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Everything posted by AlphaKerman
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Well, at least finally I've added "resources module" my self in the .cfg file. Just plain copy and paste and somehow it works in the hab module but not in the "Series A SMX" or Progress like spacecraft. Might be just me screwing up the program somewhere but, yeah I'm not really a programmer and everyone might cringe when you look at it but really helps when you get bored on all of this self isolation at home though lol . Really loves this mod so much! 3.8 : 1 I believe for the Raptor https://en.wikipedia.org/wiki/SpaceX_Raptor
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Anyone knows how to use SSTU Volume Container? Seems like I can't do anything with it, I mean I can't add anything to the module (i.e. Monopropellant, Ore, etc.)
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Anyone knows why when I want to launch, its always set to the original KSP launchpad instead of any other launchpad? I have already make it launchsite but still whenever i went to launch there is no launchpad option and set the original launchpad as default. Also when I set to launch from i.e Pad 40 from the VAB, its still use the default pad. Am I missing something? Already installed Kerbal Konstruct 1.8.1 (Im using KSP ver 1.8.1)
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- kerbalkonstructs
- lc-40
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Well, it finally works with Real Plume and seems only the the Series C service module that is not working and I'm fine with that (perhaps if anyone want to check that). One more question please . Until now I can't decide whether to use USI or TAC life support. But it says for this mod there's only some patches for TAC but with USI most of them are there, so is it better to use with USI? Thanks
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What version did you use? I'm using version 1.8.1 as it isn't working on 1.9 yet because Kopernicus isn't supported on 1.9 (I was using 1.9 and reverted back to 1.8.1). The rest is simply putting it all together. No cfg editting needed. *I do it on a fresh install to ease seeing what went wrong, much easier than a cluttered Game Data folder (I install the other mods later on)
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Yeah, I use the Smokescreen from the pack. Still tinkering around on what I've could missed. This is my first week playing KSP again after more than like one or two years so I'm trying to familiarise with modding again haha Edit: Finally sort out the problem Turns out the Sevice Module engine is the one that has the problem after all, the rest is fine (tested the RD107, RS68 and D170 all was fine). Stupid me only testing a single type of engine
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I try a new clean install and only put SSTU and Real Plume mod and still no sauce . Is there anything I miss?
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Any idea why the Real Plume mod doesn"t works? Things I use: KSP 1.8.1 SSTU-0.12.50.162 RealPlume_v13.1.0 RealPlume-Stock_v3.0.1.KSP_1.8.1 SmokeScreen-2.8.13.0 Stock and other parts beside SSTU works just fine Log: https://drive.google.com/open?id=1T02e_1v53Qxw6wF4TLH_NdAhmNlSVZi5
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Yep I noticed that. I basically just install ksp yesterday and tested it. Well seems terain density and quality set to low on default. I'll try it again later. At least nice to see people still use this mod at 1.8, last time i played it was like at 1.2 lol, nice to meet you Edit: Whoa, I switched terain scatter on (previously off) and set quality to high and I couldn't believe how nice it is. But I can confirm the fps drop on Duna but it still enjoyable to play. Thanks to remind me of that
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I'm reinstalling KSP again today, last time I played was back in 1.2, lol. I immediately install this mod and it still works ! (I downgraded to 1.8.1 after installing on 1.9 as the kopernicus dont work yet at 1.9) I'm a bulilder type person so I enjoyed testing hours and hours creating real life craft and rockets so this mods would fit perfectly on my needs (I recreated ISS on my last play but on tiny Kerbin, launching stuff seems too easy ). Looking forward for playing ksp again! Do you have other mods installed? I only install this mod (not yet adding further mods) and it seems work fine when I landed on Duna (well I cheated the craft to Duna to test this) and seems no drops in fps.
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[1.7.2] KK Launchers - Delta, Atlas Pack
AlphaKerman replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Nobody notice this? Fantastic work! Fantastic view of first stage "falling" to the earth. Hopefully SpaceX would release the fairing parachute soon so we can used here . But it seems that the fairing had some minor damage when they recovered it (i forgot where that photo comes from). -
[1.7.2] KK Launchers - Delta, Atlas Pack
AlphaKerman replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Well, simply rotate the fairing 180 degree and mirror the other fairing half. Same with the other rockets -
[1.7.2] KK Launchers - Delta, Atlas Pack
AlphaKerman replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Yeah, sadly it won't Well, it's working, had to do some tweaks too at ejection force, i don't know why the Atlas V fairing shows ejection force of -10000 and its destroyed the whole rocket when decoupling . Other than that it's working perfectly, i used it for station module launch and i think its fine the payload not shielded. Thanks -
[1.7.2] KK Launchers - Delta, Atlas Pack
AlphaKerman replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Any idea how to fix fairing not opening on Atlas launch pack? I know it's outdated but if there's someway to fix it, that'd be great. If can't, no problem anyway. Just wanted to use the Atlas pack again tho.. -
Thank you very much. I was using it but suddenly missing when I "fixing" game error.
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[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
AlphaKerman replied to Boris-Barboris's topic in KSP1 Mod Releases
Hi, I've tried your mod and it's looking fantastic! But i have a problem with Cruise Flight control. It's speed control does workflawlessly, but i do have problem with vertical motion control. Does it mean to maintain at specific altitude because mine is not working. I have turned SAS off as told so but it still can't maintain at desired altitude, but somehow it can maintain attitude (when i switch off master switch, the plane suddenly dive uncontrollably). And when i 'pick' waypoint, it says: "Can't pick waypoint when Cruise Flight controller disabled" and how can I turn it on? BTW even the mod doesn't work properly, but it still do the job maintaining attitude and speed although sometimes I have to correct the altitude level. It makes my polar station resupply mission way much easier than just relying on stock SAS. Thank you very much before- 967 replies
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- autopilot
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[1.7.2] KK Launchers - Delta, Atlas Pack
AlphaKerman replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Cool! BTW,is it possible to add custom texture for the payload fairing? I've try to edit in the Payload Fairing file, but not working -
[1.5.1] Cacteye Optics Community Takeover: Updated 10/22/2017
AlphaKerman replied to icedown's topic in KSP1 Mod Development
Any chance building a new telescope? I would suggest Worldview - 3 and 4 style spacecraft -
[1.7.2] KK Launchers - Delta, Atlas Pack
AlphaKerman replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Holy Kerman! That Atlas II tho.. And may i ask. How do you add custom texture on Falcon 9 fairing?