danielboro
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
danielboro replied to Paul Kingtiger's topic in KSP1 Mod Releases
un like ore->LF/OX/mono that is a complex set of reactions simplified to 1 click the breaking of H2O to H2 and O2 is simple and have the same mass in bout diractions 2H2+O2->2H2O and 2H2O->2H2+O2 im agenst the idea of losing mass in so simple a reaction but you could be right, only the writer can say -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
danielboro replied to Paul Kingtiger's topic in KSP1 Mod Releases
@damerell the conservation of mass law ? -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
danielboro replied to Paul Kingtiger's topic in KSP1 Mod Releases
i was looking at the numbers of elektron and fule cell and the conversion rate is not the same in elektron 1 H2O->2.002 H2+1.001 O2 compered to the 1->2+1 for the fule cell for the elektron to have the same conversion rate as the fule cell INPUT_RESOURCE { ResourceName = Water Ratio = 0.00001768883084 FlowMode = STAGE_PRIORITY_FLOW } or rounded to same place as the source 0.0000176888 i know its nit piking but a day has lots of seconds and it will add over time -
hello i found this line in my ksp.log [LOG 13:25:47.147] [ThrottleControlledAvionics: 13:25:47.145] TCAScenario: SaveConfigs: vessel a5fd0a9f-9e3a-492a-8c49-b8a4af24e40f is not present in the game. Removing orphan configuration. as i go down my 345M log the list gets bigger vessel a5fd... has the biggest number of times in the log whit 47 times [LOG 02:15:32.746] [ThrottleControlledAvionics: 02:15:32.746] TCAScenario: SaveConfigs: vessel 827cee36-23d3-4c39-b8f7-109b5fb041ba is not present in the game. Removing orphan configuration. [LOG 02:15:32.747] [ThrottleControlledAvionics: 02:15:32.747] TCAScenario: SaveConfigs: vessel 8973be25-09a4-48d8-8ecd-ae25e802e4f8 is not present in the game. Removing orphan configuration. [LOG 02:15:32.766] [ThrottleControlledAvionics: 02:15:32.766] TCAScenario: SaveConfigs: vessel a5fd0a9f-9e3a-492a-8c49-b8a4af24e40f is not present in the game. Removing orphan configuration. [LOG 02:15:32.779] [ThrottleControlledAvionics: 02:15:32.779] TCAScenario: SaveConfigs: vessel b9ccdc16-f46d-4b94-9a8c-22de6d5388be is not present in the game. Removing orphan configuration. [LOG 02:15:32.800] [ThrottleControlledAvionics: 02:15:32.800] TCAScenario: SaveConfigs: vessel 1ddeeb8c-60ce-4af8-8429-4b68162cde9f is not present in the game. Removing orphan configuration. [LOG 02:15:32.805] [ThrottleControlledAvionics: 02:15:32.805] TCAScenario: SaveConfigs: vessel 27c7792b-06c8-4e60-9a2e-489d63b90704 is not present in the game. Removing orphan configuration. [LOG 02:15:32.811] [ThrottleControlledAvionics: 02:15:32.811] TCAScenario: SaveConfigs: vessel 3d0a7794-6a56-48de-8ffe-89d24613f089 is not present in the game. Removing orphan configuration. [LOG 02:15:32.822] [ThrottleControlledAvionics: 02:15:32.822] TCAScenario: SaveConfigs: vessel 6fd0ca0c-ae2b-4869-b116-4e2bc5b7315b is not present in the game. Removing orphan configuration. wat das this mean?
