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Everything posted by Firemetal
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More options is never bad, but I do disagree with you. I like contracts because of how they simulate the engineering process - you are presented with a variety of different problems that you have to solve with a variety of constraints. In my opinion, this leads to more gameplay opportunities. I do agree that the system can be optimized, in my current save,, I rarely get a contract that takes me outside of the Kerbin system, and having more interplanetary contracts in the early game might be nice, but otherwise, I do like the element of randomness. If anything, the contracts should be *more varied* and *more random*, and should maybe even vary based on difficulty of the save.
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I really hope the contract system is at least optional. I really enjoy the challenge that contracts add to the game. I understand that this may be an unpopular opinion within the community (I've heard of more people who dislike this component of the game and consider it grindy, and I disagree with them there) but there are some of us who enjoy career mode. I hope the developers at least take this into consideration.
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After an extremely long hiatus from KSP, I have returned, and have begun a new career save (stock game). Over the last few days, I have managed to unlock most of the tech tree up to 300 science, have acquired around three million funds, landed on the Moon, and Minmus, the latter of which, I landed on three separate biomes. I have rescued several Kerbals, placed a few satellites in orbit, mostly for various contracts, however, I currently have three comsats en route to Minmus for the purpose of increasing my unmanned capabilities in that area. Perhaps the most lucrative accomplishment yet in this save, is the establishment of a space station orbiting the Mun for a contract, which admittedly yielded less than optimal profit in terms of funds, but reminded me of the utility of the MPL-LG-2 mobile processing lab and will most definitely provide substantial gains in the area of science. To aid in the pursuit of scientific research, I also included a tediously expensive and unwieldly nuclear powered lander with the hopes that it may land and orbit the Mun multiple times, although I have yet to test this lander on the Mun itself. Luckily for the poor scientists aboard the station, the lander has unmanned capabilities, however, a scientist would increase the overall yield of a surface trip. Likely the first surface landings will be unmanned, and once I am confident of the safety of the lander, I will fill it with one of the crew members in the station (Why I am being so cautious, I do not know, as I allow quicksaves on this save). I also have a space station in LKO waiting for an Eve transfer window, which will offer over 900,000 funds due to a contract that has requested an Eve transfer, but will likely also provide an invaluable amount of science as well. Going forward, I am definitely going to try and utilize the MPL-LG-2 to the best of my abilities, as this is probably the best way to unlock the rest of the tech tree. (Side note: How do I post images? When I frequented this forum a few years ago, we used imgur, but imgur does not allow posts without an account, and I do not wish to create one. What is the generally accepted way of image posting here?)
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https://imgur.com/usuxb2D This was a cargo SSTO from an old career game I had a few years back. To this day it's my Youtube profile pic. I have older in my signature links. Unfortunately, I couldn't seem to find my very old KSP screenshots, which had even more nostalgia, so this is as far back as it goes Fire
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Okay... Having the same vibes I was getting when Elon Musk announced BFR. it looks too good to be true. So I have a few questions... 1. Will it look as stunning as it does in the trailer? I'm guessing no as some cinematic trailers for the first game looked pretty nice too compared to the actual game. 2. Multiplayer will be in the full release, right? Or does that come later? 3. In the trailer, the surface looked really detailed. Will we get topography like that one place on Duna? Other than that, I'm really hyped for the release. Also... My thoughts exactly. Fire
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@bewing Using the structural tubes as cargo bays isn't clipping though. They have nodes for placement inside. I think they could be great cargo holders if they were aerodynamically sound. There really isn't enough diversity with cargo bays in the stock game. But this thread is turning into more of a suggestion thread than a q&a thread. Thanks for answering my question though. Fire
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Ahh that's a bummer. Think of the giant cargo planes you could builld if they had good aerodynamics. Fire
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Can someone confirm that these things create a lot of drag?
