nascarlaser1
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Everything posted by nascarlaser1
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Stock Community Space Program [New Thread by Scientia]
nascarlaser1 replied to DMSP's topic in KSP1 The Spacecraft Exchange
ok.. I may/may not build others and post em, even if no one wants to launch em. I just really like building giant things that for them most part make 0 sense . -
Stock Community Space Program [New Thread by Scientia]
nascarlaser1 replied to DMSP's topic in KSP1 The Spacecraft Exchange
But if I don't due the launches, and if I just send in the modules for someone else to do when they feel like it, like I did yesterday with my science module? -
Stock Community Space Program [New Thread by Scientia]
nascarlaser1 replied to DMSP's topic in KSP1 The Spacecraft Exchange
Is there any restrictions to how many modules people could send in for other peeps to launch with their big tankers? If not, I've got enough ideas to cover Kerbin lol. -
Stock Community Space Program [New Thread by Scientia]
nascarlaser1 replied to DMSP's topic in KSP1 The Spacecraft Exchange
ok that's fine. I may/may not build other modules for anyone who wants to launch em. I just like building them, even if all my dockings end up as forceful connections through the command pod :P. -
Stock Community Space Program [New Thread by Scientia]
nascarlaser1 replied to DMSP's topic in KSP1 The Spacecraft Exchange
Here it is! it just fits in the cargo bay, with zip amount of space left to spare. It includes all the science experiments in the game (excluding the ones for mining) and it comes with a lab to process said science. has limited rcs fuel, but 2 docking ports :). https://kerbalx.com/nascarlaser1/community-space-station-science-module -
Stock Community Space Program [New Thread by Scientia]
nascarlaser1 replied to DMSP's topic in KSP1 The Spacecraft Exchange
ok thxs. -
Stock Community Space Program [New Thread by Scientia]
nascarlaser1 replied to DMSP's topic in KSP1 The Spacecraft Exchange
ok. It already has docking ports, but do I need to attach rcs, ect? EDIT: is it half of the mk3 crg 100,or half of the mk3 crg 50? -
Stock Community Space Program [New Thread by Scientia]
nascarlaser1 replied to DMSP's topic in KSP1 The Spacecraft Exchange
oh.. this is going to be a tight fit :P. My module won't have any docking capabilities (minus the docking ports) on its own to save space, is this ok? or should I modify it to fit the extra space needed for docking fuel and such. -
Stock Community Space Program [New Thread by Scientia]
nascarlaser1 replied to DMSP's topic in KSP1 The Spacecraft Exchange
Is that an mk2 or mk3 cargo bay? -
Stock Community Space Program [New Thread by Scientia]
nascarlaser1 replied to DMSP's topic in KSP1 The Spacecraft Exchange
ok thanks! it'll be done soon. p.s. I use ksp 1.0.0 but since it is in stock and its not a shuttle (just the module) it should work in what ever version U guys use. -
Crash Course [Submit Crafts For Testing]
nascarlaser1 replied to ZooNamedGames's topic in KSP1 The Spacecraft Exchange
here is the link to the shuttle on kerbalx. There are no pictures since it is a WIP and I do not want random people downloading a possibly unusable shuttle. https://kerbalx.com/nascarlaser1/space-taxi-3 -
Crash Course [Submit Crafts For Testing]
nascarlaser1 replied to ZooNamedGames's topic in KSP1 The Spacecraft Exchange
Would you be able to test if my ship can make it a destination? I wanna see if my shuttle can make it the mun's orbit, but I am horrible at flying and keep running out of fuel half way there, even though my calculations say it should work. If I give you the craft file, can you see if its my calculations or just my flying that is messed up? -
Stock Community Space Program [New Thread by Scientia]
nascarlaser1 replied to DMSP's topic in KSP1 The Spacecraft Exchange
am I even allowed to do my idea? I do not want to do it if it is not a good idea. -
Stock Community Space Program [New Thread by Scientia]
nascarlaser1 replied to DMSP's topic in KSP1 The Spacecraft Exchange
I have only recently landed on the Mun, with a very over powered rocket. I do however like sending single launch space stations to Kerbin orbit, so may I build a science module with a small escape pod in the vab, give you the craft file, and then someone else adds it where ever/when ever they like? I don't know when it'll be done so I do not want to take spot. -
Stock Community Space Program [New Thread by Scientia]
nascarlaser1 replied to DMSP's topic in KSP1 The Spacecraft Exchange
I am horrible with docking and the like, but am I allowed to build a module, supply the ship code thingy for download, then post it here for someone else to put on the space station? I would like to help but I do not want to take away someone else's spot, especially with my lack of docking skill that may take a long time to learn. -
Edit Launch position?
nascarlaser1 replied to maceemiller's topic in KSP1 Gameplay Questions and Tutorials
strap the object to a rover, then just move it off the runway. Then just load the other rover. -
what is my original download? will this effect me getting 1.1.3? I wanna "destroy" 1.0.0,so that it has no chance of messing up 1.1.3 or my computer. I've already moved my saved folder to the desktop to preserve my game. Edit: do I delete the folder ksp-win-1-1-0, or the ksp_win folder? ksp_win is inside of ksp-win-1-1-0.
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Hi guys! I've made up my mind. I am going to update 1.1.3,even if it does have a few bugs. I already know how to move my saves folder somewhere different, but I do not know which folder I delete to uninstall the original game. I have KSP for windows downloaded from the site. I have not gotten the newest version yet, so I have fewer folders to look at for uninstalling. Thanks!
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why would the game guide be obsolete next update? all that currently is in ksp is kerbal encyclopedia, which as far building goes, isn't that usefull.
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Why is this game still on the market place?
nascarlaser1 replied to ChillingCammy's topic in KSP1 Discussion
yes thank you. I didn't know it wasn't released yet. sorry guys :(. I did not mean to be mean to anyone. My friend showed me it and told me it was released :(. -
Why is this game still on the market place?
nascarlaser1 replied to ChillingCammy's topic in KSP1 Discussion
I do not have console, Go through all the dev notes, at least 1 on the forums is called console patch. -
Why is this game still on the market place?
nascarlaser1 replied to ChillingCammy's topic in KSP1 Discussion
Technically we aren't doing anything bad I don't think, so I do not see why the thread would be taken down. (I am un sure of what "back seat moderation" means, so if this falls under that line I am very sorry ) -
whats wrong with 1.1.3 exactly?
nascarlaser1 replied to nascarlaser1's topic in KSP1 Gameplay Questions and Tutorials
ok. I'm asking because I wanted to try out 1 or 2 mods, then I found out there are none for 1.0 since 1.0 only lasted 1 day apparently.