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Everything posted by RonnieThePotato
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Is it possible to make wingless planes?
RonnieThePotato replied to RonnieThePotato's topic in KSP1 The Spacecraft Exchange
Looks cool, I can see why it's hard to fly thanks for posting! -
Is it possible to make wingless planes?
RonnieThePotato replied to RonnieThePotato's topic in KSP1 The Spacecraft Exchange
Do you have any screenshots of it? I would love to see it. -
Is it possible to make wingless planes?
RonnieThePotato replied to RonnieThePotato's topic in KSP1 The Spacecraft Exchange
Any of you known any completed projects of such plane? I would love to see what it would look like. -
I have been wondering if it is possible to make something like this: https://en.wikipedia.org/wiki/Lifting_body#/media/File:X24.jpg I am aware of the Mk2 shape fuselages that provide lift, but how does the mass of those fuselages balance, with the lift? Would it be possible to make a plane with no other form of lift? (besides elevons of course)
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This is my first time playing career mode, and I'm wondering if I bring two of the same experiment and transmit both, will I get the same amount of science that I would get if I recovered one experiment. Or would I have to send another mission to recover the other half of the science. I'm planning a lunar fly by and I just need to know.
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
RonnieThePotato replied to JPLRepo's topic in KSP1 Mod Releases
It seems to be working just fine besides there being no applauncher, which I don't think I really need. If anyone knows what file to edit to change the difficulty then I think it will be fine. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
RonnieThePotato replied to JPLRepo's topic in KSP1 Mod Releases
I just downloaded this for my career save, I went into the game and It's not letting me set the difficulty in game. It says celestial bodies already discovered. Is this a glitch? It probably isn't but if it isn't is there a way I can edit the config files to change difficulty or something? Edit: I should also mention I don't have the research bodies app launcher thing. -
[1.12.x] Community Tech Tree (August 13)
RonnieThePotato replied to Nertea's topic in KSP1 Mod Releases
Thanks for the answer! -
[1.12.x] Community Tech Tree (August 13)
RonnieThePotato replied to Nertea's topic in KSP1 Mod Releases
Hi, I have a question. I'm currently mid career and I'm getting a few mods right now. I'm thinking of community tech tree, but will this break my career in any way, since some of the parts I have unlocked may have changed? -
I can't believe I haven't made a Sputnik before. I just realized that a few days ago, so I made a stock replica of the Sputnik. I think it looks pretty cool, tell me what you think! If you have any Sputnik's, please post them, I'd love to see them!
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Sonic Boom sound
RonnieThePotato replied to SirNooblyOfficial's topic in KSP1 Suggestions & Development Discussion
Since the pilot is moving at the same speed as the plane, he/she hears no sonic boom. However, it would be a cool implementation if multiplayer came out in the future. Maybe some multiplayer mods could add sonic booms. -
Mods to spice things up!
RonnieThePotato replied to RonnieThePotato's topic in KSP1 Mods Discussions
Thanks for posting here guys, I'm looking into new horizons as @PT and @Streetwind said. MKS sounds cool too. I also had no idea interplanetary launch pads existed, I'll look into that, it sounds really cool! Post more mods if you have any more. -
Ksp is kinda getting repetitive. You know, launch, orbit, escape kerbin, and so on. So I'm looking for any mods that could help spice things up a bit. Things like RSS and solar system rescale mods. Things that add a whole new way of doing things. Things that add another aspect. If you know any good mods to shake things up post them here!
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OPERATION-DROPPOD
RonnieThePotato replied to The Flame Cat's topic in KSP1 Challenges & Mission ideas
I didn't land multiple pods, but i managed to make one that can hold 4 Kerbals. Jeb, Bill, Bob, and Val all board the DropPod We have liftoff! I used the stock Stearwing A300 cuz I was lazy. Drop the Pod! The pod descends down toward the ground. Will our brave Kerbals make it? (their heads are clipping through the hatches) Extending our "impact absorbers" (the landing gear are meant to break) Brace for impact! Another safe, but bumpy, landing! Jeb plants the flag to mark the mission's success! (that piece there is the hatch that decoupled) Jeb and his friends celebrate with cocktails and champaign! -
OPERATION-DROPPOD
RonnieThePotato replied to The Flame Cat's topic in KSP1 Challenges & Mission ideas
Can I use air brakes/tiny boosters to slow the pod down? EDIT: NVM -
VTOL: to the island airport and back in style!
RonnieThePotato replied to moogoob's topic in KSP1 Challenges & Mission ideas
The Orizon Heavy Lifter is complete! I did manage to get it to the island though, but there are no hopes of getting Jeb back without a refuel. It has a docking port below it, so i kinda just attached some fuel there and dropped it when it was out. Im planning to use it as a transporter for fuel, rovers, ore, and such. Anyways lets move on to the challenge. Its a little hard to control and hard to land on small spaces. How ya holding up there Jeb? Sweet victory here I come! (well half victory since i never made it back) Touch down! Sadly, not enough fuel to get Jeb back to the warmth and safety of the KSC. I hope you like this, I may put it for download soon. BUT I did use one mod... Tweak Scale. I used it to make the three "Spark" engines larger. Do i get a gold star now? Or half a star? 3/4's for looking awesome? -
VTOL: to the island airport and back in style!
RonnieThePotato replied to moogoob's topic in KSP1 Challenges & Mission ideas
A nice and simple challenge, here's what i got so far... The Orizon Heavy Loader! I wanted to make a simple UFO style VTOL and ended up with this. Im planning it to be able to lift heavy loads (up to 18t right now). The current problem is fuel, I'm not sure if it can make it to the island and back. -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
RonnieThePotato replied to Galileo's topic in KSP1 Mod Releases
Hello, I'm getting stripes on the planets using this mod, I've noticed from previous comments that this isn't unusual but how exactly can I fix it?- 1,019 replies
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- kopernicus
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Mission Log Earth Circumnavigation Challenge
RonnieThePotato replied to Lego8_bit's topic in KSP1 Mission Reports
That looks pretty neat! -
STOCK Fully Functional Rubik's Cube
RonnieThePotato replied to cubinator's topic in KSP1 The Spacecraft Exchange
simply epic!- 41 replies
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An attempt to view the fourth dimension
RonnieThePotato replied to RonnieThePotato's topic in Science & Spaceflight
Time is very real, we just made up units of time, such as seconds, minutes, and so on. Time allows change. If time was simply an illusion, everything would be static. Time lets us move, lets us think, lets anything change in any ways. If time were to stop right now, you would be in the exact position you are now, your cells will be motionless, your brain would be thinking on what you are thinking right now. If time never existed, planets, stars, even the Big Bang wouldn't happen because simply nothing can change. Time is very real. -
An attempt to view the fourth dimension
RonnieThePotato replied to RonnieThePotato's topic in Science & Spaceflight
The fourth spacial dimension, the hypothetical one I was talking about, and time, a proven dimension that is within every dimension, are different. So the third spacial dimension has three spacial dimensions plus time, another type of dimension. Time is only known as the fourth dimension because we thought of time being a dimension before the thought of the fourth spacial dimension. Time is a dimension, but it is not spacial, every dimension has time.