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
danielboro replied to TriggerAu's topic in KSP1 Mod Releases
i encounter the same problem as @Smart Parts Wanter (do you have KOS intalled? ) https://www.dropbox.com/s/620ivaeiv0gr1j4/kspKACjumpfreez.log?dl=0 this is the last lines in my ksp.log ~50 minutes after i started the jump -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
danielboro replied to erendrake's topic in KSP1 Mod Releases
i get a black screen and wait forever on KAC jump to ship https://www.dropbox.com/s/620ivaeiv0gr1j4/kspKACjumpfreez.log?dl=0 this is the last lines of the ksp.log i see KOS there alot so i mentioning it hir -
i found my problem i rewrote my LS setting.cfg wen i updated. losing my "ignore hab and vet don't go tourist" settings i also found the number i was looking for "TimeEnteredVessel" now my duna mission can limp to its end
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i think i tried that. and put vets (jeb is one of the affected) as unaffected but i was thinking of editing the start time for the kerbals on the ship(it has 30 days of hab? that ok, thy only boarded the ship 10 days ago ) that way i can keep the game mostly on regular rules currect even a spell chaker cant help me sometimes
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@tsaven in 70 days my urlom mission will go one of the reasons i moved now is i rater limp back by hacking and chiting a duna mission that is half way finish then an urlom mission (2 week`s to redisain the ship for 1.2.1 )that can go for 20 years id like to know wat number in the save file i need to edit to get hab bigger even writing a different start day will do i have 5 kerbals in the duna ship 2 have 35 more days of hab and 1 y of home and 3 kerbals have 9y of home (but go tourist do to home sice) and hab is expired i tried to edit the tourist to have the same numbers as the kerbals whit 35 days but it didnt work i can edit tham back to work but thy go bake to tourists on load @RoverDude can you tell me wat lines i need to look for in the savefile that diterman the start and end of hab? thanks
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wat do i need to edit in the save to give my ship crew extra hab time? its a ship around duna from a 1.1.3 save moved to 1.2.1 i need to do some editing to allow them to complit the mission
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ther are many odd thing in it https://dl.dropboxusercontent.com/u/16595946/persistent.zip https://dl.dropboxusercontent.com/u/16595946/1.2.1list.ckan https://dl.dropboxusercontent.com/u/16595946/modlist.txt https://dl.dropboxusercontent.com/u/16595946/dirmodlist.txt the problem makers that i know of are KAC, KCT ,KOS and USI-LS
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my theory thay are predator planets thy can combine food and sun
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that part i know. the problem is that it didnt revert. is it possible it only revert it after i go out of VAB? i looked at my saves (i use your auto save and screen shot)to look wer it started hir are 2 log files i had from this period (i dont reload often. from the save`s, i had this problem for a number of days until i noticed ) i doubt thy have something relevant but just in case https://dl.dropboxusercontent.com/u/16595946/KSP-rterror.log https://www.dropbox.com/s/jqtckw8yltmy7oq/KSP-KCTerror.log?dl=0 in this period i had at list 1 VAB crase and ~ 2 forces kill after ship switch that didnt switch (>20 minutes on black screen) as far as i remember i didnt have a crase doring a KRASH sim i installed most of you mods, grate work p.s. i liked KCT sim better any chance you compere the 2? and see if it had implementation you like? (i do get crases doring sims and in KCT sim i dont have to edit the file i just reload the sim_backup.sfs file)
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The Elkano challenge (all versions accepted!)
