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JadeOfMaar

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Everything posted by JadeOfMaar

  1. Lol! Well @RoverDude what do you call it? I'm intrigued...and I hadn't thought of that. I envisioned the grenhouse producing things other than science.
  2. However you will, clip a Mk1 Crew Cabin into the ship. 1 ton & 2 seats. Do we have ourselves a prophet? After a lot of fumbling with stock parts, looking to participate in the Domino's Challenge, I decided to send three pilots to the M2X crew hub but not in the Nosebleed shuttle as planned; the K Cargo SSTO. I decided to have it carry an orange tank and partially refill the huge tank on that station. I should've tried to haul a second orange tank because without real planning I had to ration it in order to make the parking orbit and the de-orbit. Strangely the large landing gear started generating insane body lift and I had to stay prograde nearly the whole way down or I'd find myself bound for a Sun orbit...or reentry at Mach 8+? With little options for controlling my descent, and doing so at night I was informed the impact biome would be Grasslands but I saw that there was water right after that. On splashdown I sat above the water by a few hundred centimeters, lost some of the smaller engines and the heatshield, but the large gear were still possessd. They wanted to flip the plane and the medium gear became frozen extended. Valentina's getting all the fun now while Jeb sits on Mun and surveys all the things.
  3. Howdy @Clockwork. I don't think there's any plant-centered science mod. All the famous mods I can think of are focused on planets, spaces, energy, telescopes and station parts. Any parts that involve plants are most likely only food-producer components in a life support system. You should really go ahead and make your botany science mod. The community will throw its arms up for you like an army of wacky inflatable arm-flailing tube men. @Streetwind you are correct. .mu files are the 3D models formatted to be recognized by the Unity engine on which KSP runs. To process them and create animations you need to get the PartTools software. @SpaceCommanderNemo MKS agro parts only fit into life support systems, and into MKS' overall motif of irl having to micromanage your ships.
  4. Quick tutorial was quick. In any case... do pass me a reference map @Galileo and I'll start on it, preferably of Gael and maybe a list of the biomes you want. I've already written all the science definitions except for the Mystery Goo but I'm itchy for what biomes will officially be present. The biome config snippet is welcome and enough for me to roll with too. I technically would be starting a second biome map by now if I didn't have other immediate tasks. Serious spoiler is serious. Oh yeah. @ProtoJeb21 did you get to start on Tellumo? I'm eager to see what you come up with.
  5. Eeffect-chain methods would be quite appropriate given the number of bodies but I can't help but be fussy regardless, especially for Gael and Tellumo. I'm trying an experiment now with a planet texture I randomly googled a few days ago. It's coming along good and quick actually...
  6. Hopefully I did mention I have my hands full with graphics. I'm a pretty quirky person, indeed, but one of my sadder quirks is that I lack a lot in speed as an artist. And in some perfectionism I'd probably make the biome maps fully manually. The downside of the effects technique option is the generated map may need a lot of refinement.
  7. Essentially you'll be creating MS Paint art in a new layer over the height map with a modest array of colors and each color represents a biome and fills in the areas you expect to be that biome; Or with an effects technique, you convert the gray gradient of the heightmap into the same thing. Both methods have their up and their down. You can open the cfg right on the GitHub page then drag-select and copy everything out into your favorite text editor. I hope it's Notepad++, it's the bee's knees for lightweight + code highlighting. I'd offer to do biome maps too but my hands are a little full irl. I can spare the time and effort to code, but not to produce graphics. ^^;
  8. I think we could do well to agree on the spellings of some of the names in h-- Gratian's got ice! The GitHub is ready. https://github.com/JadeOfMaar/galileanplanets so have at it @ProtoJeb21 Some science defs and resources are up (and I'm sure you'll have a blast reading them). I'm also a noob with this so feel free to PM me tips.
  9. I've already formed the skeleton for science definitions and made way for Tellumo. I'll have GitHub ready by this time tomorrow. Sadly, I'm suddenly very unwell and I have a full day ahead. If GitHub's not your thing I'll setup in Google Docs.
  10. I'm going to give myself a headstart and write the most likely biomes for some of these worlds. I'm taking a cue from the infamous OPM's files as well as the Crowd Sourced Science mod. Feel free to define custom biomes. I'll be waiting for them. Later on we can talk about resources/CRP configs.
  11. It's a replacement. Kerbin and its moons get replaced too.
  12. I now think Minona is the belle of the ball. That topology may be the most attracting I've seen for the vacuum worlds yet. Lol. You may be on to something. But in seriousness I'm betting Galileo's method is a trade secret or ...a jutsu we can't hope to fathom. As for custom experiment results, I've expressed my interest in a post on this thread:
  13. I said the views will all be spectacular. That's kutting it klose!™
  14. That's a far better answer than what I managed to come up with. Catullus is intriguing. Are those white spots sporadic frozen regions? And is this one of the planets behind Nero?