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I said "no" because I think it shows a lot of creativity when people make their own. But a part that can make anything rotate? That's an idea. Fire
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Haven't been on the forums for awhile so lets see how I do. Your name is familiar but I don't know you that well. 3/10
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Good luck Badie. Hope you enjoy yourself wherever you go. Badie Kerman should be a new default Kerbal. Make it happen Squad. Fire
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Congratulations! I'm sure you'll do a good job. Fire
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Welp invite me, I'm Firemetal#8872 Fire
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Well if someone has experience in discord servers, yes, but I'm not sure if I know enough about it to make it. I also don't really want the responsibility of running it as I have many things to do. But I'm sure there is someone here in this forum who could. Maybe you could post a thread about it in the appropriate subforum. (Also just to clear stuff up, I know a bit of french, am learning it in school at the moment, but I am not french, so if that is who you were referring to as a French member, I'm not. I'm sure there are some here though and if that is what you meant then this is pointless isn't it.) Fire
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Bonjour! Welcome aboard. Come to think of it, a KSP discord server would be nice. I'm not currently active in KSP, although I would love to join the discord if someone makes. Anyway, nice to meet you, enjoy the forum. Fire
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Kerbal joint reinforcement. https://forum.kerbalspaceprogram.com/index.php?/topic/50911-13-kerbal-joint-reinforcement-v333-72417/ ^Also currently outdated. Not sure if it still works, but it's worth a shot. Fire
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[1.5.0] Procedural Fairings 1.5.0.5 (2018/10/18)
Firemetal replied to rsparkyc's topic in KSP1 Mod Releases
No don’t think so. Haven’t played in a while either, but as far as I know, no. -
Myuhn like Scott Manley does it.
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Jeb Kerman... Astronaut... A Kerbal barely alive... We can rebuild him... We have the technology to build the world's first bionic kerbal. Jeb Kerman will be that Kerbal. Better than he was before; better, stronger faster. @bigcalm beat me to it. Oops.
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Kerbal Space Program update 1.4 Grand Discussion thread.
Firemetal replied to UomoCapra's topic in KSP1 Discussion
So.. When can we expect the IVA and EVA for the new pod? Is there another way to get them out other than clicking on their portrait? Thanks. Fire -
Kerbal Space Program update 1.4 Grand Discussion thread.
Firemetal replied to UomoCapra's topic in KSP1 Discussion
Holy cow. This is the biggest update since 1.2... (No offense, 1.3) Aw heck yeah. Now I'm excited. Fire -
The Official Realism Overhaul Craft Repository.
Firemetal replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
Challenge accepted. Fire -
The Official Realism Overhaul Craft Repository.
Firemetal replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
My RO learning experience continues... Current things I've done. Landed a probe on the Moon. (Lost a solar array because I didn't know how to get a signal to Earth and I couldn't extend landing gear.) Brought a Kerbal into LEO and back to the surface. (This was harder than anticipated because some of the heat shields I used didn't protect the spacecraft enough.) Got a Lunar Station Core into orbit around the Moon. (And finally found out how to target the Earth with an antenna.) You can find some pictures here. So I decided to try docking two spacecraft in LEO. This will allow me to continue building my Lunar Station so I can bring Kerbals over there for Lunar Operations. So I've built a Rocket Family for launching medium to large payloads into LEO. I call it "Dume". I launched a nearly 10 ton payload to LEO but unfortunately, the J2 engine just shut off for no reason and I couldn't restart it even with the two extra ignitions it had. The fairing also glitched a little, and I might want to add some smaller SRBs to the 6MUSO configuration. Here are some screenshots from the first flight. https://imgur.com/a/ZqrTu I'll try to perfect the Dume Family and give you an update on it next time I post. Fire -
[1.5.0] Procedural Fairings 1.5.0.5 (2018/10/18)
Firemetal replied to rsparkyc's topic in KSP1 Mod Releases
So anyone else having a problem where the fairings look black in the low atmosphere? For those wondering, I am playing in 1.2 RO. I believe trying to download RSSVE may have caused this problem. Anyone know how to fix it? Fire