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KSP2 Release Notes
Everything posted by sal_vager
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[0.15, PARTS] Mk2 Stock Parts (Alpha 0.2 "Released")
sal_vager replied to Thobewill10's topic in KSP1 Mod Development
Don\'t forget the bit about the customers Also, there is solar and there is nuclear, is there anything in between? I was wondering if a rocket fuel powered electrical generator would fit with your style, instead of thrust it\'d just provide power until the fuel ran out. -
[0.15, PARTS] Mk2 Stock Parts (Alpha 0.2 "Released")
sal_vager replied to Thobewill10's topic in KSP1 Mod Development
Okay this one kinda relies on being able to put italics and strikethroughs in the part description, I\'m not sure that\'s possible though: Our loyal customers asked for a smaller Xenon tank, and so we have delivered, though why anyone would want less gas is a mystery. Thobewill\'s Home Electricals recommends you stack as many of these smaller tanks as possible, we wouldn\'t want you to run out in deep space, and we need to dispose of as much of the evidence gas as possible. -
[0.15, PARTS] Mk2 Stock Parts (Alpha 0.2 "Released")
sal_vager replied to Thobewill10's topic in KSP1 Mod Development
For the external Xenon tanks, you said they\'d be spheres right? I was thinking something like the spherical ones here. Never one to shy away from a good business opportunity, Thobewill\'s Home Electricals have decided to enter the radial tank market with it\'s new “Xenospheres†External Xenon storage system. Any resemblance of the Xenoshperes to our factories gas storage tanks is purely cosmetic, please ignore the hastily cut girders and mount as many as you can on your spacecraft, quickly, before the Feds find us, you never saw us okay? No refunds. -
Part of the fun of this game is figuring stuff out but if you get frustrated we\'ll try to help Experiment, pitch over at different heights and find what suits you best, throw it all out and try something just because it sounds fun, add more boosters There is no price for failure, and that\'s not only how we learn, it can be fun into the bargain.
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[0.15, PARTS] Mk2 Stock Parts (Alpha 0.2 "Released")
sal_vager replied to Thobewill10's topic in KSP1 Mod Development
Not sure about this one, what do you think? For the VASIMR Here at Thobewill\'s Home Electricals we believe there are few problems that cannot be solved by the application of extremely large voltages, whether you are making toast or blasting through space, the more power you use the better. So it should come as no surprise that our premier drive system needs a lot of juice, and has not one, but two super high voltage Xenon thrusters, this baby is so powerful it needs a serious power source which is why we recommend you use our Mk1 Gizmo Atomic Generator (also suitable for toasters). Lead shielding and cooling system sold separately. -
[0.15, PARTS] Mk2 Stock Parts (Alpha 0.2 "Released")
sal_vager replied to Thobewill10's topic in KSP1 Mod Development
Okay try this for the small Ion engine: Thobewill Home Electricals first entry in the space propulsion market is no dirty old chemical rocket, but a futuristic, clean, elegant solution to all* your Delta-V needs. In the words of our founder 'Throw enough volts at it and you can make a cat jump half a mile, spaceships just need more power!' *Not suitable for atmospheric flight, high acceleration or people with pacemakers. -
[0.15, PARTS] Mk2 Stock Parts (Alpha 0.2 "Released")
sal_vager replied to Thobewill10's topic in KSP1 Mod Development
For the Xenon large tanks: Unfortunately, the government has seen fit to investigate Thobewill Home Electricals attempts to put Xenon Arc lamps into children’s toys, citing 'reckless endangerment' or something like that, forcing us to dispose of the gas (before the court case) So now we are selling it as spacecraft fuel! Nowhere is further away than space right? And it\'s cheap! Its a win win! -
[0.15, PARTS] Mk2 Stock Parts (Alpha 0.2 "Released")
sal_vager replied to Thobewill10's topic in KSP1 Mod Development
Wow thank you very much Thobewill, here is another, and it\'s Xenon gas you are using right? This one is for the external battery: The 'A' size Supplementary Surge system can give your ships that much needed boost when using any of Thobewill Home Electricals more power hungry products. Due to their weight it is recommended to purchase them in pairs, and for this week only if you buy an 'A'SS for one side of your rocket we\'ll throw in the other for the same price! -
[0.15, PARTS] Mk2 Stock Parts (Alpha 0.2 "Released")
sal_vager replied to Thobewill10's topic in KSP1 Mod Development
Hey I don\'t mind, here\'s something for the battery: New from Thobewill Home Electricals, the 'B' sized Main Battery Bus is perfect for powering your portable appliances. (Warning, may undervolt if mistreated, contains acid, not lead-free, if swallowed consult your doctor, do not pierce, burn or dispose of in landfill, for ages 5 and over) -
[0.15, PARTS] Mk2 Stock Parts (Alpha 0.2 "Released")
sal_vager replied to Thobewill10's topic in KSP1 Mod Development
I\'ll have a go at the part descriptions if you like, I can\'t guarantee they\'ll be any good though Edit: For the Nuclear generator: With many Kerbal inventions, you never know quite what will happen until you flip the switch. It would be nice if we could ask the creators of the Mk1 Gizmo Atomic Generator what happened when they turned on the prototype, but when we looked for them all we found was a mile wide crater. The Space Center personnel say the Gizmo gives them the creeps, so it is best stored away from living areas, like 10km away. -
It\'s hardly a big secret any more, but just in case someone who isn\'t going to join the stock base reads this, I\'ll tell you via personal message.
