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SchwinnTropius

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Everything posted by SchwinnTropius

  1. "No one makes that kind of wealth without making some moral compromises." from Alfred Pennyworth to Bruce Wayne, Batman: The Enemy Within - The Telltale Series
  2. Updated my science chopper and had a blast annoying everyone at KSC with my fly-by antics. I can feel myself getting better at building and flying my choppers. RnD better be ready for my low-bridge flight testing. For now, I'll just be casually trying to get Science from this big rock waaayyy over there.
  3. I hired Engineer Bildin Kerman this morning. Bro's gonna be livin' up to his name, for real.
  4. I flew my science chopper at night for three hours straight attempting to go to the North Pole for polar science. Since I'm on real-scale JNSQ Kerbin, this will definitely take a while, even from Woomerang. I landed the chopper to rest, and I plan to continue another time; Science won't gather itself! Since I built my chopper for water landings in FAR, I'm going to need to remember this.
  5. I've been toying with this idea in my head for a while now, I'm glad to see that I'm not the only one.
  6. It might simply be because I have a pretty bad fear of heights, but any orbital maneuvers I make tend to be intense for me. I'm hoping to ease that fear as I fly more, but I'm not likely to be building orbital stations anytime soon.
  7. Sounds like another game I've played, another space game even.
  8. Three months remain on the forum license, assuming it is not renewed. While everyone that even thinks about Kerbal in any capacity wishes for indefinite renewal, there's simply no guarantees that it'll continue. It's kinda difficult to celebrate Thread Of The Month when the threads can be a pain to access as it is (with all the 50X errors that pop up) on the best of days, while the possible threat of the end looms. There's other bits about how KSP2 turned out as well as fears about the future of Private Division and the Kerbal Intellectual Property which weigh people's spirits as well.
  9. Today, my mind bounced between the music from Pico Park 2 and the theme from Consort Radahn.
  10. I played sooo much Satisfactory before the changes to the nodes and some recipes were revealed. I had a whole setup of Chrystal Oscillators on Quartz nodes that I learned would not survive the transfer to 1.0, and I was crater-deep in building a setup for Computers when I learned that they wouldn't require Screws anymore. Because of how daunting the Computer setup was and how hard the Quartz setup would be to rebuild, I retired that save to use as a reference for how I would like to build the next save, and then proceeded to blaze through Bloodborne and Elden Ring. Once I finish my current run in KSP, I'll likely go back to Satisfactory.
  11. My experience with the forums has been akin to driving an old jalopy: the engines runs but backfires, the steering strays to the left, one of the wheels squeaks as the car rolls, and yet can still make the journey to the post office and back. Though I do wonder for how much longer this can last before something gives and it's done forever.
  12. It does depend on how strong your desire will be to be stuck to the ground. If you're heading to Mün just for the Science and Flags then you'll likely not need the Anchor. If you'll be building anything more permanent, it might be wise to consider the Anchor. As for bugginess, I don't know anything since I have yet to use it, but I know I'll want to try it at some point.
  13. I think you cracked the code. So much life started in oceans, who's to say the Kerbals couldn't have evolved from slugs?
  14. For the past month or so, I've been getting back into KSP and studying the Breaking Ground robotics. Most notably, I've been studying Kerbal helicopters since I seem to be unable to successfully launch and land horizontally-launched ground- and aircraft. The Feline Utility Rover parts are the most interesting to me for rover parts, but since I can't really drive (by personal ability) in this game about spaceflight, I needed to get a little creative about how to handle various missions that don't necessarily need rockets. Through the study of two guides on these forums as well as Youtube, and my own personal practice, I have arrived at a Flying Cat Science Bus. Introducing the Sea Stray from Leaf Blade Technologies; a tandem-rotor helicopter designed to do science at altitude, on terrain, and even in water. Can comfortably cruise at about 30 m/s; faster than that and operation can get a little "squirrelly". Tends to slide a little at cruise, but a decent Pilot and SAS can keep the craft on its flight path. This slide is what gave the craft part of its name. Currently, service ceiling tested to 6200 m/s, but maximum range has yet to be tested; helicopter has been tested on Kerbin near KSC and Woomerang, but no where else yet. Additionally, the Sea Stray has only been flown using a joystick; keyboard remains untested. Sea Stray 3200 available on KerbalX here. ======== As with any good-enough craft, there's always room for improvement. Adding and adjusting lights and rebalancing the fuel led to the adjustment of the aft rotor assembly, which significantly improved the Sea Stray's flight characteristics. The helicopter can now cruise safely up to 40 m/s but can be pushed to beyond 50 m/s with strong and daring piloting skills. Val scaring the soil out of Bob. Sea Stray 3201 available on KerbalX here. ======== DLCs Making History and Breaking Ground are both required. Required Mods: -Feline Utility Rovers: for the base body parts. -HullcamVDS: to provide pilot-less first-person view. -Snacks: construction was balanced around the presence of stored Snacks in the Truck Cab; while it technically can be loaded without Snacks (probably), the helicopter might fly better with the Snacks present. Recommended Mods: Ferram Aerospace Research: helicopter has been flown under FAR; currently untested in Stock Aero. Rocket Sound Enhancement Default: gives rotors and helicopter blades some much needed sound. FreeIVA: the craft cutely bobs in the water while you putz about inside the craft.
