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sal_vager

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Everything posted by sal_vager

  1. Yes, if you have the permissions, it's on for you, else no, it's not There's more than one button for html...
  2. Module manager can do this, if you use module manager try backing up the save then editing the persistent.sfs, make sure TechTreeUrl points to GameData/Squad/Resources/TechTree.cfg instead of the module manager file.
  3. There is a setting to change the UI size, though it'll make the whole flight UI larger.
  4. You cannot make an entire vessel into a sub assembly, sorry, sub assemblies are by their nature sub sections of the vessel, this is by design. If you would like to load a vessel alongside another vessel you should use the "Merge" button in the vessel load dialogue.
  5. Jumpyyoza's fix and your information seem to suggest a bad install or bad settings.cfg E.Nygma, at least I am assuming you are talking about another install and not just a change of DE on the same computer.
  6. All the click-through events should be solved with the 1.1 release as the entire UI is being replaced
  7. Hi Deltak, I cannot load the save file as it appears to be a shortcut to your file, not the file itself.
  8. Does making any other non-controllable part the root also cause this ChewieRolo?
  9. Hi Crocket, can you put the output_log.txt on a site like dropbox, pastebin or mediafire please.
  10. This looks to be it eNamel5. The saves folder is usually in the Kerbal Space Program folder, not in Applications so why it is looking in Applications is unknown, all I can suggest is you try reinstalling to a new location and verify that saves is in Kerbal Space Program.
  11. Hi Onieronaut, I'd really like to know what causes this as well, I am not able to reproduce this with the proprietary Linux Nvidia driver so I think this is a driver issue, or possibly driver settings. I do know that the orbit lines also disappear on OSX, so this may be an issue with OpenGL with certain drivers and possibly only on AMD hardware. So please provide more info on what graphics hardware you use, your driver and version, and your graphics settings both in KSP and in your driver settings, your kSP.log will show what KSP gfx card detects and your settings.cfg will show your current KSP settings, you can generate a hardware report on Linux with the hardinfo package. If you are using the open source Radeon or Nouveau driver please consider testing the proprietary driver instead or vice versa, don't forget to reboot to enable the driver. You can also try starting KSP with this from the terminal: LD_PRELOAD="${LD_PRELOAD} libpthread.so.0 libGL.so.1" __GL_THREADED_OPTIMIZATIONS=1 ./KSP.x86 Change directory (cd "/path/to/KSP") to your KSP folder first though or it will cause other issues, and add _64 to the end for KSP.x86_64
  12. Not from that pic no, we'd have to see the contract as it is displayed in flight or the editor, it'll show what is complete in green. Or you can just flag it as complete in the alt+12 debug screen.
  13. I'm sure we'll find out eventually, it doesn't seem to be causing any issues though, also, moved to Kerbal Network.
  14. Actually the Kerbal Network with a Forum tag, seeing as it's about the forum
  15. Looks fun, a launch clamp launcher!
  16. I better move this to Suggestions & Development, also aliens is on the WNTS list, Squad doesn't have plans for any life off Kerbin.
  17. On the quotes on the script, there's several different methods and all work to ensure compatibility with older scripts. Single quotes (') and double quotes (") effectively tell the shell to treat the contents of the quotes as a string (line of text) including spaces, if quotes aren't used the spaces are treated as the end of the command, so cd ~/home/user/Kerbal Space Program will stop at cd ~/home/user/Kerbal, and because this is not a valid path the cd command will fail. The forward slash escapes the normal use of the space character so the cd command can keep going to the end.
  18. Hi BlkBltChemie, the script is just a regular text file made with any text editor and can be as simple as this for the x86 version: #!/bin/sh cd "/home/user/games/Kerbal Space Program" ./KSP.x86 And this for x86_64: #!/bin/sh cd "/home/user/games/Kerbal Space Program" ./KSP.x86_64 More can be added such as LC_ALL=C before starting KSP which is needed with KSP.x86_64 for many non-english locales, like this: #!/bin/sh cd "/home/user/games/Kerbal Space Program" LC_ALL=C ./KSP.x86_64 It wont need an extension but .sh is commonly used, just the file name is enough and the file is made executable via the right click properties or chmod, I have run into one issue with scripts in that some terminals cannot parse file paths that contain spaces, even if they are in quotes or escaped with the \ character, so it's best to run them with sh or bash instead of the terminal emulator, this can be done by changing "Open with" in the right click properties. The script can then be placed anywhere and it will change to the /home/user/games/KSP folder and start the game. It's been a while since I used Mint but I am sure it has options to make a launcher via a GUI, a quick search turned this up, and while it looks a bit contrived it may do what you need. Most desktops allow you to just right click and make a new launcher, but you have to make sure the working directory is the path to the KSP folder. If you get stuck I'll download Mint and have a look WolfgangAxel, I typed all this before seeing you already answered, oh well posting anyway, and I'm glad I was able to help even in a small way.
  19. I'd remove it, try KSP with the radeon driver, I know it works but last time I used them it was slow, but then it was with the AMD chip in an APU. Fglrx should work though, unless you have an old HD4000 series card, actually I think the 5000 was dropped as well recently, anything older needs X.org downgraded as the drivers for the 4000 and older don't support later versions of X.org. Your log says you have a Radeon HD 6310 though so it should be fine. Maybe the driver just installed badly, might be a pain to remove though, have to check the radeon driver isn't blacklisted. If you can find how fglrx was installed that may help, if it was a dependency of something else you installed then it should be the one from the repo, and uninstalling should be painless.
  20. May be the wrong ELF class, if you're using KSP.x86 on a 64bit OS you'd also need libmesa for the i386 architecture, maybe it was uninstalled?, and yes KSP can break with Japanese, Chinese and similar in the file path.
  21. Moved to dev discussion There is an addon that tries this called Principia but it's too slow to play and results in orbits that decay over time. Squad doesn't have any plans to change the physics system.
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