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Everything posted by Sol Invictus
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Realism Overhaul Discussion Thread
Sol Invictus replied to NathanKell's topic in KSP1 Mods Discussions
@Theysen That's awesome, thank you. -
Realism Overhaul Discussion Thread
Sol Invictus replied to NathanKell's topic in KSP1 Mods Discussions
@NathanKell Thank you, that solved my problem. By the way, does Realism Overhaul nerf reaction wheels, and if it does, by what factor? Usually I just create config file in GameData folder, like this: @PART[*]:HAS[@MODULE[ModuleReactionWheel]] { @MODULE[ModuleReactionWheel] { @PitchTorque *= 0.1 @YawTorque *= 0.1 @RollTorque *= 0.1 } } I'd like to know if it's still necessary, or if Realism Overhaul took care of it. -
Realism Overhaul Discussion Thread
Sol Invictus replied to NathanKell's topic in KSP1 Mods Discussions
I installed Realism Overhaul for KSP 1.1.3 with all of it's dependencies and recomendations, along with Realistic Progression Zero and it's own requirements. I built a simple airplane, and then noticed that there are no stages corresponding to the engine. I tried launching said plane, but there was no way of igniting the engine. I didn't forget about fuel. Even under right click menu there was no option to start the engine. Eventually I opened few of the stock airplanes to see if their engines could be ignited, with no success. I used to make airplanes in vanilla game and in Realism Overhaul under KSP 1.1.2 without such problems. What should I do? -
However here it says that incompatibility is caused by Deadly Reentry since version 7.4.2.
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Thank god I'm not the only one with this problem. I really hope MarkusA380 does something about this, since I can't play KSP anymore without PersistentRotation.
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I'm asking because of this message from IgorZ, maintainer of KIS/KAS: Which would suggest, for whatever reason, that this bug will persist until Deadly Reentry gets an update.
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Have I understood correctly that because of this bug Deadly Reentry is incompatible with Kerbal Inventory System 1.2.12, at least until Deadly Reentry gets an update?
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@MarkusA380 I reproduced the bug again, this time with PersistentRotation installed alone. I'm afraid I might have accidentaly replaced previous log with this one. https://www.dropbox.com/s/q3t2n0yhc0eiohx/KSP.log?dl= I found this excemption related to PersistentRotation: [EXC 15:17:01.736] NullReferenceException: Object reference not set to an instance of an object PersistentRotation.Main.OnVesselWillDestroy (.Vessel vessel) EventData`1[Vessel].Fire (.Vessel data) Vessel.Die () Part.Die () Part.explode () Part.HandleCollision (UnityEngine.Collision c) Part.CheckCollision (UnityEngine.Collision c) Part.OnCollisionEnter (UnityEngine.Collision c) Can it be related to the problem?
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I removed all mods apart from Persistent Rotation, Ferram Aerospace and Kerbal Engineer. I launched stock airplane from runway, and destroyed it by applying aerodynamic stresses to it. Then I started switching between individual pieces of debris, searching for one that would activate the bug. When I found it, it immediately started accelerating madly, leaving Kerbin system in mere seconds. Here's my log file: https://www.dropbox.com/s/q3t2n0yhc0eiohx/KSP.log?dl=0 I will check few more times to see if this bug doesn't appear without Persistent Rotation mod installed.
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From quite some time I was experiencing a nasty bug, manifesting itself whenever my craft was destroyed into pieces of debris, i.e. ripped apart by aerodynamic forces or during failed landing attempt. What often happens afterwards is that remnants of said craft, instead of falling to the ground/water as they should, would keep flying with constant velocity, eventually leaving the atmosphere, and then start accelerating beyond the speed of light. The bug disappears when I remove Persistent Rotation from my KSP 1.1.3 setup (same thing was happening in 1.1.2). Aside from PR, my mod list consists of FAR, KJR, KCT, KAS, KIS and RT. Did something like this ever happen to anyone else?
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Sol Invictus replied to Paul Kingtiger's topic in KSP1 Mod Releases
It seems so. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Sol Invictus replied to KospY's topic in KSP1 Mod Releases
I can't believe that KIS is incompatible with FAR and Deadly Reentry. Those are two most important mods for me, aside from Kerbal Engineer. I guess it means au revoir for KIS. -
[1.1.3] TAC - Life Support v0.12.2 - Release 03 JULY 2016
Sol Invictus replied to danfarnsy's topic in KSP1 Mod Releases
This mod is destined be the final gem in the crown of my KSP 1.1.3 setup. I tried USI Life Support, but it wasn't real enough for me. I wait thirstily for a new update, knowing that it may never come.- 200 replies
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[1.2] Procedural Fairings 3.20 (November 8)
Sol Invictus replied to e-dog's topic in KSP1 Mod Releases
Does the current version work with KSP 1.1.3? -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Sol Invictus replied to KospY's topic in KSP1 Mod Releases
Thank you, I don't know how I missed this post. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Sol Invictus replied to KospY's topic in KSP1 Mod Releases
So, to set things straight once and for all, is KIS 1.2.12 compatible with KSP 1.1.3? -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Sol Invictus replied to KospY's topic in KSP1 Mod Releases
It is 1.1.3. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Sol Invictus replied to KospY's topic in KSP1 Mod Releases
However on CurseForge it says that 1.2.12 is version for KSP 1.1.3. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Sol Invictus replied to IgorZ's topic in KSP1 Mod Releases
There's no 0.5.9 on Curse Forge, only 0.5.8.