  15. I'm interested in contributing some science defs. After seeing this used in, I think, Grunfworks' playthrough series, I got really excited for when I decide to start a science save. I'd also like to make custom defs available to my (or anyone else's planets) so I'm really happy that this mod exists.
  16. Yes please. You just gave me a fabulous idea for a second planet. That aside, I'm hoping one of these giants has multiple or inclined rings. If feasible, a moon could sit in the gap? It'll likely be a small one, having lasted long but still bound to lose the fight against its parent's tides.
  17. That indeed is a great article, and something I'll heavily consider for when I settle on the concept for my own moon(s). It's kinda sad that all the moons here will be tidally locked but I won't whine about that. Every view will still be spectacular. Are all of Jool's moons locked, or just the three large ones? I'm swept away by the new pictures btw: Gratian and Geminus, Thalia, Otho, Tellumo.
  18. Loving the layout map and that Icarus moved, and that Gauss has nested moons! I'm curious to the identity of Augustus' new parent, since he's no longer bound to Gauss. Augustus and his brothers (or the three of Nero's four moons for RSS goodness) should have the Galileans orbital resonance pattern, 1:2:4. (Giant easter egg) Also, will there be an ice world? And I wanna ask about Tylo (The gladiators among us will love to know that there's that one moon.....) but it looks like there at least two who will fit his boots. I'd like to contribute CRP configs because I have plans for that and have studied them some, but I haven't the experience yet in writing and testing them. It would be even more awesome for certain planets to willingly bear, or lack, certain resources... like Augustus' parent hoarding Oxygen, a radioactive world strikingly rich in Uraninite and (unless @RoverDude has any qualms), a Karborundum presence... Which reminds me! I have an Eeloo window coming. I should equip the NANC Brown with mining gear for that. I also really like the idea of Gael being the 4th planet. Maybe the 2nd and 3rd could be the result of an impact with a rogue object, and one of the two (particularly world #3) have a combination of: inclination, eccentricity, epic deformity, lack of size?
  19. @Majorjim! Epic car. Now if we had more trax by BahamutoD though... And an assembled a sound system on the back.
  20. @Galileo O_O!!! The Missionary Outpost has served its final role and made available the "White Base" / Muna Industria and the 8-seater Moonbus. The base itself foregoes inline tankage for fuel to save mass and part count (however it does have a place for Monoprop, Xenon and Enriched Uranium for the Moonbus and Xenon Koaster(s) to come, and a docking port in the hab area, on which I got the saucer to sit). Rather than build a dedicated launchpad and pipe it up, I've learned to use directional stakes and plotted a line with two of them such that the next craft will spawn with the correct orientation and sufficient safe distance from the base. Since new crafts are going to spawn without fuel, in comes Graveheart. He's not supposed to hold a lot of fuel, just enough to power his own RCS and move. His design needs updating as a few expected issues have arisen in this trial run. I'm going to post a video of this later.... Shoulda made that Ore tank white too but Modular Octo-Girders are so functional now.
  21. This might be the first thing I install with and for Kopernicus. I've put a lot of effort into designing craft that'll use Argon gas. And I need Duna and its atmosphere for that. A mod that makes Duna epic (again) can't have a low place at all on my mod wishlist. Much respect @GregroxMun
  22. The first launched of the two Saucer Crew Trans finally arrived at the Fabrication Station...but an issue (which always seems to involve the EL orbital pad which is currently behind the MKS inflatables) plagued me again. Control input ceased for the saucer several times and I had to juggle timewarp and briefly going to KSC view to temper it. The part count here is currently near 300. To prevent this happening more frequently, when I start shuffling crew a lot, I developed this, the M2X Castille. It's also an SLSS with room for 23 and inline docking ports, evolved from an earlier design for an asteroid palace. The Saucer is going to move to this, and Jebediah will return planet-side from here. Mk2 Solar Batteries are a separate mod. I wanted to use the stock cupola but it doesn't have lights. I think the Indicator Lights mod covers this but my only option and it's a rather nice option, is the M3X cupola.
  23. You might be surprised at how many folks react to this. I have plans for Dres myself, but I wouldn't mind finding a Galilean in its place if it means more to see than just the canyon. Lol. But what if it was offered up on a platter, surrounded by a few new flavors of Snacks™
  24. Those worlds. This thread. I want to try to do a sandbox conquest of worlds beyond Jool...and put it on YouTube. I'm now completely torn between OPM and this. Maybe this pack should be renamed The Galilean(s) Planet Pack? @GregroxMun You're right, this is too good to be named Stock Extended.
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