Jump to content

JadeOfMaar

Members
  • Posts

    7,739
  • Joined

  • Last visited

Everything posted by JadeOfMaar

  1. @eddiew Are there any related difficulty toggles? Like anything specifically with "kerbnet" or "commnet" in the name?
  2. @RobinVerhulstZ Congrats on the SSTO. And that Lili science glitch is fixed now.
  3. The elevons do fit. You just need to: Develop a strategy for attaching them (what makes it hard is that the elevons are cut out of the wings rather than clip onto a flat trailing edge of the wing) Save sub-assemblies of OPT wings with the elevons pre-attached
  4. TweakableEverything perhaps? Sounds like a familiar problem reported with OPT Spaceplane Parts
  5. This is a great request. I'd like to see this in stock. What say you to conic projections, though, instead of lines?
  6. Git dangit! @StarCrusher96 I just ran out of likes. I have none to give.
  7. Restart KSP and try again. If this keeps happening then definitely, you'll have to give us something to analyze.
  8. Your KSP must be tired, lol. I saw the same happen when a streamer's probe splashed down on Gael.
  9. The same can be said for KSS imo. Take away its wiki and science defs, I'm sure StarCrusher did all the planet and visual creation by himself. KSS has been years in the making.
  10. Interesting little project you got here. Needs more screenshots.
  11. This needs to become a meme. Also, the epic views keep coming, like good food onto the table of an absurdly overweight person with a reasonably overweight wallet..
  12. Now I know for sure. Looking forward to your next big machination.
  13. @Space Kadet Well there's a surprise! I never expected someone would attempt a VTOL on Kerbin or Laythe with the OPT SAGE engine. It's nice to see they're still helpful with landings.
  14. @RobinVerhulstZ It's not quite OP to hell, however, if you start playing with Sigma Dimensions. The WarpJets are also intended for use in real-scale.
  15. Good point. I'm always testing and designing in sandbox. Playthrough activity is rare for me so I don't think of that. That aside, I'd recommend DMOS, or not (need to) mention it granted its popularity.
  16. The next logical step, guys, is to have someone make a new Mun texture where the crater basins are at sea level but the majority of the terrain is far above sea level, ensuring that the atmosphere is only reachable in those craters.
  17. I haven't tested your iteration yet which includes the Zeolite, and yes, a part like this would have a place in my 'normal' modded install(s). Along with the rest of Jet Engine Curve Extender as I inch ever closer to getting to do playthrough missions on Catullus and Tellumo.
  18. Here's a nice pool of mods to choose from. In no way do I intend or expect you to install all of these. But have a blast, man. GPP + OPM_Galileo (Together: OPM will fill Grannus' SOI) to give more meat to your endgame-- more purpose for endgame engines. Feel free to delete Eeloo (check the SarnusMoons folder). You won't get error spam. Wild Blue Industries Pathfinder: inflatable bases, "Space-camping and geo-science" (needs KIS) Buffalo: rover system, contains Jet-Wing so Kerbals can fly on EVA in atmo Heisenberg: large airships and contains the AirPark mod. Many of GPP's worlds have atmosphere so airships and flying colonies can be quite a thing. Snacks!: life support. Kerbals don't die in this one, but your rep and science points can! MOLE: a different breed of science system. Works alongside stock. Early-game mod but it's viable all the way. DSEV: Station parts and beefy interplanetary engines Spaceplane mods. Choose one: Mk2 Stockalike Expansion Mk3 Stockalike Expansion Nertea's MkIV Spaceplane System (updated at last) Procedural Wings (if you pick MkIV) Airline Kuisine (one of my mods, only pick if you use any life support mod. Supplements Mk2 and Mk3 planes) Spaceplane mods if you plan to fly on Tellumo and return from it with less staging: OPT and OPT Legacy Spaceplane Parts (very big, scifi-inspired mod. contains several SSTO engines including one tailor made by me for Eve and Tellumo) Mk3 Hypersonic Systems (old mod with about a dozen parts but incredibly powerful on Kerbin) Karbonite: GPP has a vast supply of karbonite for you to do and design things you never thought possible with something likened to SolidFuel. Make every atmosphere your playground if you like aircraft Karborundum: GPP has a few places where you can get it. More places than stock, and richer concentrations too, so always bring a scanner. More Nertea mods: Near Future Propulsion: Great options for high efficiency engines and many options for probe engines (Argon, Lithium, and Xenon of course). Many GPP atmospheres have a decent supply of Argon and Xenon so probes can be refueled in-flight. Near Future Electric: You're going to need it...... Heat Control: if you want fancier, superior radiators Near Future Launch Vehicles (heavy lifters) Far Future Tech: (Not a recommendation, just a fun idea) GPP fully endorses it with complete resource distributions for LH2 and Antimatter. JX2 Antenna: The antenna mod for huge planet packs. Just one or two in low Gael orbit will keep your probes connected in Grannus' SOI. DeepFreeze Career and Science FinalFrontier: GPP has a ribbons pack Strategia: fully supported SCANsat and Waypoint Manager (because why KerbNet?) KrakenScience ResearchBodies Tarsier Space Tech Not DMagic Orbital Science (Too big of a science mod?) Supported Contract Packs Science Relay
  19. Distant Object should work just fine with skyboxes. If anything, its default skybox brightness is too low (about 25). I usually turn it up to 80.
  20. I'd like to know the name of that mod. o.o
  21. You can have it too if you click my signature.
×
×
  • Create New...