N3N
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KSP2 Release Notes
Everything posted by N3N
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Hey @Gotmachine, OK, thank you! Hey @natsirt721, @Caradhtinu, @Drew Kerman, Did you find a solution? (Because I didn't find a working solution. )
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Hey @cinemagic, Did you find solutions for this problems?
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- kopernicus
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Hey @Gotmachine, Is there a possibility to turn some antennas off? Or a MM-Patch to add such a functionality?
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Hello, What exactly do you want? I just did, what was described in this topic and here:
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OK, thank you!
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Hey, Is there a possibility to turn some antennas off? Or a MM-Patch to add such a functionality? And doesn't anyone have an answer?
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Hey @RoverDude, thank you for your fast response! So that means, that I have to look at the mods that use it, if they have updated too. > Did I understand you correctly?
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[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
N3N replied to RoverDude's topic in KSP1 Mod Releases
Hey @RoverDude, thank you for your fast response! I used the last "stable" build (on CKAN). So my only option is to look for the changes in github and then try it, right?- 1,473 replies
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[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
N3N replied to RoverDude's topic in KSP1 Mod Releases
Hey @RoverDude and @DoktorKrogg, Thanks for your great work! Sorry for the maybe stupid question, but where can I find a full changelog? I have an ongoing JNSQ (+Kerbalism) game and want to check, if it is save to update.- 1,473 replies
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[1.12.x] Freight Transport Technologies [v0.6.0]
N3N replied to RoverDude's topic in KSP1 Mod Releases
Hey @RoverDude and @DoktorKrogg, Thanks for your great work! Sorry for the maybe stupid question, but where can I find a full changelog? I have an ongoing JNSQ (+Kerbalism) game and want to check, if it is save to update. -
Hey @RoverDude and @DoktorKrogg, Thanks for your great work! Sorry for the maybe stupid question, but where can I find a full changelog? I have an ongoing JNSQ (+Kerbalism) game and want to check, if it is save to update.
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parts [1.12.x] USI Exploration Pack - Small parts, big adventure! [v 0.6.0]
N3N replied to RoverDude's topic in KSP1 Mod Releases
Hey @RoverDude and @DoktorKrogg Thanks for your great work! Sorry for the maybe stupid question, but where can I find a full changelog? I have an ongoing JNSQ (+Kerbalism) game and want to check, if it is save to update. -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
N3N replied to RoverDude's topic in KSP1 Mod Releases
Hey @RoverDude and @DoktorKrogg, Thanks for your great work! Sorry for the maybe stupid question, but where can I find a full changelog? I have an ongoing JNSQ (+Kerbalism) game and want to check, if it is save to update. -
Hey @RoverDude and @DoktorKrogg, Thanks for your great work! Sorry for the maybe stupid question, but where can I find a full changelog? I have an ongoing JNSQ (+Kerbalism) game and want to check, if it is save to update.
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discussion Discussion - Community Category Kit
N3N replied to RoverDude's topic in KSP1 Mods Discussions
Hey @RoverDude , Thanks for your great work! Sorry for the maybe stupid question, but where can I find a full changelog for the newest version? I have an ongoing JNSQ (+Kerbalism) game and want to check, if it is save to update. -
Hey @RoverDude and @DoktorKrogg, Thanks for your great work! Sorry for the maybe stupid question, but where can I find a full changelog? I have an ongoing JNSQ (+Kerbalism) game and want to check, if it is save to update.
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[1.12.X] Rocket Motor Menagerie v1.1.0 - Stockalike Engine Pack
N3N replied to EStreetRockets's topic in KSP1 Mod Releases
Hey @EStreetRockets, Great mod! I have a maybe stupid question, sorry if so, but can we already enjoy the new version or is something still missing? -
Hey @Grimmas, I had "Konstruction" installed via CKAN and I don't have a "GameData/UmbraSpaceIndustries/Konstruction/ResourceDefs.cfg": But that isn't a CKAN-Bug, because in the newest (stable) "Konstruction" version, there isn't a "GameData/UmbraSpaceIndustries/Konstruction/ResourceDefs.cfg": See: https://github.com/UmbraSpaceIndustries/Konstruction/releases/tag/1.4.0 And everything else works just fine. If I delete the folders "B9TankTypes", "USIMalemuteB9Patch", "USIKontainersB9Patch", I don't get any errors anymore.
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Hey @jimmymcgoochie, Thank you, that solved it! Now the only problems are the (green) errors with Lindor. (see picture above).
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Hey, I tried to fix it, but 2 problems with the newest scatter persist: 1: (green) errors with Lindor. (see picture above) 2: strong jittering in the "space map", but not in the tracking station. But I got 10-20 fps more with the newest scatterer. Still I will revert to the older scatterer version.
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[1.12.x] NovaPunch Rebalanced - Out of Beta
N3N replied to linuxgurugamer's topic in KSP1 Mod Releases
Hey @linuxgurugamer, I did add all the logs, MM-cache, etc in my first posting about it. Didn't you see it, or did I do something wrong?? EDIT: OK, thank you!