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KSP2 Release Notes
Everything posted by sal_vager
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I dunno, I think it's nice, really cute Perfect for a race challenge around the KSC...
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Game freezes while building rocket
sal_vager replied to VaPaL's topic in KSP1 Technical Support (PC, unmodded installs)
Um, yeah Maybe you should search for any known faults or recalls on your exact gpu model. -
The Linux Thread!
sal_vager replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
offbeat, no idea sorry, the stutter is engine level stuff and no one's found a fix, though why it's worse for you I don't know, my 'unused reserved' memory does go up a little bit faster but not enough to impact my gaming. Hagen von Tronje, the Unity engine officially supports Ubuntu 12.04 LTS and later, but players have gotten KSP running on almost every Linux distribution so far, I even managed to start KSP in Puppy Linux, so feel free to choose one that best suits you, as a player new to Linux I suggest sticking with a version of Ubuntu, Kubuntu uses the K desktop and is probably the most Windows like, Ubuntu uses the Unity desktop by default and is a bit like OSX, Xubuntu (Xfce) and Lubuntu (Lxde) are lightweight and could best be compared with Windows 2000/XP in some ways. But any version of Linux should install happily to a HDD, most online instructions will help you avoid any pitfalls, and it's just a matter of choosing which you'd like at boot time. As for modding, there's very little difference, most addons just drop into GameData and work fine, some external tools like ckan will take a bit of work to get running but aren't too hard. And yeah, KSP's file structure is pretty much the same, only a few things like logs are different. If you get stuck we'll help as best we can, and if you have any questions just ask -
KSP is also available at Good Old Games
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Need your own thread moved or locked? Post here.
sal_vager replied to Rich's topic in Kerbal Network
Okay done, let us know when you're ready to re-open it. -
Anti-Aliasing, nVidia in Linux
sal_vager replied to 0Kev's topic in KSP1 Technical Support (PC, modded installs)
Supposedly this works to eliminate tearing with the Nvidia proprietary driver but I have not tested it yet. Performance tip for vsync on proprietary nvidia drivers. -
Game freezes while building rocket
sal_vager replied to VaPaL's topic in KSP1 Technical Support (PC, unmodded installs)
Okay VaPaL, have you checked your heat levels? The Nvidia might just be overheating. -
Why should i use spaceplanes?
sal_vager replied to Gooru's topic in KSP1 Gameplay Questions and Tutorials
Honestly, if you don't feel like making them don't make them, don't feel pressured to have a spaceplane just because others feel they have to, we're not "keeping up with the Joneses" here. You can play KSP in your way, and if you'd rather fly rockets, fly rockets! -
Game freezes while building rocket
sal_vager replied to VaPaL's topic in KSP1 Technical Support (PC, unmodded installs)
Well that's something at least, though still no sign in the log as to what might be causing the freeze. I know KSP can freeze when certain other software is in use, have you got anything installed that monitors cpu and memory, something from Steam maybe? -
Game freezes while building rocket
sal_vager replied to VaPaL's topic in KSP1 Technical Support (PC, unmodded installs)
Is KSP detecting your gfx card properly now? It'll say it at the top of the KSP.log -
What is this mystery button?
sal_vager replied to tf58's topic in KSP1 Gameplay Questions and Tutorials
You have no new messages... Basically contract messages will go there, and it will alert you when a contract is completed. Also: moving to Gameplay Questions. -
Bill Phil, your comment can easily be misconstrued as dismissive, please cake more care in how you present your responses, thanks.
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Phantom acceleration
sal_vager replied to Whovian's topic in KSP1 Technical Support (PC, unmodded installs)
Hi Whovian, just wait until you are fully clear of the atmosphere before using timewarp -
KSP editor performance...
sal_vager replied to Darnok's topic in KSP1 Technical Support (PC, modded installs)
If you turn off the space center crew on the first page of the settings screen you can reduce the load, but other than that I'd not worry about it. -
We're getting closer to figuring this out I think. Rather than displaying the mesh inside-out it looks to be drawing the back side of the mesh, these are untextured and they don't even have a material so they are just black. Normally any polygon facing away from the camera is not drawn, this is called back face culling, but the Wikipedia page does say "In scenes containing transparent polygons, rear facing polygons may become visible through the process of alpha composition". I know all the KSP textures have an alpha channel, and fairings do use alpha blending to show semi-transparency in the editor.
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The Linux Thread!
sal_vager replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Unfortunately Unity's built in anti-aliasing doesn't work on Linux, but it can be forced by the graphics driver on a per-application basis. PB, try installing the driver for your card and see if that helps. -
Parts not loading
sal_vager replied to Dfthu's topic in KSP1 Technical Support (PC, unmodded installs)
Hi Dfthu, open your persistent.sfs, search for: TechTreeUrl = GameData/ModuleManager.TechTree And change it to: TechTreeUrl = GameData/Squad/Resources/TechTree.cfg -
Sampa, if this took place using Kerbal Space Forum PM's have your friend report them, there is a button next to the "Forward" button for this.
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Well it's pretty visibly clear that the fairings have an inner and an outer texture, the issue is that the driver is trying to draw them both which should not occur because usually the rear of a polygon is not rendered, the internal texture should not be drawn unless the camera is inside the fairing. But because we can see it with some drivers and hardware suggests that the polygons of the model are being drawn incorrectly, so the texture is applied to the side facing the camera at all times, and because there is no appreciable gap in the meshes (no wall thickness) we see a Z order rendering conflict. Can you move your view inside the fairing and get a screenshot, I think it will be untextured.