nascarlaser1
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Everything posted by nascarlaser1
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whats wrong with 1.1.3 exactly?
nascarlaser1 replied to nascarlaser1's topic in KSP1 Gameplay Questions and Tutorials
If I were to update from 1.0, which version is the best. -
whats wrong with 1.1.3 exactly?
nascarlaser1 posted a topic in KSP1 Gameplay Questions and Tutorials
Hi guys! I keep hearing complaints about how 1.1.3 is unusable due to some wheel bug, but I cannot find any videos or pictures of it. Can someone explain to me what the bug is, and is it worth going to 1.1.3 or staying with 1.0.0. I use the windows version straight from the website. -
Why is this game still on the market place?
nascarlaser1 replied to ChillingCammy's topic in KSP1 Discussion
I got the game when 1.0 came out. Then 1.1.3 came out a few months later, which is the update with the bug. I just didn't bother updating yet. The only difference (excluding the bug) between 1.0 and 1.1.3 are a few bits ands pieces, and bug updates. 1.0's only issue is that it lags a little. So, I didn't pay for something that's broken, nor do I encourage doing so, I am just saying that if the game is bugged, you will have to wait. Not 4 weeks ago squad updated console, which in my opinion is pretty darn fast considering it only came out earlier this year. Give them time, and they will come. I am not attempting to put down people's feelings or opinions, I am just stating that console is not the only device with a game breaking bug. They have released multiple patches for console already, which in my opinion is very fast for a game that was only released 2 months ago (if even, don't know whether it was June or July it was released to console. -
Why is this game still on the market place?
nascarlaser1 replied to ChillingCammy's topic in KSP1 Discussion
They are working on it. please be patient. They will work on it. pc currently has 1 big game breaking bug too. They are going to fix it. I cannot upgrade to the newest version of ksp because of this bug. The wheels explode when you do anything to them, making rovers and planes unusable. They will fix console just like they are going to fix PC. -
Research tweaks?
nascarlaser1 replied to RocketSquid's topic in KSP1 Suggestions & Development Discussion
my only issue with the tech tree is the fact we should have statyputnik and the mk1 pod at the same time, so we can build probes before manned. I just want 1 part moved down the list, without the other parts like electric and the such being moved. they are fine where they are, but stayputnik should be moved, and the other probe cores could be reorganized, but I don't care bought those. -
Asteroid with pink lines: glitch?
nascarlaser1 replied to lodestar's topic in KSP1 Gameplay Questions and Tutorials
new feature. Remember the magic boulder? they added a new feature. it randomly appears in different colors in random spots now. -
punt it into Jool.
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nope. I got it straight from the website. no steam involved.
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what exactly is a caribou rover? Is it possible to build 1 for Kerbin as well??
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Hi guys! I would like to try a few simple mods. Anyone got suggestions? These mods must either have an archived link to the 1.0.0 version of the mods, or must be backward compatible with 1.0.0 (not sure if this is possible). Thanks! Edit: I would really like remote tech, but I cannot find any link to the 1.0.0 version :(.
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I don't want to uninstall my game unless I absolutely have to. Does the update button on the launcher work? I was told it malfunctions.
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found it! It says [ksp version]: 1.1.0.1230 (windowsplayer0 (x64).
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I wish they would add this. Then, people who have a hard time coming up with ideas for a make believe story line (like me) could have an optional one to do.
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oh ok. I'll get back to you later when I have it open. Right now I'm on a separate device but tonight I might be on my kerbal one. If not, It'll be this weekend. Thank you for being patient with me .
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do I do this before or after hitting download on curse? (I do not have it with me right now, I just want to know ahead of time if it helps).
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1.1.0 according to the log notes. (if I'm reading them right. which is debatable)
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I think it should be added, but only as a setting on world generation, like "allow life support". This would allow experienced players who want a new challenge to say yes, but new players who just want to practice building and flying say no to it.
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do I just hit download on curse? or is there a separate text file I have to put in manually?
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On curse, do I just hit download? Also, isn't modulemanager a seperate mod? Will I need this as well?
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ok thanks! do you have an instructions for installing it though? this is the first mod ever and I don't know how to install it.