Jump to content

JadeOfMaar

Members
  • Posts

    7,714
  • Joined

  • Last visited

Everything posted by JadeOfMaar

  1. @stali79 Been watching that for a while. And lately I've been thinking of making a tank or two and a DarkGoo catalytic resource, and make my Dark Drive actually require it.
  2. @Duski the sharing settings on your files aren't quite right. I'd like to see as well but anyone looking needs to request permission.
  3. @paulprogart Oops. I meant to say "so it loads after MM," since technically nothing ought to work until MM has loaded. That's all great to know by the way. I have a couple good screenshots now and over 40 unique new loading tips for everyone to enjoy.
  4. A delta-V map is included. It's in the root dir of the download, right next to a README.
  5. @GhostboyDB. That possibly could be done but this is not the place to ask and the Kopernicus makers have enough to do ensuring that every planet pack out there keeps working. The Addons Discussion thread is the place to ask for mods.
  6. @Luovahulluus Glad you like. Concerning the Eden sunflare you'll likely need to rename its Sun.cfg to Ciro.cfg and replace the Ciro.cfg in GameData\scatterer. I can't help you with CKAN as I don't use that. Here's a link if it helps. https://spacedock.info/mod/998/Eden Sunflare
  7. @Raideur Ng That's alottttttt of LFO. If you were to use it all through the aerospike engines, what would its dV be, and what's its TWR in low Gael/Kerbin orbit?
  8. Howdy, all. By chance is anyone able to get asteroids to spawn in more than one place concurrently? I know this is an old problem but maybe the syntax for it has changed since @KillAshley's examples were published. Maybe it works and nobody knows? And please don't suggest the Custom Asteroids mod. I'd love to just use that and be done but unfortunately it's in limbo. Disregard that. I'm getting success. However, the syntax in the examples on GitHub may indeed need to change for anyone else interested.
  9. Well if you consider that the gap is indeed immense between Earth and Moon in RSS it's quite safe to say that the distance between Kerbin and Mun is another of the many unreal features of the game like Kerbol having only about 1.7 surface gravity and Eve being so dang purple. I didn't think of that with Gael-Iota. Fascinating.
  10. @Duski I've been pondering where you went to and if all was still well. Good to know you're still alright. So you're going to be so into playing KSP that you can't talk? I getcha
  11. @paulprogart This mod seems to uniquely dislike me. I've tried quite a lot with it, even renaming the DLL or putting it in a named folder and/or renaming the DLL so it loads before MM, tried it in a KSP folder in and out of my Steam location, 32 and 64-bit (of DLL and KSP). I've strangely continued getting "disabled - unexpected initial state". My syntax might be bad somewhere but even if I don't/didn't change anything at all I'll keep getting this problem. Does being on Windows 10 have anything to do with it? Should I send log or is this already well known? debugLogging = True dumpScreens = True dumpTips = True totalSlides = 8 includeOriginalScreens = False forceSlideshowWithNoImageFiles = False displayTime = 5 fadeInTime = 0.5 fadeOutTime = 0.5 tipTime = 5 tipsFile = GameData/GPP/LoadingScreen/tips.txt includeOriginalTips = False FOLDER { path = GameData/GPP/LoadingScreen/ fileMasks = *.png;*.jpg ignoreSubfolders = False }
  12. @Galileo Looks pretty classic. And simply a good fit along with the similarly colored unknown planet.
  13. Also finally, I designed some general purpose ships, and stock too except for an upscaled service bay and some IFS to help with dV. The mothership is a good IPV candidate with some consideration for USI's habitation system and is never meant to be fully crewed. The lander is Mun/Ceti-capable with plenty dV to spend. I finally, and surprisingly, was able to dock without getting frustrated or needing the docking aid at all. It practically only merely confirmed that my approach was near perfect.
  14. The "Foreign Eagle" skybox, featuring the Milky Way behind Kerbol at year 1 day 1, and the Eagle Nebula filling the back hemisphere of the universe.
  15. He has become one with HyperEdit. With so many lovely bodies in this pic I think the pic is actually NSFW. ....And I should get thrown out an airlock for this statement lol.
  16. @eddiew I'll have that skybox ready very soon. I had brought some confusion on myself with how I set it up in Photoshop causing it to be held back. Only Gael and Tellumo have oxygen, meanwhile the in game planet info tabs will tell you if it has oxygen, right under if it has atmosphere. Make sure to scroll down in that tab.
  17. @The-Doctor Community reputation is the green number next to your name which increases for every like you receive but decays over time. Rank is an indicator to the magnitude of number of posts you've made (which in a way shows some maturity as a forum user) but the title part you can change it to what you want.
  18. @Galileo You sure know how to provoke the animals. Ideas are already coming, GPP-exclusive and non-, some of which may tag mods and prominent users. And that's if OP and tagged users would like to have my ideas bundled. General, untagged samples: Making omelette's on Ovok. Stuffing new SRBs. Having a good evening on Eve. Modulating the Kolonization Systems. Giving Duna a facelift. Wondering why Ktolemy needs Kopernicus....
  19. RemoteTech ground stations are a separate feature but is present. Currently there's a gap in their distribution which will very likely cause momentary blackouts. Next GPP release addresses it.
  20. @The White Guardian Looks like I have Dutch blood too pronounce them all properly. Glacia looks hype-worthy, and is inspiring. Perhaps Cyran's problem is that it has more than one ring node or because it has an actual surface? @Galileo has a great problem with Kopernicus' ring shader as well. I'd hate to think that problem really is that Kopernicus will only ever render one ring of one planet.
×
×
  • Create New...