor when placing Rockomax 24-77 Twitch engines in symmetry, the CoT indicator will point to the side. And please reproduce this in stock, addons affect KSP even if they aren't in use. As for Onchyophora, too much canard and not enough rudder.
  20. The way I see it, it's pressure, just like on the inside of a balloon. If you had a sealed vessel and burned fuel and air in it, you'd raise the pressure until it burst, same with a balloon if you keep pumping it up, the pressure increases until it pops. When you put a pin in a balloon the air escapes, but the moment that air leaves the balloon it cannot act on it anymore, what pushes the balloon is the pressure on the side opposite the hole. Same with a rocket engine combustion chamber, the gasses that leave the engine are effectively no longer anything to do with the rocket, it's the pressure on the opposite wall that drives the rocket forwards. The wall isn't very large though so the pressure doesn't have a large area to push on, and the hot gasses are still expanding even after leaving the rocket chamber, that would be wasted energy but clever people realized that energy was also usable by fitting an extension, the engine bell, so the expanding gasses that left the chamber could fill the bell and push on its walls. Some of that push is just to the sides, but because of the sloped sides some of it pushes the bell forwards as well, and that pushes the rocket, and the bells are optimised so when the gas finally leaves it's expanded about as much as it's going to. Steam engines actually work a bit like this, with bigger pistons able to extract useful work from the expanded steam that still has some expansion left to go. Once it's gone past the end of the bell though it's gone, there's no further force in the exhaust pushing the rocket, it's no longer in contact with it to do any pushing. Think about when you throw a stone, while the stone is in your hand you exert a force on it and it resists that force, that's why it takes effort to throw, but once its left your hand neither you nor the stone can affect each other. And in a infinitesimal way, just as you put energy (inertia) into the stone, a little bit went into to, pushing you the other way.
  21. Hi 123nick, KSP will log the loaded addon DLL's and parts in the Player.log so it'd be useful to have that You can find it in /home/yourusernamehere/.config/unity3d/Squad/Kerbal Space Program/ Hastebin.com is pretty good for log contents as there's no ads or other junk.
  22. Hmm, can you please tell me what method you are using to find the FPS, and your FPS with the current settings (v-sync off). You may also want to consider updating your graphics driver, as your dxdiag says your current driver is from 1/23/2014, the latest driver for your card and Windows7 64bit are dated 8/19/2015, you can find Intels instructions on doing this here.
  23. Well it's about gameplay, and the help you get here can help others in the same boat later, so for their sake when they search for "overdraft" they'll end up here.
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