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Sol Invictus

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Everything posted by Sol Invictus

  1. @rsparkyc One more question - is there a reason why you point to Procedural Fairings 3.17b in your spreadsheet, whilst the newest version of said mod is 3.20?
  2. I was using latest development version of KCT for quite a while and it's working perfectly fine for me.
  3. @rsparkyc I want to make sure of something really quickly. You linked entire Firespitter pack as one of the RO dependencies. Surely you meant just the Firespitter plugin alone, right? Or had whole Firespitter mod been required for RO this whole time, and I just didn't know about it?
  4. Yes, here: https://github.com/malahx/ZeroMiniAVC/releases
  5. @rsparkyc I would also replace link to repository for Real Heat with this one by @Alexical: https://github.com/Alexical/RealHeat/tree/KSP-1.2-Updates ; reason being that it contains compiled RealHeat.dll file.
  6. I'm not sure as I never used Interstellar myself, but it looks like this question was answered on the first page of SMURFF modpage, and expanded upon later on.
  7. Have you tried using SMURFF along with RSS?
  8. Doesn't @IronCretin's github miss latest commit made by @Kerbas_ad_astra? See here: https://github.com/Kerbas-ad-astra/Stock-Revamp/network
  9. I checked out your spreadsheet for RP-0, and noticed that it lists obsolete github page for Ven's Stock Revamp. I suggest using KSP 1.2 branch of Ven's Stock Revamp by @Kerbas_ad_astra, here: https://github.com/Kerbas-ad-astra/Stock-Revamp/tree/KSP_1.2. Contrary to official Ven's master, it's fully updated (apart from version file) and free of bugs.
  10. There is stable build for KSP 1.2.x available, but it's not on GitHub. You can find it here. After unpacking KCT_base.zip, put the latest dll file (marked as _ksp1.2_3) in the "plugins" directory. Install MagiCore separately from here. Edit: There's no simulation feature in this version of KCT, so remember about installing KRASH.
  11. I guess that multinational corporations perceive time on a different scale than us, mere mortals. "Soon" for them may be lifetime for us.
  12. @Kartoffelkuchen What's the status of negotiations with United Launch Alliance, if I may ask? If I remember correctly, pack was completed and supposed to be released many months ago.
  13. I understand that Kerbalism is listed as incompatible, because USI Kolonization parts are not configured to utilize it's life support system. However, I intend to use Kerbalism TAC profile, which should enable me to replace Kerbalism life support feature with TAC Life Support. Since USI Kolonization supports TAC-LS, am I safe to assume that such combination will be compatible?
  14. @Starwaster What should I do with following options in advanced difficulty settings: Part Pressure Limits, Part G-Force Limits, Kerbal G-Force Limits? Should they all be disabled if using Deadly Reentry 7.5.0? Please accept my deepest condolences. I can't imagine what you must be going through. I would die if something ever happened to my cat.
  15. If it was simple, I would expect it to be done in a matter of minutes. Although, it depends on what you mean by "frantically working".
  16. I honestly doubt that. If that was the case, then the whole issue would be resolved in a matter of hours after being noticed. Day or two, at most. Not entire week, and still counting.
  17. I think you may have misunderstood me. I'm not trying to use TAC-LS and USI-LS simultaneously, it would be absurd. I want to start a new game using USI-LS instead of TAC-LS as my life support mod, reason being that USI-LS provides better integration with USI Kolonization. However I don't quite like certain design aspects of USI-LS, one of which is name "mulch". I just can't get over that, no matter how hard I try. I would join USI-LS camp right away if only there was a way for me to replace the name "mulch" with "waste". There would be no other resource called "waste" in my new game, so it would not be confusing at all.
  18. Is it possible to rename all instances of "mulch" into "waste" in USI-LS? Using some simple Module Manager script for instance. I know it's a silly thing, but it would ease the transition from TAC-LS to USI-LS for me.
  19. This is probably a better place to ask this kind of question. Anyway, main thread seems to be deleted, no idea why. I can only hope it has something to do with the new release. Oh, it appears to be a common issue. See here.
  20. this is quote from SETI Greenhouse page on Spacedock: Is it possible that you mistook it for identically looking PSA Greenhouse, made specifically for USI Life Support?
  21. @Jiraiyah I'm referring to this post by @smckamey19 I didn't specify what life support mod I'm using since TAC Life Support is the only life support mod supported by SETI-Greenhouse (unless something changed in this regard). I asked if someone had confirm smckamey19's report because I plan to start new career using mods in question.
  22. Can someone confirm whether newest SETI-Greenhouse truly doesn't work at all in KSP 1.2.2?
  23. Don't you guys know there's a Texture Replacer for KSP 1.2.x released? It's here: https://github.com/RangeMachine/TextureReplacer/releases
  24. What about compatibility with KIS 1.4?
  25. @IgorZ Is it still true that each time KIS is updated, all mods using it become broken until they are recompiled against new KIS?
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