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Everything posted by shuggaloaf
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[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
shuggaloaf replied to JadeOfMaar's topic in KSP1 Mod Releases
Great to hear! I mean, I was going to try it anyway but still, good to know Thanks! -
[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
shuggaloaf replied to JadeOfMaar's topic in KSP1 Mod Releases
Hey @JadeOfMaar I wanted to thank you for keeping this mod alive! I'm just getting back into KSP and this was always one of my favorite parts packs. Just to check, currently SpaceDock shows 1.11.1 as the latest KSP version for the mod. Just want to confirm is that the last version that is "officially" supported? -
Hi taniwha, 1st I wanted to say I've used the mod for years but have never been on here to say thanks. So thanks! I have a question, and sorry if this has been addressed and I missed it, but the zip files on your site vs github for 6.5.1 are different sizes and github seems to have more folder and files. What is the difference between the 2 files? Do you recommend github or your personal site for the latest, *most stable* version? Thanks!
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
shuggaloaf replied to RoverDude's topic in KSP1 Mod Releases
I apologize if this is explained somewhere. I couldn't find it in the MKS guide or when searching google and this topic. In the PDU Control Panel there is a gear next to "On". Clicking that brings up another small panel with 9 icons. I can't find any documentation of what they do. Experimenting with them doesn't seem to change anything with the power generation that I can see. Granted, I am in initial testing and do not have a base or other craft/parts nearby. Anyone know what they do? -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
shuggaloaf replied to Nertea's topic in KSP1 Mod Releases
Hey Mordrehl the Endurance mod has a very flat 1.25 docking port that works with standard ports. Maybe not a perfect solution depending on how you like the style but it's something! https://www.curseforge.com/kerbal/ksp-mods/endurance-interstellar-continued -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
shuggaloaf replied to Nertea's topic in KSP1 Mod Releases
Ah OK and I went from 1.2.2 to 1.3.1. Now I don't feel as bad. Thanks Beetlecat. (By the way is that like a beetle mixed with battlecat? ) Man that's sweet. I'm assuming (based on those hydraulics) that the docking ring rotates flat down to the hatch? -
OK well thanks, hopefully I'll have better luck when I (eventually) update to 1.4+
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Hi Roverdude, I posted this about 3 weeks back and I'm guessing it got missed. I see you've been active on here so I thought I'd ask again. (see quote above). Thanks!
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
shuggaloaf replied to Nertea's topic in KSP1 Mod Releases
Sir, you just blew my mind. I've been playing since v0.23 and have way too many hours under my belt to have never noticed that before. Thanks for your help! -
Hi there Taniwha, I've installed EL (5.9) a few times on 1.3.1 and I am not seeing the toolbar icon or right click menu option. I see some others have had this problem in the past but I didn't see where they found a solution. I was a little unclear on the installation. Instructions say to simply unzip the file into game data. However the file I'm downloading has a GameData folder as a subfolder. It is laid out like this... So I tried this 3 ways: Only copied the ExtraplanetaryLaunchpads folder from EL's GameData folder into KSP's GameData folder. Results: Launchpads, Rocketparts Containers, Workshop, other containers, etc. were all available. No menu/button in VAB/Flight. Copied contents of Extraplanetary-Launchpads-5.9.0 folder (except for GameData )into that folder's GameData folder; then copied that into KSP's GameData folder. Results: Same as #1 Did as instructed (because why try that 1st?) and copied entire contents of Extraplanetary-Launchpads-5.9.0 folder into KSP's GameData folder. Results: Only parts that are loaded are the single RocketParts hex containers. Any idea what may be wrong? Is there any additional information I can provide that could help find a solution? Any help is appreciated. EDIT: Never mind I figured it out. Because I was using an older version I used your Github link and downloaded the 5.9.0 zip from there. I see now that was the wrong file. (Is there a better place to get previous versions?) Luckily I found THIS ERROR REPORT on your Github where a previous version was linked as http://taniwha.org/~bill/Extraplanetary_Launchpads_v5.4.0.zip I changed the 4 to a 9 and I'm good to go now. Running fine.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
shuggaloaf replied to Nertea's topic in KSP1 Mod Releases
Hey Nertea, sorry I missed your reply. Thanks for getting back to me. This is the pic I'm referring to... Mercury IVA How did you have that IVA show? All I get are the normal lit windows. Thanks again! -
Hi there, I've installed EL (5.9) a few times on 1.3.1 and I am not seeing the toolbar icon or right click menu option. I see some others have had this problem in the past but I didn't see where they found a solution. I was a little unclear on the installation. Instructions say to simply unzip the file into game data. However the file I'm downloading has a GameData folder as a subfolder. It is laid out like this... So I tried this 3 ways: Only copied the ExtraplanetaryLaunchpads folder from EL's GameData folder into KSP's GameData folder. Results: Launchpads, Rocketparts Containers, Workshop, other containers, etc. were all available. No menu/button in VAB/Flight. Copied contents of Extraplanetary-Launchpads-5.9.0 folder (except for GameData )into that folder's GameData folder; then copied that into KSP's GameData folder. Results: Same as #1 Did as instructed (because why try that 1st?) and copied entire contents of Extraplanetary-Launchpads-5.9.0 folder into KSP's GameData folder. Results: Only parts that are loaded are the single RocketParts hex containers. Any idea what may be wrong? Is there any additional information I can provide that could help find a solution? Any help is appreciated.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
