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sal_vager

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Everything posted by sal_vager

  1. Anyone who's walked on the Moon is pretty special as far as I'm concerned.
  2. There's lots of suggestions in this thread for more features, minor things, unnecessary things, things that can wait and that players have managed without. But if you want to make what you have as good as you can, you need to concentrate on what you have, to the exclusion of everything else. I'm guessing aero is at least party done, you have to finish it because it's too big a thing to only do half way, it'll affect too many other parts of the game so once aero is sorted, fix whatever aero broke, and it will break other stuff, changing something as fundamental as how air works isn't some magical fix for the rest of the game. Once that's done finish whatever else is mostly there, be it fairings or whatever, and for anything else on your 1.0 wishlist that isn't already mostly complete, cross it off the board and leave it for later. After that, no more work on features for 1.0, even if it's delta Vee, even if it's new contracts, even if it's new parts. No matter how much players want X or Y or Z, cross it off the board for 1.0 Once that's done you look at the bug tracker, it's got up and down votes so the players can tell you which bugs they think are important and which they think aren't, they can do this while you're fixing whatever new aero broke so it's ready when you're ready. Then just fix what you already have, no feature request, no feedback, just the bugs. Then you'll be ready for 1.0
  3. Oh, I'm sorry to see you go Starwhip, take care of yourself.
  4. I imagine this module will be as much fun as an inside-out bouncy castle in zero gravity can be
  5. Zekes died in all the wars, all of them! I believe one gentle lady of the Green Galaxy may be available.
  6. Hi Planetfall, looks like it worked There's a 3 post spambot trap which is why your post didn't show up right away, and you need one more post before you can edit your avatar, welcome to the forums, have fun and fly safe!
  7. Northstar1989, you've been asked to stop, so stop.
  8. If they aren't in "C:\Users\yourusername\Application Data\Squad\Kerbal Space Program" then they are likely gone for good, and there's no way to get them back without a file recovery program, see here for Microsofts info on file recovery. Likely they are still there and Steam is not using them because you reinstalled, and you should be able to copy them to the KSP folder
  9. Umbral, what is wrong with your monitor? FTL looks fine for me.
  10. This thread http://forum.kerbalspaceprogram.com/threads/113111-0-90-Kerbal-Inventory-System-%28KIS%29-1-0-0 This looks like theft or an alt account, closing.
  11. Your log says you're running out of addressable memory, probably all those B9 and KW textures, there's an addon called active texture management that can help reduce your RAM use
  12. I think you're going to need vector maths here, I found this page that explains the dot product and cross product pretty well, it may help
  13. Your log file wouldn't even open for me at first, but Abiword managed it. There's a pair of texture load errors but they are near the start so probably not the cause: And null reference exceptions near the end of the file: NullReferenceException at (wrapper managed-to-native) UnityEngine.MeshFilter:set_sharedMesh (UnityEngine.Mesh) at SpriteMesh.CreateMesh () [0x00000] in <filename unknown>:0 at SpriteMesh.get_mesh () [0x00000] in <filename unknown>:0 at SpriteRoot.Delete () [0x00000] in <filename unknown>:0 at SpriteBase.Delete () [0x00000] in <filename unknown>:0 at UIListItemContainer.Delete () [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (Int32 index, Boolean destroy, Boolean doEasing) [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (IUIListObject item, Boolean destroy, Boolean doEasing) [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (IUIListObject item, Boolean destroy) [0x00000] in <filename unknown>:0 at ApplicationLauncher.RemoveModApplication (.ApplicationLauncherButton button) [0x00000] in <filename unknown>:0 at RealChute.SettingsWindow.OnDestroy () [0x00000] in <filename unknown>:0 NullReferenceException: Object reference not set to an instance of an object at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0 But the last thing to happen before the file ends is this: Exception thrown during Rentry Simulation at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at System.Array.Resize[AbsoluteVector] (MuMech.AbsoluteVector[]& array, Int32 length, Int32 newSize) [0x00000] in <filename unknown>:0 at System.Array.Resize[AbsoluteVector] (MuMech.AbsoluteVector[]& array, Int32 newSize) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[MuMech.AbsoluteVector].set_Capacity (Int32 value) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[MuMech.AbsoluteVector].GrowIfNeeded (Int32 newCount) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[MuMech.AbsoluteVector].Add (AbsoluteVector item) [0x00000] in <filename unknown>:0 at MuMech.ReentrySimulation.RecordTrajectory () [0x00000] in <filename unknown>:0 at MuMech.ReentrySimulation.RunSimulation () [0x00000] in <filename unknown>:0 Out of memory (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) I'm not certain but it looks like MchJeb was trying to resize an array, maybe it was trying to make it bigger than 32bit, wrapped around to 0 and died.
  14. Really nice craft KerrMü, you've been very inventive with stock parts there
  15. Hi Elveswarrior, unless your wheels are breaking off it's probably just the steering method they use, they are meant to be tank-like so instead of tuning one side slows and the other speeds up. Those wheels don't turn very well when moving quickly, you need to slow down
  16. Uses other then getting drunk are preferred for a Science Labs thread guys
  17. Hello GP, nice wings :D

  18. I am. And I think NathanKell is online...
  19. Yello! Let's see, maybe Greening Galaxy is around?
  20. North, that Mega link is to an 8.3 gig file, what is it? derp, it's the tutorial. North, can you do several smaller downloads instead please, and put any videos on youtube instead of in the archive, thank you.
  21. I expect this will be useful for a lot of people North, thanks, also there's the free Monodevelop for other OS's, though it may be tricky to follow your tutorial with different tools
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