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Gooner

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Everything posted by Gooner

  1. That post wasnt ignored, its 2 years old and alot can change in that time. And also the reason im asking is actually because of that post and i didnt want to read 123 pages to see if anything has changed as yet as the post states...... " Probably can be adapted without much trouble, but it has not been designed for it, and is not contemplated atm. If you play RSS and want to adapt it, please, share the results to reach as many people as possible. " I was wondering if it has been adapted yet hence my question "is it working out of the box"
  2. I've been using it for a while already but they seem less dense/fluffy than stock clouds, but you may have alerted me to as why. The scale difference must be a big factor so i'll give trying it a miss and just keep waiting for this mod to come good
  3. Is it possible to use this pack with Rss?
  4. Is this the only (semi) working cloud mod for Rss at the mo? and is it possible to use the stock cloud mod for rss as i think the clouds seem a little better?
  5. The gui dosn't work for supplys, when i change it and go into the VAB it reverts back to the default settings. Like i said Habbitation settings work from there but supplys dont and even changing the amount in the actual config file still has no effect. No matter what i do supplys for the 1.25 tank will stay at 7 days and 17 hours. so to get a month i need 4 of them.. :/ I tried to change the values in the parts config but the issue with this workaround was the mass was still too high even when lowering the mass amount of the part. I have no idea how to change the mass of actual supplys and not the containers I found my issue, there is 2 life support config files. One in the UKS folder and 1 in the life support folder changing to the value i want in both resulted in it working now in game \o/ Hope this helps anyone else having this issue.
  6. Any help on my issue? is it just me that can't change any life support configs? My save is on hold till i can get this sorted. As it stands you need 4x the amount of supplys if using Rss to have equal the amount of days stocked on the vessel as the stock kerbal system, and as we know Rss is around 10x bigger then stock. So as it stands with the current config its not balanced at all well for Rss but like i said any attempts to change the config file show me no effect in game as supplys consume at default rates...
  7. I've seen the options in the in-game gui but changing anything there didn't have any effect on supplys, the habbitation gui works fine though.... hence i was wondering if i changed somethng in the actual config to get it working but im not sure exactly what. Edit.. I found the option in the config file but again changing the value there has no effect at all, also changing the supply amount in the in game gui does nothing at all, so i guess its bugged atm
  8. If i wanted to make kerbals use the same amount of supplys in a day in Rss as they do with stock, what would i need to change in the config please?
  9. As the title says, is there anyway to roll back to 1.12 untill some mods get updated so i dont lose hours and hours of gameplay from my save?
  10. But remember in Rss a month is far longer than a kerbal month.
  11. I didnt use a habitation module just the mk1 capsule as i thought without going out of earths soi habitation wouldn't be an issue...... so theres my issue then
  12. Supplys is not the issue as i added some already but habbitation seems the issue as there is nothing i can do but add more habitation modules which is fine but just for a moon mission seems overkill, and im worried that missions further then the moon would require too much habitaion as habitation configs are set for default sized kerbal solar system?
  13. If using Rss with this mod do i need to change any values in the config file? atm i'm finding that my guys cant even make it too the moon and back without becoming a tourist (using a 1 seat landing pod). I'm also using the smurff mod maybe this changes the values for me?
  14. Hi is there anyway we can find out which parts pack we need for each mission pack? Like now i've just started and i need to test the A-3 rocket for the N azi's but after spending over half an hour now trying to locate this part i am stuck and its the very 1st mission :(. I downloaded Fasa and Tantares and had a look in the folder to see if i can spot the part i need, but they dont seem to have them listed.
  15. Im also getting the low clouds issue, how did you fix this? i tried re-installing Eve but still the same result Edit. Found the issue moving the clouds up from 2000 to 4000 seems to help.
  16. As a semi test i went a little over the top with solar panels im using 3 rows of 8 ST2 solar panels on just 2x 1.25 fuselage and uses a alimetry rader 1 mystery goo container, 1 thermometer, comunotron , science junior, small inline reaction wheel, agena avioics package, presmatt barometer and a z100 battery. Even when all equipment off (including sas) and the panels pointing towards the sun, i still get energy drain.
  17. Yes its happening in 1x time, but its also happening in timewarp where i thought electric was frozen during timewarp? or atleast it was with the stock game
  18. Hi after installing Rss and all the dependancys to go with it and Realism Overhaul i have a weird bug where im not generating any power and power is getting consumed with even when my rcs and sas is switched off in a manned ship. I've since installed ampyear to try to find the power hungry culprit but ampyear shows me that i have over 200 electrical charge compared to consumption but yet the timer showing how long i have power left still keeps going down and batterys keep dying. My only work around is to use the power cheat but ruins immersion for me. I have tried for 2-3 days and many hours to fix this with no luck as yet.
  19. Hi after installing Rss and all the dependancys to go with it and Realism Overhaul i have a weird bug where im not generating any power and power is getting consumed with even when my rcs and sas is switched off in a manned ship. I've since installed ampyear to try to find the power hungry culprit but ampyear shows me that i have over 200 electrical charge compared to consumption but yet the timer showing how long i have power left still keeps going down and batterys keep dying. My only work around is to use the power cheat but ruins immersion for me. I have tried for 2-3 days and many hours to fix this with no luck as yet.
  20. Hi after installing Rss and all the dependancys to go with it and Realism Overhaul i have a weird bug where im not generating any power and power is getting consumed with even when my rcs and sas is switched off in a manned ship. I've since installed ampyear to try to find the power hungry culprit but ampyear shows me that i have over 200 electrical charge compared to consumption but yet the timer showing how long i have power left still keeps going down and batterys keep dying. My only work around is to use the power cheat but ruins immersion for me. I have tried for 2-3 days and many hours to fix this with no luck as yet.
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