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Everything posted by Hydrothermalventclam
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[1.12.x] Vessel Viewer Continued
Hydrothermalventclam replied to linuxgurugamer's topic in KSP1 Mod Releases
@Jebs_SY I am using Astronomer's pack. Next time I launch the game I will see if getting rid of that file fixes it for me. Edit: Alright I removed the file and vessel viewer worked. The green screen was gone. No idea what the file does, as I did not notice any changes in game. -
[1.12.x] Vessel Viewer Continued
Hydrothermalventclam replied to linuxgurugamer's topic in KSP1 Mod Releases
I have the yellow screen issue, though everything else in RPM works fine. -
I don't know if this is the right place to ask this, but when I try to deploy mirrored b9 procedural control surfaces, they deploy opposite of each other. One goes up and the other goes down. Is there a way to fix this? The normal pitch, yaw, and roll controls work fine, this only happens when I try to deploy them.
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The Name Change Thread (WARNING! ONE TIME ONLY!)
Hydrothermalventclam replied to Souper's topic in Kerbal Network
can I change my name to Hydrothermalventclam -
Show off your awesome KSP pictures!
Hydrothermalventclam replied to NuclearWarfare's topic in KSP Fan Works
I built some airplanes And flew them around The middle one is supposed to be an F-22N, and is by far the most fun to fly -
The Ability To Land Planes.
Hydrothermalventclam replied to Julian.'s topic in KSP1 Gameplay Questions and Tutorials
At first, don't worry about hitting the runway, the grass next to the KSC is just as flat. Also, make sure you are flying slowly, and level. When you touch down, you want the rear wheels to hit the ground first, with a very small amount of vertical speed. Also, because there is so much space, you can fly just above the ground for several kilometers to bleed off speed before you actually touch down. If you are at just the right speed, you can keep your nose up, but have your prograde vector actually be going down a bit, so you gently float down and touch the ground.- 32 replies
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I Deployed many many satellites. And spent a ton of time trying to make this thing fly. It did not, and would continually spin out of control.
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I have not done any really ambitious missions, but I try to bring the same amount of kerbals that I can land, because it feels mean to leave someone in the mother ship orbiting while everyone else goes down and explores For my duna mission, this was 6, and for all of my many mun/minimus missions, three each. Though, for my minimus base, I landed like 15 or so, and for stations, I usually fill them to somewhere between 1/3 and 1/2 of their max capacity.
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Help with dockig
Hydrothermalventclam replied to Trakt's topic in KSP1 Gameplay Questions and Tutorials
I agree, it looks like your docking ports are not aligned well. On smaller ships, this is not as important, because the magnets can pull your ships into the right orientation, but with larger ships you have to be super exact. -
That looks cool. It almost looks like the Minecraft leaf textures. You could try tweaking the graphics settings. I use Linux x64, and I was having inexplicable graphics problems for a while until I turned off this setting called "edge highlighting PPFX". This may be caused by a totally different problem, but that helped me once. Also check to make sure you have the right graphics drivers installed, there may be some non-default driver that works better. You could also try messing with some of the settings in the debug menu, some of them have to do with showing biomes in-game.
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Comets
Hydrothermalventclam replied to luizopiloto's topic in KSP1 Suggestions & Development Discussion
Distant object enhancement does not add any parts, or change anything about your crafts, so it won't cause any problems if you change your save file from 1.1 to 1.2, just delete distant object enhancement, and wait for it to be updated. -
Comets
Hydrothermalventclam replied to luizopiloto's topic in KSP1 Suggestions & Development Discussion
There is a mod that adds comets with the nice trail that you like, but I think it is part of one of the planet packs. I agree that comets with trails would be awesome. Also, With Distant object enhancement, you can see stuff from the surface of Kerbin. -
i have just read this on ksp wiki ...
Hydrothermalventclam replied to woo_reentry_is_cool_dude's topic in KSP1 Discussion
In case this has not been said already, this snippet about DLCs was probably from this april fools day thread. They are not adding any DLCs to the game, nor are they becoming EA. -
I have not used it, but stock visual enhancements looks great. It has a cloud part, which uses EVE and scatterer, and a terrain part, which uses kopernicus, so it might not work for you. Also, planetshine, windowshine, Distant Object enhancement, and a better skybox will make the game look so much greater.
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I had this small rover packaged inside of KAS containers, and assembled it on site. It worked really well until I hit a bump at ~20 m/s.
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One sentence you could say to annoy an entire fan base?
Hydrothermalventclam replied to Fr8monkey's topic in Forum Games!
The prequels suck (not my opinion) Or inversely But I like Jar-Jar Also, "the console version sucks" -
10/10 star trek refrence
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I thought that the book was great. Despite some very small breaks from perfect realism, Andy Weir did a great job describing everything with amazing scientific detail. The level of detail goes way beyond any other book, and it is still interesting and engaging. And, best of all, he perfectly shows what happens when one tiny thing goes wrong, and causes major problems. The movie was great as well, but left out some important plot points, and glossed over some other stuff, so it made a little less sense.
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Show off your awesome KSP pictures!
Hydrothermalventclam replied to NuclearWarfare's topic in KSP Fan Works
Buzzing the tower in my new F-14 Yes, the wings do sweep: -
Lockheed Martin F-22 replica
Hydrothermalventclam replied to THE DOUGONG's topic in KSP1 The Spacecraft Exchange
This looks amazing. I really like the weapons bay design, it looks perfect. On the real f-22 however, the weapons bays hold 6 amraams, and 2 sidwinders. -
If done right, EPL handles launch clamps fine. I used the survey stakes, because the launch pad was giving me problems, and the survey stakes worked fine. The thing on the left with launch clamps was built on site, using EPL. I had no problems with it. You probably could also use them for base components
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The Number War: Count to 100 or -100
Hydrothermalventclam replied to RainDreamer's topic in Forum Games!
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[Showcase] Post your Bases
Hydrothermalventclam replied to Rhyunix's topic in KSP1 The Spacecraft Exchange
Thanks, it took a lot of work, and because I play on a bad laptop, with a ton of mods, the frame rate is atrocious. Probably around 5. Yours looks great as well, I have been meaning to get MKS, but I would have to remove some other mods, and I like my other mods. Also, how did you get all the modules so nicely aligned? I haphazardly pushed mine around with a rover, which worked, but could have been better. Minimus's inclination is a little bit anoying, but I have found that it is far enough out that a couple of small burns, or some orbital stuff with the mun will get me where I want to be. The base was designed to make launching large modules for my mun station easier, and it works very well at that.