-
Posts
478 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Leafbaron
-
you are right, it wouldn't hurt to add that functionality, I have read the entire thread, twice, so I wouldn't go as far as to say poorly-informed haha. That being said it is my opinion and you know what they about those don't ya!? they're just like amazing persons, everyone's got one and they all stink! Still though I believe many people would agree with me that falling victim to theses different circumstances is pilot input error rather than system error.
-
I have never ever encountered a situation where this has happened. I suppose it's possible under the right circumstances. The only scenarios I can see this happening in are if you approaching a set target in which case I don't know why you'd be setting up a burn, or if you were de-orbiting to land in which case you'd want to be burning in surface mode anyways. Still, a complacent pilot is a dead pilot, always monitor your flight data.
-
I don't understand how this is an issue, really I don't. Its the pilots job (the player) to monitor flight instrumentation. Take some accountability and just check your flight instrumentation before making a burn. It's that simple. While I like the idea of different colored navballs for surface, orbit, and target velocity vectors, the veolcity information above the navball clearly states what mode you are currently in.
-
I usually start my gravity turn at specific speed not an altitude. Usually around 85-100m/s, if my TWR is high then the turn start earlier, if my TWR is low the turn starts later. I have found it to be quite effective. Usually aiming to be at 45 degrees by 400-500 m/s.
-
"If I have seen further it is by standing on the sholders of Giants."- Isaac Newton
-
it sure did thanks to my RCS thrusters and well balanced design when wet and dry. I was coming in at probably 60-75 degrees. perpendicular to my prograde velocity. Just wanted to see what happened for excrementss and gigs. B9 isn't updated for 1.2 yet
-
Check out Modular Rocket Systems mod. They have Mk1 service bays that make for perfect Spaceplanes for small .625m satellites/probes. Got to be careful doing that as well. I was practicing some Re-entry maneuvers with a spaceplane and i actually stalled at like around 30,000 meters because my verical velocity was greater than my horizontal velocity. Almost put me in a flat spin. it was tough regaining control but in the end Jeb got it and managed to get back on the tarmac safe and sound.
-
Well I mean, he is wearing a space suit, which sized for an average adult Human male can way upwards of 300 pounds when including reaction control systems.
-
New measurement of mass? The "kerbalgram". 1 Kerbagram is equal to 95kg which is equal to 209 lbs
-
Thank you Sharpy, Excellent work!
-
Hey ya'll I was just curious what the dV of a Kerbal on EVA was. I found a post from 2013 that claimed 500 m/s. But with all the changes since then, I'm curious if its the same, better, or worse. Currently at work so I can't test. However, if you know or are able to test please let me know! If not I will launch a kerbal into LKO and completely burn his EVA monoprop and see what the change in velocity is and report back. Thanks, -Leafy
-
Completed several missions last night, including a 4 biome hop on Minmus; Minimus greater flats, Midlands, North pole, and ending at Minmus flats. The resulting science from the mission netted around 2200+ science, with the newly acquired research I was able to begin development on new aerospace technology and work began immediately on a 1.25 spaceplane with payload capabilities (thanks to MRS). First test flight with space plane dubbed the Dodo, was a success but the engineering team was just a couple 100 dV resulting in a sub orbital trajectory reaching velocities of 2100 ms at ~70kM apoapsis. Liquid Fuel supplies were rich but oxidizer suppliers poor. The engineers devised a devious way of storing extra oxidizer along the main LF storage tanks. A second test flight ensued, which reached an even 80kM orbit with a few hundred m/s of dV left (250-300). This extra dV budget could be used for orbital rendezvous or equated to about 700 m/s of atmospheric flight with the jet engines, Just enough to back to KSC. Pictures to come..... Landing Near the poles on Minmus, I like the view of Kerbin and the Mun Leaving Minmus in Return Capsule, nice shot of all three Kerbin Bodies Returning to Kerbin 1.25 SSTO "Dodo" -Leafy
-
Ran into 2 issues last night that i thought were fixed with 1.2 and with the release of 1.2.1 are back now. Only happened once and i did not try to recreate it but here they are. 1. Changes to orbit during SOI shifts. 2. sliding up/down ladders. Anyone else experience any of these things still?
