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JadeOfMaar

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Everything posted by JadeOfMaar

  1. @Wildcat111 You forgot the - in that -2. -1 (+)
  2. oh noes I'm about to say we're in a stalemate but I have to go. 1 (+)
  3. Oh hi there. I think I'll be positive this round. 1 (+)
  4. Attack of the Probes! The sequel OmniProbe EO makes its correction burn with a generous and almost 1337 amount of dV to secure the Eeloo encounter. Next up, the StarProbe secures its Moho encounter. (Or, at least, we'd like to think so.) Dropping its transfer stage a minor design flaw is uncovered. the shaft propping the probe up over its transfer stage only had a decoupler on one end. it's not a performance risk but is a definite eye sore, heavily compromising the golden look of the craft. The transfer stage has a hidden probe core and a little over 1 km/s dV remaining. But < 7m/s is required to set it on a crash course for the cursed! toasty planet. But the grand prize winner shows himself and makes the first kill! OmniProbe DU making his insertion burn and setting his Periapsis almost dead on with the South Pole. The Money Shot And now, 21 days remain to the transfer window that most folks will disbelieve is actually there. What has the faithful portion of Gus Kerman's devoted work-force assembled for launch on this most special day? All of Kerbin is now watching. Side note. I think I'll be keeping SVE off for sure. I'm using my main computer again and after needing to reinstall KER, Scatterer and TextureReplacer due to data corruptions, the PC seems pretty stable again. So I celebrate with full-res screenies and this sequel.
  5. @Sharpy I'd really like to see a pic of this thing on Minmus that's too big for a solar farm with standard solar efficiency. o_o And these home-made nuclear reactors. I commonly use Mk2 Expansion and Near Future Everything but have almost never touched that Mk2 part..... This is blasphemy. D:
  6. @Galileo yeeeeeeessssss : D That means I don't have to edit out the entry or two that already refer to it.
  7. Finished Gauss science. now included behind the above science link. I'm still hoping that planet makes that face in its northern hemisphere.
  8. Sure. Gael's map is here. http://imgur.com/kApOi4u And here are the config and science.
  9. This! Have you installed my biome map and science defs into Gael? I'd like to know how well they fit. Pardon me while I stare at the GIF and the frosted pines.
  10. @Thrimm Oh right. I clean forgot that this is a mod and not PlanetBase itself. I really, really enjoyed that one playthrough I watched.
  11. I have a few ideas for how to get around this but the easiest would be to design the domes with arrays of thuds (or wheels) that decouple at the end, and a reusable control module with a claw, fuel tank and sufficient SAS. Or for really advanced players, a powerful enough DIY skycrane or a stack of USI skycranes. Sadly I'm a little busy and haven't gotten to actually trying the mod yet. testing it now. That said... I'd like to suggest an interlock part or two with Docking Port magnetic powers to help with modularity without KIS/KAS. One at least that goes flush with the tunnels. This one is lower priority as I don't want to rush you or request anything major like inflatables... Domes with cutaways for tunnel ends (and a filler part for unused cutaways) would be nice too. Currently crew have to go through an airlock and its two hatches at every junction of a dome and tunnel. I'm quite happy with what I see anyway. This makes my plans for glass *redacted* even sweeter.
  12. *joins the club* I approve of the Thr'eddie. Gilly should be golden... It'd make perfect sense for why Eve holds onto him. On that note, I got the same thing with Mun when I launched a Duna probe from there...
  13. @eddiew yup, it really is a beautiful part. That alone keeps me wanting to do stuff with USI LS in spite of how far and how quickly I want to send my kerbals across the solar system.
  14. Pardon me. I don't think my words came out right. Anyway I'm quite surprised, pleasantly surprised that you made a mod, and such a fitting one too. And the timing was epic imo.
  15. Here's a wild idea that came to me recently but haven't had much cause to touch. a "glass fortress" intended for use as an anomaly, alien EL base, or high-class outpost in Jool SOI or beyond. It comes with actualairlock modules, many Karbonite drills and a lot of Nuclear Fuel storage to keep batteries full and share with newly built nuclear-powered craft. Back to serious matters, the crew from the Minmus base had moved on (via flying saucers, yep) and setup shop on Mun. I call this Muna Industria. It's not as full-fledged and modular as the Minmus setup, forgoing integrated launchpads and fuel tankage to save on part count and construction costs, and offload fuel responsibility to an on-site mobile miner named Graveheart. Its goals are secondary, to launch minor crafts and eventually, a station, and to be the support for that station. It sits on the edge of a patch of surface with 0.4deg slope. In this image, preparations were being made to launch an OmniProbe to Duna. It runs on Xenon but its lifter had to intercept a Xenon payload probe waiting in low orbit. Mission complete.
  16. Thrimm?! And I now just revealed this in a thread. ........I shall consider this mod an early birthday present. And remake my glass fortress in it.