  15. @TF-Aviator I have similar issues with motor engagement; I can activate them at launch but not deactivate. The only way I've been able to get the motors to behave as they should is to bind Toggle Engagement to an Action Group and pin open the Part Action Windows for each motor. As long as I open the PAWs, I can fly one helicopter to a location, then fly a second helicopter next to the first, switch to the first one, fly it to the Runway for recovery, then fly the second helicopter to the Runway for recovery. (Source: did this very thing last night) For your Eve rotors, if you can bind their activation to an Action Group in-flight, then open up their PAWs and keep them pinned while operating your craft, you should be able to start it again.
  16. Successfully flew a helicopter with my old Logitech joystick for the first time. Managed to hop between the Launchpad and VAB a few times just for the practice. I built a simple bicopter with a probe and a seat in the center so I knew the thing would be symmetrical, then I started hooking up my joystick so I could practice with it and the bicopter. After days of studying KSP choppers and hours toying with the chopper and joystick, I actually flew without crashing. HullcamVDS provided the much-needed first-person view regardless of whether I had a pilot or not. I have to say, never expected the GTA games to actually help me with something in KSP.
  17. Any chance this mod could be made compatible with Feline Utility Rovers? The wheels and legs are missing sounds, and I love using those parts.
  18. Any chance you have Parallax somewhere in that mod soup? This happens to me with Parallax and Restock installed. Since the launch clamps are useful only on launch (and quite good at the job), I can accept the sacrifice for the better visuals outside.
  19. @deltree Since you're on Steam, you may want to check your controller settings to see what control the game thinks you're pressing to activate the flaps. I don't have a Deck so I'm not sure how exactly to get there, but Steam does allow you to change the button layout that the game uses. KSP also has options in-game for controllers, but to use those options I would recommend disabling Steam Input first. As for what values to use in the configurations, I am unable to assist there; currently I'm trying to figure out the best layout to use for my DualShock4 on Steam but I have no solid ideas at the moment.
  20. Imagining a vantablack layer of skin underneath a layer of chlorophyll skin definitely gives a ghastly vibe.
  21. I've interpreted their ability to survive in deep space and their green skin to mean they're more radiosynthetic, and that they're green simply because their main source of radiation happens to be Kerbol. This headcanon is based on a fungus that grows in the broken Chernobyl reactor; this fungus grows tendrils that seem to reach for the radioactive core like tree branches towards the sun. Kerbals can simply sit in a can in space and absorb cosmic radiation to survive, bathing in the ancient echos of the stars.
  22. @Lisias If you truly believe your ideas can sway any greedy suits, it might be wise to prepare a presentation for the mystery buyer of Private Division when they reveal themselves. Just don't count on there being any significant difference between "greed suits" and "smart greed suits".
  23. You summed it up nicely. Convince the new owner they can make money from making game code Open Source, much of said code currently existing in a new "developing" game (strong emphasis on the quotes there). I honestly love the hope you have for the future of the KSP franchise and KSP1 in particular. I can't share in it with you in the slightest, however, despite the publisher changing hands; corporate greed wins every time.
  24. I really should not read the reviews before seeing this kind if stuff. Now I feel even more hype. I gotta relax a bit and go see this movie.
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