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Everything posted by Sol Invictus
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Realism Overhaul Discussion Thread
Sol Invictus replied to NathanKell's topic in KSP1 Mods Discussions
@rsparkyc One more question - is there a reason why you point to Procedural Fairings 3.17b in your spreadsheet, whilst the newest version of said mod is 3.20? -
Realism Overhaul Discussion Thread
Sol Invictus replied to NathanKell's topic in KSP1 Mods Discussions
I was using latest development version of KCT for quite a while and it's working perfectly fine for me. -
Realism Overhaul Discussion Thread
Sol Invictus replied to NathanKell's topic in KSP1 Mods Discussions
@rsparkyc I want to make sure of something really quickly. You linked entire Firespitter pack as one of the RO dependencies. Surely you meant just the Firespitter plugin alone, right? Or had whole Firespitter mod been required for RO this whole time, and I just didn't know about it? -
Is there a way to globally disable AVC?
Sol Invictus replied to regex's topic in KSP1 Mods Discussions
Yes, here: https://github.com/malahx/ZeroMiniAVC/releases -
Realism Overhaul Discussion Thread
Sol Invictus replied to NathanKell's topic in KSP1 Mods Discussions
@rsparkyc I would also replace link to repository for Real Heat with this one by @Alexical: https://github.com/Alexical/RealHeat/tree/KSP-1.2-Updates ; reason being that it contains compiled RealHeat.dll file. -
I'm not sure as I never used Interstellar myself, but it looks like this question was answered on the first page of SMURFF modpage, and expanded upon later on.
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Have you tried using SMURFF along with RSS?
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Realism Overhaul Discussion Thread
Sol Invictus replied to NathanKell's topic in KSP1 Mods Discussions
Doesn't @IronCretin's github miss latest commit made by @Kerbas_ad_astra? See here: https://github.com/Kerbas-ad-astra/Stock-Revamp/network -
Realism Overhaul Discussion Thread
Sol Invictus replied to NathanKell's topic in KSP1 Mods Discussions
I checked out your spreadsheet for RP-0, and noticed that it lists obsolete github page for Ven's Stock Revamp. I suggest using KSP 1.2 branch of Ven's Stock Revamp by @Kerbas_ad_astra, here: https://github.com/Kerbas-ad-astra/Stock-Revamp/tree/KSP_1.2. Contrary to official Ven's master, it's fully updated (apart from version file) and free of bugs. -
There is stable build for KSP 1.2.x available, but it's not on GitHub. You can find it here. After unpacking KCT_base.zip, put the latest dll file (marked as _ksp1.2_3) in the "plugins" directory. Install MagiCore separately from here. Edit: There's no simulation feature in this version of KCT, so remember about installing KRASH.
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[1.7.2] KK Launchers - Delta, Atlas Pack
Sol Invictus replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I guess that multinational corporations perceive time on a different scale than us, mere mortals. "Soon" for them may be lifetime for us. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Sol Invictus replied to Kartoffelkuchen's topic in KSP1 Mod Releases
@Kartoffelkuchen What's the status of negotiations with United Launch Alliance, if I may ask? If I remember correctly, pack was completed and supposed to be released many months ago. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Sol Invictus replied to RoverDude's topic in KSP1 Mod Releases
I understand that Kerbalism is listed as incompatible, because USI Kolonization parts are not configured to utilize it's life support system. However, I intend to use Kerbalism TAC profile, which should enable me to replace Kerbalism life support feature with TAC Life Support. Since USI Kolonization supports TAC-LS, am I safe to assume that such combination will be compatible? -
@Starwaster What should I do with following options in advanced difficulty settings: Part Pressure Limits, Part G-Force Limits, Kerbal G-Force Limits? Should they all be disabled if using Deadly Reentry 7.5.0? Please accept my deepest condolences. I can't imagine what you must be going through. I would die if something ever happened to my cat.
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If it was simple, I would expect it to be done in a matter of minutes. Although, it depends on what you mean by "frantically working".
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I honestly doubt that. If that was the case, then the whole issue would be resolved in a matter of hours after being noticed. Day or two, at most. Not entire week, and still counting.
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I think you may have misunderstood me. I'm not trying to use TAC-LS and USI-LS simultaneously, it would be absurd. I want to start a new game using USI-LS instead of TAC-LS as my life support mod, reason being that USI-LS provides better integration with USI Kolonization. However I don't quite like certain design aspects of USI-LS, one of which is name "mulch". I just can't get over that, no matter how hard I try. I would join USI-LS camp right away if only there was a way for me to replace the name "mulch" with "waste". There would be no other resource called "waste" in my new game, so it would not be confusing at all.
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Is it possible to rename all instances of "mulch" into "waste" in USI-LS? Using some simple Module Manager script for instance. I know it's a silly thing, but it would ease the transition from TAC-LS to USI-LS for me.
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[1.3.x] SETI, Unmanned before Manned [Patreon]
Sol Invictus replied to Yemo's topic in KSP1 Mod Releases
this is quote from SETI Greenhouse page on Spacedock: Is it possible that you mistook it for identically looking PSA Greenhouse, made specifically for USI Life Support?- 2,515 replies
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[1.3.x] SETI, Unmanned before Manned [Patreon]
Sol Invictus replied to Yemo's topic in KSP1 Mod Releases
@Jiraiyah I'm referring to this post by @smckamey19 I didn't specify what life support mod I'm using since TAC Life Support is the only life support mod supported by SETI-Greenhouse (unless something changed in this regard). I asked if someone had confirm smckamey19's report because I plan to start new career using mods in question.- 2,515 replies
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[1.3.x] SETI, Unmanned before Manned [Patreon]
Sol Invictus replied to Yemo's topic in KSP1 Mod Releases
Can someone confirm whether newest SETI-Greenhouse truly doesn't work at all in KSP 1.2.2?- 2,515 replies
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Don't you guys know there's a Texture Replacer for KSP 1.2.x released? It's here: https://github.com/RangeMachine/TextureReplacer/releases
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What about compatibility with KIS 1.4?
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Sol Invictus replied to IgorZ's topic in KSP1 Mod Releases
@IgorZ Is it still true that each time KIS is updated, all mods using it become broken until they are recompiled against new KIS?