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Everything posted by Shkeiru
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KSP Interstellar Extended Support Thread
Shkeiru replied to FreeThinker's topic in KSP1 Mods Discussions
Okay i'll provide you for tomorrow. So , do you want logs or anythings ? For info , the "bug" occur even in a clean install and i run 1.11.19 in ksp 1.2.2 -
KSP Interstellar Extended Support Thread
Shkeiru replied to FreeThinker's topic in KSP1 Mods Discussions
Let's go for test ! EDIT : Tested , and isn't working , with antimatter, stellarator , tokamak, pepple, gas core and A LOT OF RADIATORS -
KSP Interstellar Extended Support Thread
Shkeiru replied to FreeThinker's topic in KSP1 Mods Discussions
Same, all size tested even the normal , and nothing work. Need a log or anything ? -
KSP Interstellar Extended Support Thread
Shkeiru replied to FreeThinker's topic in KSP1 Mods Discussions
I just tried with all FTL rings and a lighter ship (FTL in all the sizes provided by tweakscale) And i think that's not a gameplay problem but a more technically thing, because i saw that the only thing that draw MW is the DC ES and no WARP engine at horizon... it doesn't work in my modded install and even in a clean install. -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Shkeiru replied to StarCrusher96's topic in KSP1 Mod Releases
I think it's due to ATM (active texture). sorry , but if your PC don't run KSP, i must announce you that Active texture managment are not the solution since texture are by default in .dds, try to reduce memory load by other ways, uninstall ATM and don't forget to run ksp in 64bit if you want to play with KSS. Retry, and feedback !- 4,170 replies
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KSP Interstellar Extended Support Thread
Shkeiru replied to FreeThinker's topic in KSP1 Mods Discussions
Ow, so Hi and sorry for the first post . So i think i have to repost my thing... I was flying my testcraft and i tried, to launch the warp drive. It charge, charge, charge, and juste before 100 % (99.80 % i saw) All the charge does poof and i have to restart the load,, to get the same result. I would be very happy if i can visit all these beautiful planets with my "stickcraft". here is a screenshot from my game (no integrated, sorry , click the link) http://pasteboard.co/2p74mTidJ.png -
KSP Interstellar Extended Continued Development Thread
Shkeiru replied to FreeThinker's topic in KSP1 Mod Development
Hey guys ! I was flying my testcraft and i tried, to launch the warp drive. It charge, charge, charge, and juste before 100 % (99.80 % i saw) All the charge does poof and i have to restart the load,, to get the same result. I would be very happy if i can visit all these beautiful planets with my "stickcraft". here is a screenshot from my game (no integrated, sorry , click the link) http://pasteboard.co/2p74mTidJ.png -
[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
Shkeiru replied to Shadowmage's topic in KSP1 Mod Releases
NICE !!! *insert here some constructive comment* -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Shkeiru replied to StarCrusher96's topic in KSP1 Mod Releases
Thanks guys. You're super friendly to help me, i 'll test it and enjoy before "KSS Visual Enhancement" EDIT: It's working now, thank you again.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Shkeiru replied to StarCrusher96's topic in KSP1 Mod Releases
I know that is not made especially for, but when i run SVE alongside KSS, i encounter a huge performance hit and the frame periodically freeze until the game run out of memory. Any idea on the question ?- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Shkeiru replied to StarCrusher96's topic in KSP1 Mod Releases
I'm sure that you have other mods installed. Try to combine them in a clean install and then compare and try to seek the origin of the error.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Shkeiru replied to StarCrusher96's topic in KSP1 Mod Releases
So many pics ... these few days of working on clouds are faster with you !- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Shkeiru replied to StarCrusher96's topic in KSP1 Mod Releases
Maybe i'll try , when i fix this horrible bug that prevent me to play (normally, nothing to link with kss).- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Shkeiru replied to StarCrusher96's topic in KSP1 Mod Releases
Awesome !!! With modifying "homeworld ?" propriety in config files should we change the location of KSC for one of those beautiful planets ?- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Shkeiru replied to StarCrusher96's topic in KSP1 Mod Releases
That was a bug post, but i almost resolved it.- 4,170 replies
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[1.12.x] USI Core (Reactors and Kontainers)
Shkeiru replied to RoverDude's topic in KSP1 Mod Releases
You were right my friend. I've re-installed Firespitter and IFS and it's working. I didn't knew the firespitter and i'didn't searched for a newer version. So Thanks you for helping me And please excuse my very bad english Je suis francais. -
[1.12.x] USI Core (Reactors and Kontainers)
Shkeiru replied to RoverDude's topic in KSP1 Mod Releases
Seriously ... i don't know. I have re-installed interstellar fuel swith to update the one bundled in KSPI and i have noticed some textures glitch for some tanks. But i remember (my memory is very very dark) that the probleme was here before this reinstallation. So : if conflict is, have you an idea of where it is (what files , config or other) -
[1.12.x] USI Core (Reactors and Kontainers)
Shkeiru replied to RoverDude's topic in KSP1 Mod Releases
Hi RoverDude. I planned to launch my Super-ultra-miner-of-death but i met a small issue : my cargo pods didn't have the gauge for resources. Here is a screenshot of my mod list : and an other of my "bug" The Kontainers work with a fresh install module manager v2.6.24 and i suspect the FStexture switch module to not funcion So : Have you an idea for my issue ?