shuggaloaf replied to Nertea's topic in KSP1 Mod Releases
Hi Nertea, thanks for updating this great mod. I wanted to ask you about using this with JSI Advanced Transparent Pods. I see 1 picture in your imgur album that shows the external IVA view on the Mercury, and I'm assuming ATP was how it was done. I don't seem to be able to use ATP with your parts, although it works with others. Tried reinstalling both and no luck. Thanks in advance for any ideas/help you can give. Edit: Couple points of clarifications - I'm on 1.3.1 and using SSPR v1.0.2. Also, when I say not working I also mean the ATP option in the right click menu is not available. -
Hey Roverdude, thank you for another great mod. The disappearing docking ports are great and are really making me want to rebuild some huge stations I've built that have tons of docking ports. The crane arm is also very nice, especially since I wasn't able to get the latest version of IR to work right for me. I'm using 0.3.1.0 on KSP 1.3.1. On the magnetic arm the 2 controls for the wrist are not working for me. Neither in editor or launched. All the other controls work fine. The grip arm works fine as well. Any ideas? Any known mod incompatibilities I may have missed? Edit: I also can't seem to grab anything with the manipulator arm. Whatever I try to grab squeezes out of the grip. Doesn't matter where I stop the pinch (i.e. how hard/light I grab it)
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
shuggaloaf replied to Climberfx's topic in KSP1 Mod Releases
Well I just tried it from a fresh install. Only omicron, firespitter, kspwheels and mod manager. Still the same for me. didn't bother with smokescreen since it only affects VTOL animations. I guess I just wasn't meant to have working wheels :-/ In any case, the other parts are still usable and I don't want to keep bombarding the thread with my posts so I'll just go ahead and accept my fate now. :-) Thanks for all your help and keep up the great work!- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
shuggaloaf replied to Climberfx's topic in KSP1 Mod Releases
Just tried KSPWheels 0.9.2.11. Same results. I'm going to try with a 100% fresh install and see if that helps. I had tried with a fresh install + only 4 mods but let me try just omicron.- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
shuggaloaf replied to Climberfx's topic in KSP1 Mod Releases
I'm still on module manager 2.7.5, maybe that's the issue. I will try to get the new version and see if it helps. I'll try MM 2.8.1 1st and if no luck I'll try downgrading KSPWheels to 0.9.2.11. Thanks for all your help! I'll let you know how it goes... EDIT: Hmmm, looks like 2.8.1 is for KSP1.3. I should prob stick with 2.7.5. I'll try goign back to the older version of KSPWheels- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
shuggaloaf replied to Climberfx's topic in KSP1 Mod Releases
Yeah I installed KSPWheel and it didn't help. I'm still on 1.2.2 and I'm using v0.5.2 of your mod. I'm using the KSPWheel that was made for 1.2.2. (version 0.9.4.15) Windows 7, 64 bit. I think that's what you're asking?- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
shuggaloaf replied to Climberfx's topic in KSP1 Mod Releases
OK well at least I know I'm not crazy. Thanks for the video. That is how I was attaching them. Apparently my wheels are bugged out. I do not get the context menu when right clicking and cannot raise/lower wheels in flight. This is what I see... Notice the extra door hanging down there? EDIT: I noticed that I missed installing KSPWheel. I downloaded and added to my GameData folder and was sure that would fix my issue... nope. Still the same as before. :-/- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
shuggaloaf replied to Climberfx's topic in KSP1 Mod Releases
Very cool mod Climberfx. Question though... how do I attach your wheels? When they are aligned correctly with the ground, there is a flap (inside) that is lower than the tire which, of course, gets caught up on the ground. I'm not seeing it in your videos so I figure I'm attaching it wrong?- 211 replies
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[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
shuggaloaf replied to dboi88's topic in KSP1 Mod Releases
This looks pretty damn great! Edit: Just tried my first build and I'm having a problem similar to TronX33 above, except my issue is pitch not yaw. I have weight balancing on for both the body and the truss. -
I do have random times when my drive will spin up so I am familiar with that whole pain but I think this is unrelated as with other programs I don't get the drive spinning up when I start them. Now Windows may spin up the drive for no reason when I'm not doing anything at all, but this is very specific in that every single time I start KSP it spins up immediately. No other programs cause this specific type of issue. Thanks for the reply.
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Hoping someone can help me to hopefully stop KSP from waking a sleeping hard drive. It is not installed on the drive it is waking. The drive only contains media files. No system or user files on this disk. No reason to access. I'm assuming KSP must be doing some kind of scan of all disks when it starts? Anyone know why this happens and more importantly, if there is a way to stop it? This is a fresh, un-modded, install of KSP 1.2.2 64bit. Win 7 Ultimate 64. I know this is KSP because every time, at the exact moment I double click the exe file, the hard drive immediately spins up, then goes back to sleep after the set time. I'd be happy to provide any more info that may help.