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sal_vager

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Everything posted by sal_vager

  1. Have you ruled out anything in Debian hijacking the F keys? Try binding quicksave to a regular key or combination.
  2. Export? That works with this? The LC_ALL command is similar to LC_LANG, except it does numbers as well, LC_LANG also woks for our needs, they set the language for the program started after.
  3. Moved to the Space Lounge, Pawelk, please use the Lounge for these sort of threads in future.
  4. Is KSP able to write? Check the permissions and make sure you are using a Linux file system, and if in doubt use LC_ALL=C
  5. Hi qwertyce, yeah, starting KSP with LC_ALL=C will fix this, but you also need to delete the settings.cfg first. The issue is caused by Unity using the language set by the system user, with many languages using punctuation slightly differently. Unity expects commas and periods to work in a certain way and normally this is fine but it means KSP cannot parse the settings.cfg correctly. LC_ALL=C makes the program started with that command use the Posix standard for language rules, and we use Posix because it's on all Linux systems and it's quicker then typing ENG You can make a shell script in the KSP folder to make starting KSP easier, just put this in a file, save it and make it executable: #!/bin/bash LC_ALL=C ./KSP.x86_64
  6. Hi Thu and welcome to the community Try starting KSP from the command line with "LC_ALL=C ./KSP.x86" or "LC_ALL=C ./KSP.x86_64", and delete your settings file, there's an issue with Unity/KSP and some system languages.
  7. Are you starting KSP with LC_ALL=C ? It fixes so many things.
  8. I updated it jinks, thanks for reminding me. Kulko, check your addons are up to date.
  9. Okay, technically we're hacking the Unity binary and that's a no-no, though the Unity devs were okay with the old mouse fix that epinull found and have since incorporated it into Unity themselves. Squad could use these offsets, and I'm hoping they make it into 0.25 but really we need to be pushing Unity to fix their 64bit binaries, not just for us but for all Unity3D devs and Linux gamers
  10. I hope this thread has a point, and isn't just a chat thread, we had to ban those don't you know? Also, black tea, no sugar.
  11. There's the moment where your craft can use the minimum amount of fuel to reach its destination, and every second before or after you'll need more fuel to reach the same point. If you have the fuel, or delta V, to spare you can launch earlier or later, your "window" is only limited by the capabilities of your craft
  12. SAS isn't supposed to lock you solidly on a trajectory, the old ASAS behaviour was a placeholder. Besides, you can always add more Moved to dev suggestions.
  13. Okay, what about running a script just after KSP starts that moves the KSP window to where you want it? It could be called from the Steam launch options or be a part of a KSP startup script.
  14. The contracts are there so you have fun, not as a tutorial for new players, also they are intended to encourage more outlandish or "Kerbal" designs, and in this regard they are in fact working as intended by the Squad developers
  15. Though I can't test this (one monitor here) I have heard that KSP will use the correct monitor in Windowed mode, you can try -popupwindow to get a borderless window in this case.
  16. Not really, it's more embarrassing for the modders who are using this feature
  17. You need to get within physics range, so that's 2.5km :/
  18. styckx, you could try the "-adapter N" command line argument, even though Unity claims it's Windows only they also say that of the -popupwindow command, and that does work in Linux
  19. dyson, you can make a shell script to start KSP or add that line to the Steam launch options, more info here. Kulko, please post your full KSP.log amd player.log to a paste site for us, thanks. Kaa253, don't forget to back up the file, and let us know if it works
  20. Dyson, make sure your file permissions aren't read only, you'll need to delete the settings.cfg and start KSP with LC_ALL=C each time, and yes contracts eventually return
  21. Squad only provide torrents for the demo, it's not secure enough for the release, sorry.
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