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I may have found the cause of this annoying skidding, in 0.15.1 anyway, some of my aircraft that were perfectly okay in 0.15 are now scooting around and are impossible to control. It turned out it was the wings, I had them overlapping and the collision meshes must have been interfering with each other, I altered the heights of the wings so they were no longer clipping into each other and the problem vanished. I actually had this same problem in 0.15 with one plane, I had used symmetry and angle snap together, and placed two pairs of wings so one clipped into the other, the plane suffered from a weird phantom force making it roll and steer left all the time, I fixed that plane the same way but it seems 0.15.1 is much more sensitive to wing placement than 0.15 was.
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Hi wrestlingforme, welcome to the KSP community. I hope you have a lot of fun launching rockets
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[0.15, PARTS] Mk2 Stock Parts (Alpha 0.2 "Released")
sal_vager replied to Thobewill10's topic in KSP1 Mod Development
Bravo Thobewill, that looks very nice indeed, and I really like how the reactor has turned out, it\'s spookily similar to the Gadget So what will these radiators look like? I\'d assume the real VASIMR would use some kind of liquid cooling and large passive radiators, the Shuttles radiators are the dark panels on the inside of the cargo bay doors but they don\'t look very impressive. On looking up radiators there\'s a few designs out there, from the household types, that can even be curved around a 1meter hull, to car style radiators, or passive cpu heatsinks. I even found this concept radiator that could be stacked instead of radially attached. -
[0.15, PARTS] Mk2 Stock Parts (Alpha 0.2 "Released")
sal_vager replied to Thobewill10's topic in KSP1 Mod Development
Okay, normally I can find stuff on here to help people out, but I can\'t find anything on these glowmap things, or whatever they are, the emmisive shaders. It\'s a pain, maybe you should contact some of the other modders who have figured out how to make this work, or just keep plugging away at it, I wish I could help, sorry -
[0.15, PARTS] Mk2 Stock Parts (Alpha 0.2 "Released")
sal_vager replied to Thobewill10's topic in KSP1 Mod Development
C7 posted this tutorial on normal maps that could be of use to you, as has Tosh with this. Maybe this from the Unity3D website can help with the lightmaps? Or this?. -
[0.15, PARTS] Mk2 Stock Parts (Alpha 0.2 "Released")
sal_vager replied to Thobewill10's topic in KSP1 Mod Development
Here are some Soviet RTG\'s. A wiki image of a nuclear reactor. A cool glow from a reactor. The 5th pic on this site is pretty impressive. And finally, the Gadget 1 2 3 4 -
[0.15, PARTS] Mk2 Stock Parts (Alpha 0.2 "Released")
sal_vager replied to Thobewill10's topic in KSP1 Mod Development
I\'m going to google some nuclear reactor images for you, the only thing that comes to mind right now though is the Gadget, the first ever nuclear bomb, it\'s one of those images that sticks in the mind, partly from the intro to Fallout, but also because it was the first ever bomb of its type, reading about it always sent shivers up my spine. -
[0.15, PARTS] Mk2 Stock Parts (Alpha 0.2 "Released")
sal_vager replied to Thobewill10's topic in KSP1 Mod Development
This I agree with, there really isn\'t much more to be said, sure there are other mod makers who make replicas of real world rockets, and those are fine, but I have a preference for the style of Squads stock parts, and you have nailed that style with your creations. I for one wouldn\'t mind seeing these alongside the LV-T30 and FL-T500 in a fresh install of KSP. -
Hi Exoscientist. It looks to me you are after a program where you can display your SSTO concepts to an audience, and things like projected lift capacity and mission duration are important to you. If this is so then Kerbal Space Program may not be the software you are looking for, it is primarily a game and has no provision for simulating cargo, life support consumables or anything else beyond launching construction kit rockets into space with little green men at the helm. Perhaps a more suitable program would be Orbiter? It is a much deeper simulator and I think the Direct Launcher guys used it as part of their proposal to NASA. It\'s something to try if KSP doesn\'t meet your needs Hope this helps.
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Hi Kadadj, you do indeed have to pay for 0.15, and that purchase will give you access to all the features to come as well. However you can also try aircraft in the Demo if you install the C7 flight pack that can be found here. Some parts like the experimental gear are for versions above 0.13, but the rest should still work without problems. There are still many other excellent mods that work in the Demo as well, such as the Downunder pack, the White Monkey pack and the Failcan. Hope this helps.
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Wow Frosiken, you could have worded that better, also, things like the 2nd KSC have been around for a while now as have the Monoliths, but they are still new to some people, and as always xkcd said it best. StelarCF, you really shouldn\'t let this get to you for the same reasons in the comic, it\'s enough to ruin a persons perception of a game when faced with the occasional poor reaction from another player. But on the subject of the Arches, they are new yes, but they are also very large and hard to miss even from a 20km+ orbit, they aren\'t as hidden as the 2nd KSC. The trees now, those things can really freak a guy out. Edit: Star Trek series 1 episode 28, The City on the Edge of Forever
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Hi manuelasa, re-entry heat isn\'t yet part of KSP, but it is a planed feature, and when it is introduced we will need heat shields on our craft and the angle we return at will become important. The best we have for now is this flaming heatshield mod but I don\'t know if it will work in the latest version of the game.
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Metal "Girders" for Connecting Pieces from a Distance?
sal_vager replied to djewell11's topic in KSP1 Mods Discussions
Hi djewell11, welcome to the KSP community. Though I have not experimented much with space stations, I heard the Kosmos pack was good for space station parts, also you might want to look at the Truss pack as well. But like I said I haven\'t a lot of experience with this stuff so they may not be what you are looking for, but if they are then I\'m looking forwards to seeing what you make with them. Have fun -
[0.15, PARTS] Mk2 Stock Parts (Alpha 0.2 "Released")
sal_vager replied to Thobewill10's topic in KSP1 Mod Development
Looking good Thobewill10, I can\'t wait to see the finished article, careful though, keep this up and Squad might hire you