  17. Valentina was once again tasked with returning Jebediah, but also an engineer, Dilyon Kerman (named after my best friend who introduced me to KSP) from the site of a surface base. What is this...the third time? Anticipating his quarrel, Gene personally informed Val to promise him that the next time any bases or stations need to be deployed, Billy-Bobsy Kerman will be put in its survey station instead of him. After the pickup, Jebediah was flown to a nearby island where a STOVL had been left behind from a previous surface base test deployment, a low-tier but high-PR venture by Insanity Aerospace. The mission was to return both him and the small craft. (There's a minor glitch with the inline VTOL engine. It occasionally forgets that something's attached behind it so it despawns its shroud and looks...just wrong. Won't stop me from using it in more crafts though.) Jeb went Jebbing™ of course. He nearly buzzed the control tower, dodged the ground by inches, and made a landing attempt on the VAB. That attempt sadly failed, so to the ground with him. Once again, he's happy to fly something and be back at home base, ready for the next flight. IRL, I have to turn to an alternate PC now, as the main one returned to its habit of power tripping before KSP finishes loading. I've tried recording this on the other PC but the recorder software lags the game somewhat and compensates by dropping the frame size. Even so, KSP runs more smoothly there. Looks like I can happily have 300 parts in physics range at a given time, rather than just 100 parts. But the monitor is smaller and I'm sacrificing SVE. Scatterer remains.
  18. I like the idea of dropping cargo mid-flight. I'd recommend having the cargo be fitted with sufficient parachutes to cushion its fall (and be staged to deploy with cargo release), and not be going fast enough that the chutes will break or the cargo collides with its carrier. Not every planet that has atmosphere has Oxygen. Only Kerbin and Laythe have it so intakes (rather, stock jet engines) are useless on Duna. I like the learning experience and the tragedy in this (and that you don't get hell with that OPT cargo bay). It makes for a very attracting short story. But I'm worried for the glaring problem where your craft can get from Kerbin orbit to Duna's surface, but it can't get from Duna's surface to Duna orbit. At the least (or is it the best), you're going to need to add some LV-N Nerv (stock nuclear engine) to make use of the load of LiquidFuel that normally goes into the Rapiers' air-breathing mode. Since you're fully fueled but without Oxygen, it becomes dead weight. Way back, when I first started in KSP 1.0.2~ I crashed my first flagship on the side of a Mun crater. The cockpit and 3, maybe 4 crew survived the crash. I had a base 26.5km away and the female pilot made that distance with just EVA fuel. A second kerbal came short and dry but could run the remaining 1.4km. The third kerbal didn't survive. Poor fella. Anyone else, I don't remember what happened.
  19. This is a wonderful concept, man. This plane can rightfully get far with a pair of 2.5m Rapiers and the role of a tanker. You may want to make a thread in the Welcome Aboard subforum so we can properly greet you. Lastly, mods are easy (they're already up to date for KSP 1.1.3). The hard part is the aero system changes since your version of the game.
  20. Howdy all. Here's my bandwagon pass. Gallery: http://imgur.com/a/9KicG Available in two editions, < 200 parts, needs 6~8 mods and is quite functional. Source "NF" edition with Near Future parts and needs Infinite Electricity cheat: Download. Alternate "T1" edition without Near Future parts: Download. The NF edition ship has Near Future parts except reactors. I favored a little more cheatiness and faithfulness to the real ship (red impulse engine light) and more dV in the saucer over the possibility of cramming enough reactors and radiators inside to legit power the engines...and driving part count up and TWR down. It's already somewhat poor for a Mun landing and I want that option to remain quite open for the players. The landed T1 edition saucer has no Lithium. It has Toroidal Aerospikes and an orange tank's worth of LFO. TWR is much better for Mun landing. No need for infinite electricity cheat but it might not get back into orbit. @Azimech I saw your Excelsior the other day and was blown away. I wanted to build an Excelsior too, later on, but I'm not sure anymore. It might stomp on the glory of yours.
  21. I'll try to setup a game so you can see. But I can't promise a swift delivery. In other news, I'm nearly finished writing the science for Gauss... Only the 2nd planet so far. Does Gauss still make a face, though? It'd be the frosting on the cake for the remaining experiments, Crew Report and EVA Report.
  22. @OhioBob once said something to me directly, about expecting, and dealing with absurd atmospheric behavior if a planet has a poorly written atmosphere. In this livestream I believe that is what happened. This Youtuber, HotTips!, approached a giant planet Titanus with about 170km high, super-dense atmosphere and between 1:20:00 and 1:27:00 he descended into it. Titanus is part of KillAshley's New Horizons planet pack. At roughly 1:24:00 he was still really high up (about 19km and the altimeter slider was still in the middle-blue, not the light blue) but had slowed to nearly 20m/s from physics alone and eventually started descending really fast again. Also there are no words to describe what @Galileo did there.
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