danielboro replied to rkarmark's topic in KSP1 Challenges & Mission ideas
id like to add my opinion on @Sharpy i think it qualify as a Modded game he used Modded games mechanics lunched a factory ,ISRU and some core parts and build the rover no use of edits of any caind -
guys, kerbals are green and dont need LS thay are plants all thay need is the sun
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Kerbal Construction Time/StageRecovery Dev Thread
danielboro replied to magico13's topic in KSP1 Mod Development
like i wrote, in a new game (sandbox) i dont have the sim button only in the career game i moved from 1.1.3 as long as i know its not supported ill keep it and only report real bugs -
Kerbal Construction Time/StageRecovery Dev Thread
danielboro replied to magico13's topic in KSP1 Mod Development
its the 1.2.1 build from https://www.dropbox.com/sh/0r5r56fhkeptbh0/AACqwRMt8-nr5gnVXt-BhWzka?dl=0 the 1.2_3.dll and KCT_base.zip im running KSP 1.2.1 i open a new sandbox game and it didnt have the simulate button (im not expecting support i put the log in case you think thers something it it that can help you) hirs a screenshot of my VAB , it mast be an artifact of copying my save dir from 1.1.3 to 1.2.1. if you insist i can post a screenshot of the open page whit the 1.2.1 displayed i was surprised to find the button as it was stated there will be no sim in the new version. the code is still there aperantly -
Kerbal Construction Time/StageRecovery Dev Thread
danielboro replied to magico13's topic in KSP1 Mod Development
im pressing the sim button in the KCT panel and im getting the sim panel for the time i want and it sows me the price and then i start the sim and it runs close to the sim in 1.1.3 (cant change point of view) i have been running KCT sim`s for a number of days now, to correct my urlom ship that i planed in 1.1.3 as i wrote, KRASH just tell me i cant run the sim do to missing parts i did use KRASH to test a new ship i made, and it has a different look during the sim (the price at the top left and a flashing "sim mode" in the center) and to end the sim KCT sim and KRASH has a different panel pressing ESC gives different panels for KCT sim(normal game panel) and KRASH (only 3 options, restart sim, continue and revert to VAB) i have no dowt i have a limping KCT sim in my game -
Kerbal Construction Time/StageRecovery Dev Thread
danielboro replied to magico13's topic in KSP1 Mod Development
if it will happen agean ill try to nerow the suspects, but so far its a one time event. KOS is still in beta so its not a surprise. as for wat i was doing i exit the plain hanger and got that message instead of the KSC. in the hanger i was running KCT sim`s for a plain. i know its buggy, but do to my resent move from 1.1.3 to 1.2.1 i have som discrepancy's (parts i had in 1.1.3 but don't have in 1.2.1) and KRASE don't like that p.s. the first time i run the KCT sim in 1.2.1 i got a strong sea sic (in the sim i cant rotate or zoom in/out) so strong i culdent walk to bead and needed help. i know it was this that did it because the next day i was fine until i run another sim and got sea sic agen. as long as i dont try to rotate im fine -
Kerbal Construction Time/StageRecovery Dev Thread
danielboro replied to magico13's topic in KSP1 Mod Development
KCT told me something went wrong and that the game will be unplayable (it was right ) hers the ksp.log https://www.dropbox.com/s/jqtckw8yltmy7oq/KSP-KCTerror.log?dl=0 KCT told me something went wrong and that the game will be unplayable (it was right ) hers the ksp.log https://www.dropbox.com/s/jqtckw8yltmy7oq/KSP-KCTerror.log?dl=0 -
48MB as of last night the load time is ok its the save time that is a problem i have a HD activity monitor open so i knoe if the game stoped for a save or is going to kras
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was ther a chainge to Convert-O-Tron ?
danielboro replied to danielboro's topic in KSP1 Gameplay Questions and Tutorials
thanks. do you know wat i need to do to cancel this? i found only 1 @PART[ISRU] in MKS, but as far as i can read it it only adds new things edit i asked at MKS topic i read the .cfg kinda wrong any one else that is interested in reverting this this is how to revert it @PART[ISRU]:FINAL { -MODULE[ModuleSwappableConverter] { } } from a post by @jd284 -
i recently moved my save from 1.1.3 to 1.2.1 and i found that my miner Convert-O-Tron 250 no longer makes all fules options, only LF+OX and in the VAB i have to chose what conversion i want to use and that's wat the Convert-O-Tron 250 will do out of VAB is this a new stok behavior or is one of my (97) mods doing it ?
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you can copy the save over to the new 1.2.1 that's wat i did. i had to copy some parts from 1.1.3 mods that did not get updated (the parts are just paper whit now as the dll is not ther to make them work) and for USI-LS i needed to copy the greenhouse (nom-o-matik 5000) but i edit it to change the name to "nom-o-matik 5000-old version" so i wont use it on new ships the move was surprisingly easy for me