-
I will test tonight when I get home from work. Ill report back with my findings.
-
@DocMoriarty it could be. @Terwin I'm not exactly sure how the fuel flow priority works and what weight the values for priority carry. When i did some initial testing when 1.2 first came out. it appeared that constant fuel flow was still happening across all tanks. For example if i set the fuel flow priority higher one tank than another both tanks were still drained, just one tank at a lower rate. If someone knows how it works more precisely please chime in! What happens when fuel flow priority is set to 0? What happens when fuel flow priority is set to a negative value? What kind of ratios on fuel flow priority are needed to have one tank drain before another is used?
-
I just thought that there might be an easier way to do it than set each tanks fuel priority in such a fashion that LF is drawn only when the primary tank is empty.
-
I was trying to build a a space plane last night and for the life of me I could not keep the LF from the rocket tanks from feeding into the Jet Engines. This was very problematic. I tried even attaching the rocket tanks via a coupler and disabling crossfeed to no avail. I was just curious is there a way to do this without changing fuel flow priorities? or is that the only way? Thanks in advance, Leafy
-
Craziest Ways Your Kerbals Survived An Accident
Leafbaron replied to Program Kerbal Space's topic in KSP1 Discussion
Id say they are more ducticle and tough. The harder things become the more brittle they are. Good for compressive strength but not for bouncing. -
Craziest Ways Your Kerbals Survived An Accident
Leafbaron replied to Program Kerbal Space's topic in KSP1 Discussion
I was trying to do a suicide burn with a very low TWR on the Mun. My landing sight was poorly planned and i was headed straight for the side of a mountain. By the time I realized what was happening I didn't Have enough time to do much and i quicksaved. A very poor choice on my part. It was the 2 man lander can and i kept exploding but trying again and again. Eventually I ended up burning as long as i could to slow my velocity and jettisoning the two man crew. By the time they stopped sliding around they were a couple Km apart. -
Are you on 1.2? and if so does this mean that the RasterProp mod is available now!?
-
Spaceplane design advice
Leafbaron replied to eagle92lightning's topic in KSP1 The Spacecraft Exchange
I may have rephrased Gagarin but that is solely from the Book of Leafy. Gentlemen, we stand on the shoulders of giants.- 77 replies
-
- spaceplane design
- space shuttle
-
(and 1 more)
Tagged with:
-
Spaceplane design advice
Leafbaron replied to eagle92lightning's topic in KSP1 The Spacecraft Exchange
That was my bad attempt at a Yakov Smirnoff joke. I think that space exploration is not just a national attribute to be given to any one country in a proverbially race. Many nations have contributed to further the conquest of knowledge related to all things Space. One could argue that some nations have contributed more, either monetarily, from and engineering standpoint, or from a science related standpoint. But the truth of the matter is that each accomplishment raises the entirety of mankind up one step. No matter how small or big, each is important because it leads to the next breakthrough and so on. One might argue that the most important part of a watch is the hands because they are what "tell" time. However every piece of a watch is important because with out one tiny gear or one missing tooth or one spring, the whole thing is useless. No matter what country you hail from, we are all Human, and in space that's all that matters. When we find intelligent life in space it won't be about countries and races on this small rock we all share, it'll be about all of us, Earth and the Human race. So who's ahead right now doesn't matter because in the end their achievements allow others to step even further into the great unknown.- 77 replies
-
- spaceplane design
- space shuttle
-
(and 1 more)
Tagged with:
-
Spaceplane design advice
Leafbaron replied to eagle92lightning's topic in KSP1 The Spacecraft Exchange
In Soviet Russia, rocket rides you!- 77 replies
-
- 2
-
- spaceplane design
- space shuttle
-
(and 1 more)
Tagged with:
-
KSP TrackManiaTM